GBVS/Vira/Data
Jump to navigation
Jump to search
Links
Infobox Data
Field | Value |
---|---|
Name: | Vira |
Health: | 10000 |
PreJump: | 4F |
backdash: | 24F |
Unique Movement Options: | |
Portrait: | ![]() |
Icon: | ![]() |
Normal Moves
c.L
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | normal | |||||||
![]() | ||||||||||||||||
c.M
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
c.M | 700 | Mid | 6 | 3 | 12 | 0 | +4 | 2 | normal | |||||||
![]() | ||||||||||||||||
c.H
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
c.H | 1200 | Mid | 9 | 3 | 16 | -3 | +1 | 4 | normal | |||||||
![]() | ||||||||||||||||
c.XX
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | normal | |||||||
![]() | ||||||||||||||||
c.XXX
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | normal | |||||||
![]() | ||||||||||||||||
f.L
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
f.L | 400 | Mid | 6 | 6 | 10 | -3 | +1 | 1 | normal | |||||||
![]() | ||||||||||||||||
f.M
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
f.M | 700 | Mid | 8 | 4 | 17 | -6 | -2 | 2 | normal | |||||||
![]() | ||||||||||||||||
f.H
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
f.H | 1000 | Mid | 8 | 4 | 22 | -9 | -5 | 3 | normal | |||||||
![]() | ||||||||||||||||
2L
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | normal | |||||||
![]() | ||||||||||||||||
2M Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2M | 700 | Mid | 7 | 5 | 13 | -3 | +1 | 2 | normal | |||||||
![]() | ||||||||||||||||
2H
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2H | 1000 | Mid | 11 | 6 | 23 | -12 | -8 | 3 | normal | |||||||
![]() | ||||||||||||||||
2U
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2U | 700 | Low | 7 | 5 | 21 | -11 | HKD | 2 | normal | |||||||
![]() | ||||||||||||||||
j.L
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j.L | 400 | High/Air | 5 | Until landing | 0 | 1 | normal | |||||||||
![]() | ||||||||||||||||
j.M
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j.M | 600 | High/Air | 7 | 7 | Until landing | 1 | normal | |||||||||
![]() | ||||||||||||||||
j.H
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j.H | 800 | High/Air | 9 | 5 | Until landing | 2 | normal | |||||||||
![]() | ||||||||||||||||
j.U
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j.U | 700 | 8 | 8 | Until landing | normal | |||||||||||
![]() | ||||||||||||||||
Unique Mechanics
5U
Grand 5U
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Graveview | Grand 5U | 600 | Mid | 10 | 7 | unique | ||||||||||
![]() ![]() | ||||||||||||||||
Falling Strike
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Falling Strike | 5U~X | 800 | All | 16 | 9 | 8 | +2 | KD | unique | |||||||
![]() | ||||||||||||||||
Advance
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Advance | 5U~6 | Total 11 | unique | |||||||||||||
110x110px | ||||||||||||||||
Jump
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jump | 5U~8 | Total 44 | unique | |||||||||||||
![]() | ||||||||||||||||
Retreat
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Retreat | 5U~4 | Total 39 | unique | |||||||||||||
110x110px | ||||||||||||||||
Land
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Land | 5U~2 | Total 25 | unique | |||||||||||||
110x110px | ||||||||||||||||
Air Dash
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Dash | j.66 | Until landing +3 | unique | |||||||||||||
110x110px | ||||||||||||||||
Universal Mechanics
LU
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | LU | 1500 | Throw | 7 | 3 | 31 | HKD | 0, 4 | other | |||||||
![]() | ||||||||||||||||
j.LU
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Throw | j.LU | 1500 | Throw | 5 | 5 | Until landing +6 | 0, 4 | other | ||||||||
![]() | ||||||||||||||||
MH
Skills
236L
236M
236H
236[M]
236[H]
623L
623M
623H
Grand 623M
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Type | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Red Beryl Sword | Grand 623M | 800, 1000 | Mid | 13 | 2(20)3 | 31 | -6 | HKD | special | 1~14 All | ||||||
110x110px | ||||||||||||||||
Cooldown: 20F (Technical) 200F (Easy) Clash Level 16 (Technical) 10 (Easy) |
Grand 623H
214L
214M
214H
22L
22M
22H
Grand 22H
Skybound Art
236236H
Grand 236236H
236236U
Grand 236236U
Category
Click [★] for character's full frame data
System Explanations
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •
Mechanics Glossary