GBVS/Yuel/Frame Data

From Dustloop Wiki
< GBVS‎ | Yuel
Revision as of 06:06, 6 October 2021 by Shtkn (talk | contribs)
name health prejump backdash Unique Movement Options
Yuel 10,000 4f 17f Step Dash (during Third Dance)

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 All 5 3 6 +2 +6 0
c.M 700 All 6 3 14 -2 +2 2
c.H 600, 200×2 All 8 2, 2, 2 21 -4 0 4
c.XX 400 All 9 3 15 -3 +1 2
c.XXX 400 All 12 3 18 -4 0 3
f.L 400 Low 6 3 9 +1 +5 1
f.M 500, 200 All 9 3, 1 21 -7 -3 2
f.H 1000 All 10 6 19 -8 -4 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 All 7 3 15 -3 +1 2
2H 500×2 All 11 3, 3 24 -10 -6 3
2U 700 Low 7 3 24 -12 HKD 2
j.L 400 High 5 Until L 0 1
j.M 300×2 High, All 6, 10 3,3 Until L 1
j.H 400×2 High 8, 15 4(3)3 Until L 1
j.U 200×n All 19 3×n 11 -1 +1 1

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Third Dance 20 total
5U-U 12 total
5U-66 14 total
5U-44 17 total 8~11 Low
5U-L+M 1500 Throw 22 3 31 N/A HKD 3~13 Airborne
5U-Catch Eye of the Sparrow 700 All 7 15 15 -13 KD 4 1-Active Full
5U-5L 400 All 5 3 8 0 +4 0
5U-2L 600 All 8 3 15 -3 +1 2
5U-5M 800 All 16 4 13 0 +5 3 10-19 Low
5U-2M 600 Low 10 6 5 +2 +6 1 7-18 Low Profile
5U-5H Gurren 1000 All 15[29] 11 14 -6 -2 4
5U-2H Yugetsu 1000 All 11 6 24 -13 KD 3

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Starlit Sky 900 All 14 4,4,4 16 -3 +1 3
236M M Starlit Sky 1100 All 18 2,2,2,2,2,2,4 21 -8 KD 3
236H H Starlit Sky 1100 All 14 2,2,2,2,2,2,4 16 -3 HKD 3
623L L Hien: Homuragaeshi 1000 All 9 2,2,3,2,2,2 21 + 12 after landing -22 KD 3 1-12 Full
623M M Hien: Homuragaeshi 1200 All 11 2,2,2,2,2,2,2,2 23 + 12 after landing -28 KD 3 1-14 Full
623H H Hien: Homuragaeshi 1400 All 9 2,2,2,2,2,2,2,2,2,2 27 + 12 after landing -38 HKD 3 1-28 Full
214L L Hanaarashi 1200 All 46 3,3 13 +1 +5 3 3-15 Full
214M M Hanaarashi 1000 Low 41 6 18 -7 KD 3 3-15 Full
214H H Hanaarashi (1) 1200 All 42 3,3 12 +2 +6 3 1-14 Full
214H-M H Hanaarashi (2) 1000 Low 38 6 15 -4 HKD 2 1-14 Full
22L L Foxflame 800 All 21 9 17 -3 +1 2
22M M Foxflame 1000 All 31 9 13 +5 +9 2
22H H Foxflame 800 All 23 9 14 +1 +5 2

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Crimson Dance: Rinnen-aratame 3200 All 9+5~14 3 39 -23 HKD 5 1~14 All
236236U Sapphire Dance: Gentiana 4000 All 7+7 3×20 40 -24 HKD 5 1~22 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 N/A HKD 0, 4
Air Throw 1500 Throw 5 5 Until L+ 6 N/A HKD
Overhead Attack 1000 High 26 6 17 -4 +1 5 4~28 Throw
7~25 Low

Navigation

To edit frame data, edit values in GBVS/Yuel/Data.