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Overview
Vaseraga is a heavy character who intimidates his foes with huge normals, armor, and impressive damage output. Vasaraga swings his weight around like a sledgehammer, crushing all who stand in his way. Despite his daunting appearance, Vaseraga definitely plays a slower, more patient neutral game, especially against characters with strong projectiles or the ability to remain outside of his effective range, such as Ferry and Metera.
"Great Scythe Grynoth! Let your soul shape my blade!" | |
Lore: | This towering Draph warrior belongs to the Society, an organization which hunts primal beasts. He has formed a contract with the seal weapon known as Great Scythe Grynoth. The intimidating size of his blade and his immunity to pain sap opponents of their will to fight. Though his somber bearing and curt speech can make him seem unapproachable, he is in fact a calm, kind person who will always go out of his way to help those in need. |
Vaseraga Vaseraga is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks.
- Tied with Ladiva for most health in the game.
- Very high damage, especially in the corner.
- Decent poking game thanks to normals like f.M, f.H and his fireball, Instinction.
- Very good frame advantage up close with a plethora of damaging counter-hit confirms.
- Multiple consistent ways to knock the enemy down and set up Soul Forge.
- Armor granted by Soul Forge enables Vaseraga to punish many options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] much more safe.
- Effective conditioning combined with Soul Forge Armor allows Vaseraga to capitalize on enemies making mistakes and end rounds with his explosive damage.
- Access to a long range, albeit slow, command grab - Great Scythe Grynoth.
- 2H is a massive anti-air which leads into devastating combos on counter hit.
- Very slow movement. Despite being well equipped to play in fireball wars, Vaseraga can struggle to catch up to fleeing opponents. At times you might have to patiently push opponents into the corner, or succeed on a good read.
- Reliance on knockdowns. A lot of his effective gameplan and powerful tools rely on actually having time to use them.
- Below average high/low mixups due to 2L being a mid instead of a low.
- Great Scythe Grynoth is very slow, especially the H version, allowing most characters to beat it with almost any button or even throw.
- Largest target in the game. His big buttons make whiff-punishing him easier, he's easy to anti-air, his roll and dodge are easy to punish, and he is more susceptible to certain characters air gimmicks. Being big is just trouble all around for him.
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Auto Combo
Auto Combo |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Soul Forge
Soul Forge 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Instinction
Instinction 214X or 5S |
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Battalions of Fear
Battalions of Fear [4]6X or 6S |
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Great Scythe Grynoth
Great Scythe Grynoth 632146X or 4S |
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Savage Rampage
Savage Rampage 22X or 2S |
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Savage Rampage Followups
Savage Rampage Followups |
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Skybound Art
Bloody Moon
Bloody Moon 236236H or 236S |
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Super Skybound Art
Aftermath
Aftermath 236236U or 236S+U |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •