GBVS/Zeta/Strategy: Difference between revisions

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< GBVS‎ | Zeta
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==Blockstrings==
==Blockstrings==
==Okizeme==
==Okizeme==
From a distance, time 236X to hit the opponent on wakeup. From a 2U juggle ender in the combo, Zeta can safejump, useful for baiting DPs and comboing them all over again.


==Matchup Information==
==Matchup Information==

Revision as of 16:08, 16 March 2020


General Tactics

TK Spear of Arvess (Fall)

Technically not a TK input since 7/9 isn't input at all, but this still allows Zeta's descending spear lunge to come out super low to the ground, essentially turning it into a divekick. To do this, input 2 8 2, or down up down, followed by a button to get Spear of Arvess (Fall) as soon as Zeta jumps. Can be used to jump over and punish Metera's 236L, but it's a hard read.

TK Spear dive is pretty effective against Gran, Katalina, Lancelot, and anyone else who uses fireballs. It isn't recommended against Charlotta, but it turns the matchup against Metera into a decent one provided you can read your opponent. Also useful against Percival and Ferry.

Blockstrings

Okizeme

From a distance, time 236X to hit the opponent on wakeup. From a 2U juggle ender in the combo, Zeta can safejump, useful for baiting DPs and comboing them all over again.

Matchup Information

Further Resources

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