m (→Unique Action) |
m (→Thunder) |
||
Line 490: | Line 490: | ||
* Data in [] refers to the lightning itself. | * Data in [] refers to the lightning itself. | ||
* Earliest possible lightning happens after the 15 frame startup of the sword hit and the 19 frame startup of the lightning itself (34). | * Earliest possible lightning happens after the 15 frame startup of the sword hit and the 19 frame startup of the lightning itself (34). | ||
* c.XXX > 22L is -2 on block and +2 on hit | |||
Zooey strikes the ground with her blade and calls down lightning in one of three areas. The blade strike itself has a hitbox. | Zooey strikes the ground with her blade and calls down lightning in one of three areas. The blade strike itself has a hitbox. | ||
Revision as of 23:44, 28 April 2020
Health | |
Prejump | |
Backdash |
Overview
Zooey is the last DLC character for DLC pack 1, released on April 28th. She is a long range character that uses powerful specials, relying on her character specific wyvern gauge to dominate neutral and keep her foes locked down. With her wyvern gauge and moves that can be held and later released to extend pressure, Zooey is a force to be reckoned with.
"I am the will of the world." | |
Lore: | At first glance Zooey appears to be an innocent young girl, but her true form is that of the Grand Order, a primal beast tasked with keeping the balance of the world. Abhorring chaos, she takes to the skies and readies herself to fight after sensing three singularities—Gran, Beelzebub, and Djeeta—who will disturb the equilibrium of space and time. With swordsmanship beyond mortal capabilities and lightning magic at her command, as well as the aid of her faithful dragons Dyrn and Lyrn, she will ensure balance is upheld. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Normal Moves
c.L
c.M
c.M |
|
---|
c.H
c.H |
|
---|
Auto Combo
Auto Combo |
|
---|
f.L
f.L |
|
---|
f.M
f.M |
|
---|
f.H
f.H |
|
---|
2L
2L |
|
---|
2M
2M |
|
---|
2H
2H |
|
---|
2U
2U |
|
---|
j.L
j.L |
|
---|
j.M
j.M |
|
---|
j.H
j.H |
|
---|
j.U
j.U |
|
---|
Unique Action
Unique Action
Convergence 5U |
|
---|
Universal Mechanics
Ground Throw
Ground Throw |
|
---|
Air Throw
Air Throw |
|
---|
Overhead Attack
Overhead Attack |
|
---|
Special Moves
Summon Dragon
Summon Dragon 236X or 5S |
|
---|
Spinning Slash
Spinning Slash 214X or 4S |
|
---|
Ray Strike
Ray Strike Spinning Slash > L/M/H |
|
---|
Bisection
Bisection Spinning Slash > 6L/M/H |
|
---|
Aerial Spinning Slash
Aerial Spinning Slash 623X or 6S |
|
---|
Thunder
Thunder 22X or 2S |
|
---|
Thunder (Midair)
Thunder (Midair) j.22X or j.S |
|
---|
Skybound Art
Gamma Ray
Gamma Ray 236236H or 236S |
|
---|
Super Skybound Art
Armageddon
Armageddon 236236U or 236S+U |
|
---|
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •