Combo |
Position |
Damage |
SBA Gain |
Works on: |
Difficulty |
Notes
|
c.XXX > 214M |
All |
2060, 2360, 3060 |
18%, 22%, 23% |
All |
Very Easy |
Values are for c.LXX, c.MXX, c.HXX.
|
c.XXX > [4]6L |
All |
2130, 2460, 3160 |
16%, 20%, 21% |
All |
Very Easy |
Values are for c.LXX, c.MXX, c.HXX.
|
c.XXX > 22H(1)~H |
All |
2770, 3070, 3770 |
20%, 22%, 23% |
All |
Very Easy |
Values are for c.LXX, c.MXX, c.HXX. One March stomp must connect before canceling into the H followup.
|
5U, c.MXX > 214M |
All |
3120 |
26% |
All |
Easy |
5U confirm. Best to do when armor is available.
|
CH 5U, 2U > 22H(1)~2H, f.L |
All |
4220 |
24% |
All |
Medium |
Counter hit 5U confirm. Can remove f.L to keep the hard knockdown or if the opponent is too far.
|
c.M, c.LXX 22H(1)~H |
All |
3200 |
23% |
All |
Easy |
One March stomp must connect before canceling into the H followup.
|
c.M, c.MXX > 22H(1)~H |
All, Crouching |
3500 |
26% |
All |
Medium |
Basic Crouching Confirm
|
c.XXX > 214H, 2H > 22H~H, c.MXX > [4]6L |
Corner |
4353, 4637, 5337 |
42%, 46%, 47% |
All |
Hard |
Values are for c.LXX, c.MXX, c.HXX
|
22X~[H], c.H > 214H, 2H > 22H~H, c.MXX > [4]6L |
Corner |
6051 |
46% |
All |
Very Hard |
This is off of a guard Break from 22X~[H]. If you want to end with a super, do c.M straight into super, do not do the autocombo. Requires a slight delay on the stance H in order to get slightly closer.
|
c.MXX > 214H, 2H > 22H~H, c.MXX > [4]6L |
Corner |
4637 |
46% |
All |
Hard |
If you want to end with a super, do c.M straight into super, do not do the autocombo. Requires a slight delay on the stance H in order to get slightly closer.
|
2H > 22L~L |
Anti-air |
2600 |
14% |
All |
Very Easy |
Safer option that leads to worse oki, but will work on most anti-air heights.
|
2H > [4]6M |
Anti-air |
2900 |
14% |
All |
Medium |
On regular hit, only works if the opponent is low enough. On counter hit, [4]6M can be held to delay it to adjust for higher opponents.
|
2H CH > 22L~66~H, 2U > 22H(1)~H, f.L |
Midscreen Counter Hit Anti-air |
5722 |
29% |
All |
Very Hard |
This combo is very determined by the height the initial 22L~66~H to allow for the 2U link. After the f.L you can go into SBA or cancel an M Tackle for a meaty.
|
2H CH > 22L~66~H, c.M > 214H, 2H > 22H~H, 2M |
Corner Counter Hit Anti-air |
6301 |
39% |
All |
Very Hard |
You have to March for about a full step forward, but some distance can be made up by taking slight walks forward before the c.M and the 2H, based on the height and distance required.
|