GBVS/Zeta/Strategy

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General Tactics

TK Spear of Arvess (Fall)

Technically not a TK input since 7/9 isn't input at all, but this still allows Zeta's descending spear lunge to come out super low to the ground, essentially turning it into a divekick. To do this, input 2 8 2, or down up down, followed by a button to get Spear of Arvess (Fall) as soon as Zeta jumps.

Blockstrings

Okizeme

From a distance, time 236X to hit the opponent on wakeup. From a 2U juggle ender in the combo, Zeta can safejump, useful for baiting DPs and comboing them all over again.

Matchup Information

Further Resources

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