(→Skills) |
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|input=j.L |name= | |input=j.L |name= | ||
|damage=400 |level=1 |attribute= |guard=High/Air | |damage=400 |level=1 |attribute= |guard=High/Air | ||
|startup=5 |active=Until | |startup=5 |active=Until L |recovery=0 |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invuln= | |invuln= | ||
Line 173: | Line 173: | ||
|input=j.M |name= | |input=j.M |name= | ||
|damage=550 |level=1 |attribute= |guard=High/Air | |damage=550 |level=1 |attribute= |guard=High/Air | ||
|startup=8 |active=6 |recovery=Until | |startup=8 |active=6 |recovery=Until L |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invuln= | |invuln= | ||
Line 185: | Line 185: | ||
|input=j.H |name= | |input=j.H |name= | ||
|damage=800 |level=2 |attribute= |guard=High/Air | |damage=800 |level=2 |attribute= |guard=High/Air | ||
|startup=9 |active=6 |recovery=Until | |startup=9 |active=6 |recovery=Until L |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invuln= | |invuln= | ||
Line 248: | Line 248: | ||
|input=j.LU |name=Air Throw | |input=j.LU |name=Air Throw | ||
|damage=1500 |level=0, 4 |attribute= |guard=Throw | |damage=1500 |level=0, 4 |attribute= |guard=Throw | ||
|startup=5 |active=5 |recovery=Until | |startup=5 |active=5 |recovery=Until L+6 |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invuln= | |invuln= | ||
Line 464: | Line 464: | ||
|input=j.22L |name=L Thunder (Midair) | |input=j.22L |name=L Thunder (Midair) | ||
|damage=700 |level=2 |attribute= |guard=All | |damage=700 |level=2 |attribute= |guard=All | ||
|startup=22 |active=9 |recovery=Until | |startup=22 |active=9 |recovery=Until L+10 |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invuln= | |invuln= | ||
Line 477: | Line 477: | ||
|input=j.22M |name=M Thunder (Midair) | |input=j.22M |name=M Thunder (Midair) | ||
|damage=700 |level=2 |attribute= |guard=All | |damage=700 |level=2 |attribute= |guard=All | ||
|startup=22 |active=9 |recovery=Until | |startup=22 |active=9 |recovery=Until L+10 |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invuln= | |invuln= | ||
Line 490: | Line 490: | ||
|input=j.22H |name=H Thunder (Midair) | |input=j.22H |name=H Thunder (Midair) | ||
|damage=700 |level=2 |attribute= |guard=All | |damage=700 |level=2 |attribute= |guard=All | ||
|startup=22 |active=13 |recovery=Until | |startup=22 |active=13 |recovery=Until L+10 |onBlock= |onHit=HKD | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invuln= | |invuln= |
Revision as of 21:47, 27 October 2022
Links
Infobox Data
Portrait | Name | Health | Prejump |
---|---|---|---|
Zooey | 10,000 | 4f | |
Backdash | Backshift | Unique Movement Options | |
22f | Low Recovery (20f) | ||
Icon | |||
Normal Moves
c.L
c.L normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
400 | Mid | 5 | 3 | 7 | +2 | +6 | 0 | |||||||
c.M
c.M normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | Mid | 7 | 3 | 12 | 0 | +4 | 2 | |||||||
c.H
c.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | Mid | 9 | 6 | 18 | -5 | -1 | 4 | |||||||
Frame 9~11 • Frame 12~14 | ||||||||||||||
c.XX
c.XX normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | |||||||
c.XXX
c.XXX normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | |||||||
f.L
f.L normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
400 | Mid | 6 | 3 | 15 | -5 | -1 | 1 | |||||||
Frame 6 • Frame 7~8 | ||||||||||||||
f.M
f.M normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | Mid | 9 | 5 | 16 | -6 | -2 | 2 | |||||||
f.H
f.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | Mid | 9 | 5 | 19 | -7 | -3 | 3 | |||||||
2L
2L normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | |||||||
2M
2M normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | Mid | 8 | 4 | 14 | -3 | +1 | 2 | |||||||
2H
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | Mid | 10 | 5 | 24 | -12 | -8 | 3 | |||||||
you can't Hyde | ||||||||||||||
Frame 10~11 • Frame 12~14 | ||||||||||||||
2U
2U normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | Low | 7 | 6 | 21 | -12 | HKD | 2 | |||||||
