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Overview
Zooey is the last DLC character for DLC pack 1, released on April 28th. She is a long range character that uses powerful specials, relying on her character specific wyvern gauge to dominate neutral and keep her foes locked down. With her wyvern gauge and moves that can be held and later released to extend pressure, Zooey is a force to be reckoned with.
"I am the will of the world." | |
Lore: | At first glance Zooey appears to be an innocent young girl, but her true form is that of the Grand Order, a primal beast tasked with keeping the balance of the world. Abhorring chaos, she takes to the skies and readies herself to fight after sensing three singularities—Gran, Beelzebub, and Djeeta—who will disturb the equilibrium of space and time. With swordsmanship beyond mortal capabilities and lightning magic at her command, as well as the aid of her faithful dragons Dyrn and Lyrn, she will ensure balance is upheld. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Unique Resources
Dragon Gauge allows Zooey to control Lyrn and have him do various attacks independently of her. Summon Dragon puts Lyrn out into the battlefield, with each version taking a certain amount of the gauge, and can be done for as long as it's not empty. Lyrn will only despawn and go into cooldown once the gauge is fully depleted.
Zooey starts off each round with 50% of Dragon Gauge, which can be refilled using Convergence and The Last Wish. While Lyrn is in cooldown, refilling rate is significantly reduced. While he's in the battlefield, on top of reduced refill rate, the gauge is also depleted every time Zooey gets hit. After cooldown is over, she gains 50% Dragon Gauge along with the ability to summon Lyrn again.
Zooey Zooey is a zoner/pressure character that relies on her wyvern meter and negative edge to keep her opponents locked down.
- Good pressure tools
- Has the ability to stall her air momentum with Aerial Thunder
- Absolutely insane okizeme
- Relies on a character specific meter on top of cooldowns
- Only invincible option is Skybound Art; next-best reversal does not activate armor until frame 5.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Convergence 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Summon Dragon 236X or 5S |
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Spinning Slash 214X or 4S |
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Ray Strike Spinning Slash > L/M/H |
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Bisection Spinning Slash > 6L/M/H |
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Aerial Spinning Slash 623X or 6S |
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Thunder 22X or 2S |
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Thunder (Midair) j.22X or j.S |
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Skybound Art
Gamma Ray 236236H or 236S |
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Super Skybound Art
Armageddon 236236U or 236S+U |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •