GBVS/Yuel/Data: Difference between revisions

From Dustloop Wiki
< GBVS‎ | Yuel
(One intermediate revision by the same user not shown)
Line 128: Line 128:
{{MoveData-GBVS | character= Yuel | input = j.U | name =  
{{MoveData-GBVS | character= Yuel | input = j.U | name =  
   |damage=200*n  |level=1  |attribute= |guard=All  
   |damage=200*n  |level=1  |attribute= |guard=All  
   |startup=19 |active=  |recovery= |onBlock={{Adv-GBVS|M|-1}} |onHit=+1
   |startup=19 |active=  |recovery= 11 |onBlock={{Adv-GBVS|M|-1}} |onHit=+1
   |blockstun=  |groundHit=  |airHit=  |hitstop=
   |blockstun=  |groundHit=  |airHit=  |hitstop=
   |inv=  |image=GBVS_Yuel_jU.png |hitbox= |type=normal
   |inv=  |image=GBVS_Yuel_jU.png |hitbox= |type=normal

Revision as of 04:16, 7 September 2021

Nav

Links

Infobox Data

Portrait Name Health Prejump
GBVS Yuel Portrait.png
Yuel 10,000 4F
Backdash Backshift Unique Movement Options
17F Step Dash (during Third Dance)
Icon
GBVS Yuel Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All 5 3 6 +2 +6 0 -

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 6 3 14 -2 +2 2 -

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 200*2 All 8 2, 2, 2 21 -4 0 4 -

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All -3 +1 2 -

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All -4 0 3 -

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 9 +1 +5 1 -

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500, 200 All 9 3, 3 17 -7 -1 2 -

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 10 6 18 -8 -4 3 -

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0 -

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 7 2 16 -3 +1 2 -

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500*2 All 11 3, 3 24 -10 -6 3 -

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 7 3 24 -12 HKD 2 -

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High 5 Until landing N/A 1 -

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300*2 High, All 6, 10 1 -

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400*2 High 8, 15 1 -

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*n All 19 11 -1 +1 1 -

Unique Action

5U

5U
Third Dance
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
20 total -

5U-U

5U-U
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
12 total -

5U-66

5U-66
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
14 total -
Airborne frames 3 to 13

5U-44

5U-44
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
17 total -
Airborne frames 3 to 16

5U-L+M

5U-L+M
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 22 3 31 N/A HKD -

5U-Catch

5U-Catch
Eye of the Sparrow
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 7 15 15 -13 KD 4 -

5U-5L

5U-5L
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All 5 3 8 0 +4 0 -
Clash level 1

5U-2L

5U-2L
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 All 8 3 15 -3 +1 2 -

5U-5M

5U-5M
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 16 4 13 0 +5 3 -
Forces crouching on hit
Airborne frames 7 to 18

5U-2M

5U-2M
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Low 10 6 5 +2 +6 1 -

5U-5H

5U-5H
Gurren
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 15[29] 11 14 -6 -2 4 -

5U-2H

5U-2H
Yugetsu
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 11 6 24 -13 KD 3 -

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 34 N/A HKD 0, 4 -

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until landing + 5 N/A HKD -

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 5 -

Skills

236L

236L
Starlit Sky
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 All 14 12 16 -3 +1 3 -
Cooldown: 20F (Technical) 110F (Easy)
Clash level 1

236M

236M
Starlit Sky
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 All 18 16 21 -8 KD 3 -
Cooldown: 20F (Technical) 110F (Easy)
Clash level 2

236H

236H
Starlit Sky
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 All 14 16 16 -3 HKD 3 -
Cooldown: 480F (Technical) 600F (Easy)
Clash level 3

623L

623L
Hien: Homuragaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 9 13 21 + 12 after landing -22 KD 3 -
Cooldown: 20F (Technical) 110F (Easy)
Clash level: 14 (Technical) 10 (Easy)

623M

623M
Hien: Homuragaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 All 11 16 23 + 12 after landing -28 KD 3 -
Cooldown: 20F (Technical) 110F (Easy)
Clash level: 16 (Technical) 10 (Easy)

623H

623H
Hien: Homuragaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 All 9 20 27 + 12 after landing -38 HKD 3 -
Cooldown: 20F (Technical) 110F (Easy)
Clash level: 18 (Technical) 10 (Easy)

214L

214L
Hanaarashi
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 All 46 6 13 +1 +5 3 -
Cooldown: 20F (Technical) 140F (Easy)
Clash level 2

214M

214M
Hanaarashi
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Low 41 6 18 -7 KD 3 -
Cooldown: 20F (Technical) 140F (Easy)
Clash level 2

214H

214H
Hanaarashi
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 All 42 6 12 +2 +6 3 -
Cooldown: 480F (Technical) 600F (Easy)
Clash level 2

214H-M

214H-M
Hanaarashi
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Low 38 6 17 -6 HKD 2 -
Cooldown: 480F (Technical) 660F (Easy)
Clash level 3

22L

22L
Foxflame
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 21 9 17 -3 +1 2 -
Cooldown: 20F (Technical) 110F (Easy)

22M

22M
Foxflame
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 31 9 13 +5 +9 2 -
Cooldown: 20F (Technical) 110F (Easy)

22H

22H
Foxflame
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 23 8 14 +1 +5 2 -
Cooldown: 480F (Technical) 570F (Easy)

Skybound Art

236236H

236236H
Crimson Dance: Rinnen-aratame
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3200 All 9+6 3 43 -23 HKD 5 -

236236U

236236U
Sapphire Dance: Gentiana
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4000 All 7+7 60 40 -24 HKD 5 -

Category