Frame 7~9 • Frame 10~12 | ||||||||||||||
j.L
j.L normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
400 | High/Air | 5 | Until L | 0 | 1 | |||||||||
No, this doesn't have armor. | ||||||||||||||
Told you | ||||||||||||||
j.M
j.M normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
550 | High/Air | 8 | 6 | Until L | 1 | |||||||||
Frame 8~9 • Frame 10~13 | ||||||||||||||
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
800 | High/Air | 9 | 6 | Until L | 2 | |||||||||
j.U
j.U normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
800 | High/Air | 7 | 7 | 2 | ||||||||||
T E Y A H | ||||||||||||||
Unique Action
5U
5U Convergence unique |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 15~360 | 6 | ||||||||||||
File:GBVS Zooey Convergence.png | ||||||||||||||
Exhibit A: "What defines a character" | ||||||||||||||
Full Dragon Gauge: 3000 Gauge continues to charge on the first frame of recovery and The Last Wish Charge speed: 16 per frame for the first 16 active frame, 32 per frame afterward. Charge speed is halved while Lyrn is active or in cooldown Dragon Gauge drain while Lyrn is active: 2 per frame in hitstop, hitstun, untechable time and knockdown. Super freeze not included Cancelable into The Last Wish starting on frame 16 |
5U > 6X
5U > 6X The Last Wish unique |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | Mid | 5 | 8 | 22 | -20 | KD | 4 | 2~4 All | ||||||
File:GBVS Zooey TheLastWish.png | ||||||||||||||
GTFO | ||||||||||||||
On hit, charge Dragon Gauge for 1500. While Lyrn is active: 500 Clash level: 10 |
Universal Mechanics
LU
LU Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1500 | Throw | 7 | 3 | 31 | 0, 4 | |||||||||
Forwards • Backwards | ||||||||||||||
j.LU
j.LU Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1500 | Throw | 5 | 5 | Until L+6 | 0, 4 | |||||||||
MH
Skills
236L
236L Immortal Thrust special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | All | 16 | Total 45 | -2 | +2 | 3 | ||||||||
File:GBVS Zooey Summon Dragon.pngFile:GBVS Zooey Immortal Thrust.png | ||||||||||||||
Summon animation • L version | ||||||||||||||
Initial hitbox • Projectile | ||||||||||||||
Consumes 400 Dragon Gauge on frame 17 Damage (Easy): 600 |
236M
236M Heavy Breath special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
300, 500×2 | All | 32 | 5,6,3 | 5 | +16 | KD | 3 | |||||||
File:GBVS Zooey Summon Dragon.pngFile:GBVS Zooey Breath.png | ||||||||||||||
Summon animation • M version | ||||||||||||||
Frame 31, first hitbox • Frame 35~36, fifth hitbox • Frame 37~38 • Frame 39~45 | ||||||||||||||
Consumes 600 Dragon Gauge on frame 32 Damage (Easy): 250, 450×2 |
236H
236H Sweeping Beam special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
160×5, 120×8 | All | 71 | 3×5 (32) 3×7, 2 | Total 44 | 3 | |||||||||
File:GBVS Zooey Summon Dragon.pngFile:GBVS Zooey Sweeping Beam.png | ||||||||||||||
Summon animation • H version | ||||||||||||||
First beam/initial position for second beam • Final position for second beam | ||||||||||||||
Consumes 1000 Dragon Gauge on frame 71 Damage (Easy): 150×5, 110×8 |
214L
214L L Spinning Slash special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | Mid | 15 | 4 | 19 | -6 | -2 | 3 | |||||||
File:GBVS Zooey Spinning Slash.png | ||||||||||||||
First 2 active • Final 3 active | ||||||||||||||
Clash level: 2 |
214M
214M M Spinning Slash special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
800 | Mid | 19 | 4 | 17 | -4 | 0 | 3 | |||||||
File:GBVS Zooey Spinning Slash.png | ||||||||||||||
First 2 active • Final 3 active | ||||||||||||||
Clash level: 2 |
214H
214H H Spinning Slash special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
800 | Mid | 16 | 4 | 19 | -4 | 0 | 4 | |||||||
File:GBVS Zooey Spinning Slash.png | ||||||||||||||
First 2 active • Final 3 active | ||||||||||||||
Clash level: 3 |
214X > 5X
214X > 5X Ray Strike special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
400 | Low | 18 | 6 | 19 | -8 | KD | 3 | |||||||
File:GBVS Zooey RayStrike.png | ||||||||||||||
If only it was safe | ||||||||||||||
Clash level: 2 (214L/M > 5X), 3 (214H > 5X) |
