GBVS/Vira/Frame Data

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< GBVS‎ | Vira
Revision as of 06:06, 6 October 2021 by Shtkn (talk | contribs)
name health prejump backdash Unique Movement Options
Vira 10,000 4f 24f

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 6 3 12 0 +4 2
c.H 1200 Mid 9 3 16 -3 +1 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 6 10 -3 +1 1
f.M 700 Mid 8 4 17 -6 -2 2
f.H 1000 Mid 8 4 22 -9 -5 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 5 13 -3 +1 2
2H 1000 Mid 11 6 23 -12 -8 3
2U 700 Low 7 5 21 -11 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 600 High/Air 7 7 Until L 1
j.H 800 High/Air 9 5 Until L 2
j.U 700 8 8 Until L

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Blade of Light 0, 100×5 Ground Throw 30~39 3 30 HKD +52
Grand 5U Graveview 600 Mid 10 7
5U~X Falling Strike 800 All 16 9 8 +2
5U~6 Advance Total 11
5U~8 Jump Total 44
5U~4 Retreat Total 39
5U~2 Land Total 25
j.66 Air Dash Until L+3

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Darkane 150×3, 250 Mid 18 1,3,3,4 17 -4
236M M Darkane 150×4, 600 [150×4, 700] Mid 15 1,3,3,3(14)5 19 -9
236H H Darkane 150×4, 600 [150×4, 700] Mid 16 1,2,3,3(9)5 22 -9 HKD
236[M] M Darkane (Charged) 150×4 Mid 15 1,3,3,3 21 -7
236[H] H Darkane (Charged) 150×4 Mid 16 1,2,3,3 16 -2
623L L Red Beryl Sword 1000 Mid 9 2 (2) 6 30 -23 KD +36 1~12 All
623M M Red Beryl Sword 800, 500 Mid 9 2 (2) 12 34 -27 KD +29 1~14 All
623H H Red Beryl Sword 800, 150×4 Mid 9 14 35 -28 HKD 1~23 All
Grand 623M M Red Beryl Sword (Luminiera Form) 800, 1000 Mid 13 2(20)3 31 -6 HKD 1~14 All
Grand 623H H Red Beryl Sword (Luminiera Form) 800, 150×4, 100 Mid 9 14 35 -28 HKD 1~23 All
214L L Scarlet Oath 800 Mid 16 3 21 -5 KD
214M M Scarlet Oath 1000 [1100] Mid 27 5 12 +2 KD
214H H Scarlet Oath 500, 700 [500, 800] Mid, Mid 14 3(13)5 15 -1 HKD
22L L Summon Luminiera 200×3 All 83 35 Total
22M M Summon Luminiera 200×3 All 83 35 Total
22H H Summon Luminiera 200×3 All 86 40 Total
Grand 22H H Summon Luminiera (Luminiera Form) 200×5 All 78 40 Total

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Luminiera Merge 1000 Mid 7+6 3 20 -12 HKD 1~15 All
Grand 236236H Punishment Ray 400, 200×14 Mid 8+6 Total 131 -18 ~ -30 HKD 1~16 All
236236U Affection Abyss 1000×2, 1500
[1000×2, 2500]
All 8+5 3(9)3(9)6 42 -22 HKD +30
[HKD +44]
1~15 All
Grand 236236U Iliad Vision Total 4000
[Total 5000]
Mid 8+5 3(6)6(9)3(12)3(34)9 36 -26 HKD +18
[HKD +44]
1~15 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD 0, 4
Air Throw 1500 Throw 5 5 Until L+6 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4 4-31 Throw
9-31 Low
8-30 Airborne

Navigation

To edit frame data, edit values in GBVS/Vira/Data.