GBVS/Vaseraga/Data: Difference between revisions

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   |inv= |image=GBVS_Vaseraga_Aftermath.png |hitbox= |type=super
   |inv= |image=GBVS_Vaseraga_Aftermath.png |hitbox= |type=super
}}
}}
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>11,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>5F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>21F</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
<section end=system data/>
==Normal Moves==
===c.L Data===
<section begin="c.L"/>{{FrameData-GBVS
|damage=500
|guard=Mid |inv=
|startup=7 |active=3 |recovery=5
|onBlock={{Adv-GBVS|P|+3}} |onHit=+7
}}<section end="SystemData"/><section end="c.L"/>
<section begin="c.L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.L Extra"/>
===c.M Data===
<section begin="c.M"/>{{FrameData-GBVS
|damage=800
|guard=Mid |inv=
|startup=8 |active=3 |recovery=11
|onBlock={{Adv-GBVS|P|+1}} |onHit=+7
}}<section end="c.M"/>
<section begin="c.M Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.M Extra"/>
===c.H Data===
<section begin="c.H"/>{{FrameData-GBVS
|damage=1500
|guard=Mid |inv=
|startup=14 [35] |active=7 |recovery=21
|onBlock={{Adv-GBVS|M|-4}} |onHit=0
}}<section end="c.H"/>
<section begin="c.H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.H Extra"/>
===c.XX Data===
<section begin="c.XX"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock={{Adv-GBVS|M|-3}} |onHit=+1
}}<section end="c.XX"/>
<section begin="c.XX Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.XX Extra"/>
===c.XXX Data===
<section begin="c.XXX"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock={{Adv-GBVS|M|-4}} |onHit=0
}}<section end="c.XXX"/>
<section begin="c.XXX Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.XXX Extra"/>
===f.L Data===
<section begin="f.L"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=8 |active=4 |recovery=10
|onBlock={{Adv-GBVS|P|+1}} |onHit=+5
}}<section end="f.L"/>
<section begin="f.L Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.L Extra"/>
===f.M Data===
<section begin="f.M"/>{{FrameData-GBVS
|damage=900
|guard=Mid |inv=
|startup=11 |active=6 |recovery=15
|onBlock={{Adv-GBVS|VM|-4}} |onHit=0
}}<section end="f.M"/>
<section begin="f.M Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.M Extra"/>
===f.H Data===
<section begin="f.H"/>{{FrameData-GBVS
|damage=1300
|guard=Mid |inv=
|startup=17 [37] |active=6 |recovery=30
|onBlock={{Adv-GBVS|VM|-15}} |onHit=-11
}}<section end="f.H"/>
<section begin="f.H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.H Extra"/>
===2L Data===
<section begin="2L"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=6 |active=3 |recovery=6
|onBlock={{Adv-GBVS|P|+2}} |onHit=+6
}}<section end="2L"/>
<section begin="2L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2L Extra"/>
===2M Data===
<section begin="2M"/>{{FrameData-GBVS
|damage=700
|guard=Low |inv=
|startup=9 |active=4 |recovery=17
|onBlock={{Adv-GBVS|VM|-6}} |onHit=HKD
}}<section end="2M"/>
<section begin="2M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2M Extra"/>
===2H Data===
<section begin="2H"/>{{FrameData-GBVS
|damage=1100
|guard=Mid |inv=H
|startup=13 [33] |active=6 |recovery=26
|onBlock={{Adv-GBVS|VM|-13}} |onHit=-9
}}<section end="2H"/>
<section begin="2H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2H Extra"/>
===2U Data===
<section begin="2U"/>{{FrameData-GBVS
|damage=900
|guard=Low |inv=
|startup=16 |active=3 |recovery=24
|onBlock={{Adv-GBVS|VM|-12}} |onHit=HKD
}}<section end="2U"/>
<section begin="2U Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2U Extra"/>
===j.L Data===
<section begin="j.L"/>{{FrameData-GBVS
|damage=400
|guard=High/Air |inv=
|startup=6 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.L"/>
<section begin="j.L Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.L Extra"/>
===j.M Data===
<section begin="j.M"/>{{FrameData-GBVS
|damage=700
|guard=High/Air |inv=
|startup=12 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.M"/>
<section begin="j.M Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.M Extra"/>
===j.H Data===
<section begin="j.H"/>{{FrameData-GBVS
|damage=900
|guard=High/Air |inv=
|startup=13 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.H"/>
<section begin="j.H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.H Extra"/>
===j.U Data===
<section begin="j.U"/>{{FrameData-GBVS
|damage=800
|guard=Mid |inv=
|startup=27 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.U"/>
<section begin="j.U Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.U Extra"/>
==Uniquie Mechanics==
===5U Data===
<section begin="5U"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=21 |active=1 |recovery=21
|onBlock={{Adv-GBVS|VM|-11}} |onHit=+14
}}<section end="5U"/>
<section begin="5U Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U Extra"/>
==Universal Mechanics==
===LU Data===
<section begin="LU"/>{{FrameData-GBVS
|damage=1500
|guard=Throw |inv=
|startup=7 |active= |recovery=
|onBlock=HKD |onHit=HKD
}}<section end="LU"/>
<section begin="LU Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="LU Extra"/>
===j.LU Data===
<section begin="j.LU"/>{{FrameData-GBVS
|damage=1500
|guard=Airthrow |inv=
|startup=5 |active= |recovery=
|onBlock=HKD |onHit=HKD
}}<section end="j.LU"/>
<section begin="j.LU Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.LU Extra"/>
===MH Data===
<section begin="MH"/>{{FrameData-GBVS
|damage=1000
|guard=High |inv=4-31 Throw<br/> 12-26 Low<br/> 8-30 Airborne
|startup=26 |active=6 |recovery=17
|onBlock={{Adv-GBVS|M|-4}} |onHit=+1
}}<section end="MH"/>
<section begin="MH Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="MH Extra"/>
==Skills==
===214L Data===
<section begin="214L"/>{{FrameData-GBVS
|damage=800
|guard=All |inv=
|startup=23 |active= |recovery=
|onBlock={{Adv-GBVS|M|-3}} |onHit=0
}}<section end="214L"/>
<section begin="214L Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="214L Extra"/>
===214M Data===
<section begin="214M"/>{{FrameData-GBVS
|damage=400, 800
|guard=Mid, All |inv=
|startup=12 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-9}} |onHit=Knockdown
}}<section end="214M"/>
<section begin="214M Extra"/>{{FrameDataExtra-GBVS
|level=3, 2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="214M Extra"/>
===214H Data===
<section begin="214H"/>{{FrameData-GBVS
|damage=400, 800
|guard=Mid, All |inv=
|startup=9 |active= |recovery=
|onBlock={{Adv-GBVS|VP|+6}} |onHit=HKD
}}<section end="214H"/>
<section begin="214H Extra"/>{{FrameDataExtra-GBVS
|level=3, 2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="214H Extra"/>
===[4]6L Data===
<section begin="[4]6L"/>{{FrameData-GBVS
|damage=1300
|guard=Mid |inv=
|startup=19 |active=18 |recovery=15
|onBlock={{Adv-GBVS|VM|-8}} |onHit=HKD
}}<section end="[4]6L"/>
<section begin="[4]6L Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="[4]6L Extra"/>
===[4]6M Data===
<section begin="[4]6M"/>{{FrameData-GBVS
|damage=1800
|guard=Mid |inv=
|startup=26 |active=18 |recovery=19
|onBlock={{Adv-GBVS|VM|-12}} |onHit=KD
}}<section end="[4]6M"/>
<section begin="[4]6M Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="[4]6M Extra"/>
===[4]6H Data===
<section begin="[4]6H"/>{{FrameData-GBVS
|damage=1000*2
|guard=Mid |inv=
|startup=27 [79] |active=33 |recovery=17
|onBlock={{Adv-GBVS|M|-4}} |onHit=KD
}}<section end="[4]6H"/>
<section begin="[4]6H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="[4]6H Extra"/>
===632146L Data===
<section begin="632146L"/>{{FrameData-GBVS
|damage=2000
|guard=Throw |inv=
|startup=12 |active= |recovery=
|onBlock= |onHit=KD
}}<section end="632146L"/>
<section begin="632146L Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="632146L Extra"/>
===632146M Data===
<section begin="632146M"/>{{FrameData-GBVS
|damage=2500
|guard=Airthrow |inv=
|startup=9 |active= |recovery=
|onBlock= |onHit=KD
}}<section end="632146M"/>
<section begin="632146M Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="632146M Extra"/>
===632146H Data===
<section begin="632146H"/>{{FrameData-GBVS
|damage=2000
|guard=Throw |inv=
|startup=26 |active= |recovery=
|onBlock= |onHit=HKD
}}<section end="632146H"/>
<section begin="632146H Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="632146H Extra"/>
===22L Data===
<section begin="22L"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup=22 |active= |recovery=
|onBlock= |onHit=
}}<section end="22L"/>
<section begin="22L Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22L Extra"/>
===22M Data===
<section begin="22M"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup=22 |active= |recovery=
|onBlock= |onHit=
}}<section end="22M"/>
<section begin="22M Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22M Extra"/>
===22H Data===
<section begin="22H"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup= |active= |recovery=
|onBlock= |onHit=
}}<section end="22H"/>
<section begin="22H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22H Extra"/>
===22X L Data===
<section begin="22X L"/>{{FrameData-GBVS
|damage=1500
|guard=Mid |inv=
|startup=12 [32] |active=3 |recovery=21
|onBlock={{Adv-GBVS|P|+1}} {{Adv-GBVS|P|[+2]}} |onHit=KD
}}<section end="22X L"/>
<section begin="22X L Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22X L Extra"/>
===22X M Data===
<section begin="22X M"/>{{FrameData-GBVS
|damage=1500
|guard=Low |inv=
|startup=16 [36] |active=6 |recovery=29
|onBlock={{Adv-GBVS|VM|-10}} |onHit=KD
}}<section end="22X M"/>
<section begin="22X M Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22X M Extra"/>
===22X H Data===
<section begin="22X H"/>{{FrameData-GBVS
|damage=2000
|guard=Mid |inv=
|startup=15 [40] |active=2 |recovery=31
|onBlock={{Adv-GBVS|M|-4}} {{Adv-GBVS|VP|[+16]}} |onHit=KD
}}<section end="22X H"/>
<section begin="22X H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22X H Extra"/>
===22X U Data===
<section begin="22X U"/>{{FrameData-GBVS
|damage=2000
|guard=Mid |inv=
|startup=28 [48] |active=6 |recovery=30
|onBlock={{Adv-GBVS|VM|-11}} |onHit=HKD
}}<section end="22X U"/>
<section begin="22X U Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=Super Armor
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22X U Extra"/>
===22X 66 Data===
<section begin="22X 66"/>{{FrameData-GBVS
|damage=500*4
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock= |onHit=
}}<section end="22X 66"/>
<section begin="22X 66 Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22X 66 Extra"/>
===22X 44 Data===
<section begin="22X 44"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup= |active= |recovery=
|onBlock= |onHit=
}}<section end="22X 44"/>
<section begin="22X 44 Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22X 44 Extra"/>
==Skybound Art==
===236236H Data===
<section begin="236236H"/>{{FrameData-GBVS
|damage=3900→2600
|guard=Mid |inv=
|startup=6+5 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-26}} |onHit=HKD
}}<section end="236236H"/>
<section begin="236236H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236H Extra"/>
===236236U Data===
<section begin="236236U"/>{{FrameData-GBVS
|damage=5000→3000
|guard=Mid |inv=
|startup=8+7 |active= |recovery=
|onBlock={{Adv-GBVS|VM|-27}} |onHit=HKD
}}<section end="236236U"/>
<section begin="236236U Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236U Extra"/>


==Category==
==Category==
{{Navbar-GBVS}}
{{Navbar-GBVS}}

Revision as of 05:47, 29 August 2021

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Infobox Data

Portrait Name Health Prejump
GBVS Vaseraga Portrait.png
Vaseraga 11,000 5F
Backdash Backshift Unique Movement Options
21F
Icon
GBVS Vaseraga Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 7 3 5 +3 +7 0 -
Clash Level 1

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 8 3 11 +1 +7 3 -

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Mid 14 [35] 7 21 -4 0 4 -

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid -3 +1 2 -

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid -4 0 3 -

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 4 10 +1 +5 2 -

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 11 6 15 -4 0 3 -

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1300 Mid 17 [37] 6 30 -15 -11 4 -

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 6 +2 +6 0 -

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 9 4 17 -6 HKD 2 -

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 Mid 13 [33] 6 26 -13 -9 4 -

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Low 16 3 24 -12 HKD 3 -

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 6 1 -

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 12 3 -
Clash Level 2

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 High/Air 13 4 -
Clash Level 2

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 27 3 -

Uniquie Mechanics

5U

5U
Soul Forge
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 21 1 21 -11 +14 3 -

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 HKD HKD 0, 4 -

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Airthrow 5 HKD HKD 0, 4 -

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4 -

Skills

214L

214L
Instinction
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 23 -3 0 2 -

214M

214M
Instinction
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400, 800 Mid, All 12 -9 Knockdown 3, 2 -

214H

214H
Instinction
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400, 800 Mid, All 9 +6 HKD 3, 2 -

[4]6L

[4]6L
Battalions of Fear
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1300 Mid 19 18 15 -8 HKD 4 -

[4]6M

[4]6M
Battalions of Fear
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1800 Mid 26 18 19 -12 KD 4 -

[4]6H

[4]6H
Battalions of Fear
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000*2 Mid 27 [79] 33 17 -4 KD 4 -

632146L

632146L
Great Scythe Grynoth
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Throw 12 KD 0, 4 -

632146M

632146M
Great Scythe Grynoth
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2500 Airthrow 9 KD 0, 4 -

632146H

632146H
Great Scythe Grynoth
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Throw 26 HKD 0, 4 -

22L

22L
Savage Rampage
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
22 -

22M

22M
Savage Rampage
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
22 -

22H

22H
Savage Rampage
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-

22X L

22X L
Rising Slash
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Mid 12 [32] 3 21 +1 [+2] KD 4 -

22X M

22X M
Sweeping Slash
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Low 16 [36] 6 29 -10 KD 4 -

22X H

22X H
Crushing Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Mid 15 [40] 2 31 -4 [+16] KD 4 -

22X U

22X U
Ravaging Stomp
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Mid 28 [48] 6 30 -11 HKD Super Armor 4 -

22X 66

22X 66
March
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500*4 Mid 1 -

22X 44

22X 44
Cancel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-

Skybound Art

236236H

236236H
Bloody Moon
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3900→2600 Mid 6+5 -26 HKD 4 -

236236U

236236U
Aftermath
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
5000→3000 Mid 8+7 -27 HKD 4 -

Category