214X > 6X
214X > 6X Bisection special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
600 | Mid | 19 | 6 | 24 | -11 | KD | 4 | |||||||
File:GBVS Zooey Bisection.png | ||||||||||||||
This used to be a crouch confirm | ||||||||||||||
Frame 19~21 • Frame 22~23 | ||||||||||||||
Clash level: 2 (214L/M > X), 3 (214H > X) |
623L
623L L Aerial Spinning Slash special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
250×4 | All | 27 | 4×3 | 13 | -2 | +2 | 2 | |||||||
File:GBVS Zooey AerialSpinningSlash.png | ||||||||||||||
Don't reset pressure with this | ||||||||||||||
Clash level (first hit): 3 |
623M
623M M Aerial Spinning Slash special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
300, 200×5 | All | 14 | 6(16)2×6 | 13 | 0 | +4 | 2 | 14~19 All | ||||||
File:GBVS Zooey AerialSpinningSlash.png | ||||||||||||||
Don't reset pressure with this | ||||||||||||||
623M/H rising hitbox | ||||||||||||||
Clash level (first hit): 3 |
623H
623H H Aerial Spinning Slash special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
300, 200×5 | Mid, All×5 | 9 | 11(13)2×6 | 11 | +2 | HKD [+6] | 2 | 9~19 All | ||||||
File:GBVS Zooey AerialSpinningSlash.png | ||||||||||||||
Don't reset pressure with this | ||||||||||||||
623M/H rising hitbox | ||||||||||||||
Clash level (first hit): 3 |
22L
22L L Thunder special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
400, 700 | Mid, All | 15 [19] | 9 [6] | 25 | -14 (-2) [+3] | -10 (+2) [+7] | 0, 2 | |||||||
File:GBVS Zooey Thunder.pngFile:GBVS Zooey Thunder Diagram.png | ||||||||||||||
Lightning set • L & M hit once, H hits thrice | ||||||||||||||
Physical hit • Lightning hitbox | ||||||||||||||
Clash level (first hit): 3 Easy Input Damage: 400, 600 |
22M
22M M Thunder special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
400, 700 | Mid, All | 15 [19] | 9 [6] | 25 | -14 [+3] | -10 [+7] | 0, 2 | |||||||
File:GBVS Zooey Thunder.pngFile:GBVS Zooey Thunder Diagram.png | ||||||||||||||
Lightning set • L & M hit once, H hits thrice | ||||||||||||||
Physical hit • Lightning hitbox | ||||||||||||||
Clash level (first hit): 3 Easy Input Damage: 400, 600 |
22H
22H H Thunder special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
400, 350×3 | Mid, All×3 | 15 [19] | 9 [10,10,6] | 32 | +5 [+12] | +9 [+16] | 0, 2×3 | |||||||
File:GBVS Zooey Thunder.pngFile:GBVS Zooey Thunder Diagram.png | ||||||||||||||
Lightning set • L & M hit once, H hits thrice | ||||||||||||||
Physical hit • Lightning hitbox | ||||||||||||||
Clash level (first hit): 3 Easy Input Damage: 400, 300×3 |
j.22L
j.22L L Thunder (Midair) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | All | 22 | 9 | Until L+10 | 2 | |||||||||
File:GBVS Zooey Aerial Thunder.png | ||||||||||||||
Comes with really bad landing recovery | ||||||||||||||
Easy Input Damage: 600 |
j.22M
j.22M M Thunder (Midair) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | All | 22 | 9 | Until L+10 | 2 | |||||||||
File:GBVS Zooey Aerial Thunder.png | ||||||||||||||
Comes with really bad landing recovery | ||||||||||||||
Easy Input Damage: 600 |
j.22H
j.22H H Thunder (Midair) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | All | 22 | 13 | Until L+10 | HKD | 2 | ||||||||
File:GBVS Zooey Aerial Thunder.png | ||||||||||||||
Comes with really bad landing recovery | ||||||||||||||
Easy Input Damage: 600 |
Skybound Art
236236H
236236H Gamma Ray super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3500 | Mid | 8+4 | 6 | 40 | -27 | HKD | 4 | 1~17 All | ||||||
File:GBVS Zooey Gamma Ray.pngFile:GBVS Zooey Gamma Ray2.png | ||||||||||||||
Clash level: 20 (Easy), 25 (Technical) |
236236U
236236U Armageddon super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Attribute | Level | Blockstun | Ground Hitstun | Air Hitstun | Hitstop | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4500→3500 | Mid→All | 8+7 | 15 | 61 | -28 | HKD | 4 | 1~63 All | ||||||
File:GBVS Zooey Armageddon.pngFile:GBVS Zooey Armageddon2.png | ||||||||||||||
Clash level: 30 (Easy), 35 (Technical) |
Category
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •