GG2/Dr. Paradigm: Difference between revisions

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*'''Fast Unit Clear''': Surprisingly, Dr. Paradigm can pump out alot of damage over a large area very quickly. Gate Gunners last a long time, L8X deals alot of damage, and with some tricky placement of Bombs and Bonnie Paradigm rivals Sol's Unit clear.  
*'''Fast Unit Clear''': Surprisingly, Dr. Paradigm can pump out alot of damage over a large area very quickly. Gate Gunners last a long time, L8X deals alot of damage, and with some tricky placement of Bombs and Bonnie Paradigm rivals Sol's Unit clear.  
|cons=
|cons=
*'''Bad at 1v1 scenarios''': He has a fighting chance nearly approaching zero against most Masters, even other low combatants like Valentine. Without using items or attacking with allies, his combos and blockstrings are non-existent. The pros 'Cheap Servants' and 'Pure Utility' generally mean that a good Paradigm player can avoid 1v1 scenarios though.
*'''Bad at 1v1 scenarios''': Without using items or attacking with allies, his combos and blockstrings are non-existent. Dr. Paradigm has trouble defending himself if the enemy Master can get close to him. The pros 'Cheap Servants' and 'Pure Utility' generally mean that a good Paradigm player can avoid 1v1 scenarios though.
*'''Mediocre Army''': While the Gears are not a bad tribe by any means, they technically aren't as strong as Ky/Sin's or Valentine's armies when you compare even numbered scenarios of similar types.
*'''Mediocre Army''': While the Gears are not a bad tribe by any means, they technically aren't as strong as Ky/Sin's or Valentine's armies when you compare even numbered scenarios of similar types.
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Revision as of 19:02, 29 August 2022

Overview
Overview

Dr. Paradigm was intended to be a technical character focused on strategy over combat but he happens to be very good at clearing enemy units despite his weakness at PvP. Despite this weakness Dr. Paradigm is a very effective character in the right hands with some saying he's the best in the game alongside Sol. The learning curve for Paradigm can be difficult due to being vulnerable to the enemy Master early game if they manage to force a conflict, as Paradigm generally wants to engage in PvP from behind his units with items purchased to help glue some combos/setups into his slow damaging attacks.

Dr. Paradigm has an extremely steep learning curve, but his Elites can turn the tide of battle and his own supporting abilities can be applied well in large-scale conflicts.

 Dr. Paradigm  Dr. Paradigm is a mid-range zoner who relies on his cheap yet effective army to keep space between him and enemy while providing high AoE damage, Minion summons, allied buffs, and enemy debuffs.

Pros
Cons
  • Pure Utility: Paradigm can counter any Servant type in the early game because he has his Mobile Servant Bower unlocked from the start while being able to summoning Magic Minion Kokopelli and Ranged Minion Gate Gunner. With Paradigm's Ability (Stratagem) he has a universal speed buff to all units including Dr. Paradigm himself.
  • Cheap Servants: Many of Dr. Paradigm's Servants are dirt cheap, letting him get units out faster than other factions. He can form a strong foothold in the early game.
  • Fast Unit Clear: Surprisingly, Dr. Paradigm can pump out alot of damage over a large area very quickly. Gate Gunners last a long time, L8X deals alot of damage, and with some tricky placement of Bombs and Bonnie Paradigm rivals Sol's Unit clear.
  • Bad at 1v1 scenarios: Without using items or attacking with allies, his combos and blockstrings are non-existent. Dr. Paradigm has trouble defending himself if the enemy Master can get close to him. The pros 'Cheap Servants' and 'Pure Utility' generally mean that a good Paradigm player can avoid 1v1 scenarios though.
  • Mediocre Army: While the Gears are not a bad tribe by any means, they technically aren't as strong as Ky/Sin's or Valentine's armies when you compare even numbered scenarios of similar types.
Dr. Paradigm
GG2 Dr. Paradigm Portrait.png
Health
450
Skills
Gate Gunner, Stratagem, Aegis Field, Get Out of Here
Tribe
Gears

Combos

-Basic Combos- 5X, X, X The third x hit will apply a debuff to the targets hit in the circle. This debuff pairs well with Dr. Paradigm's y abilities. If an enemy is pulled into an explosion with this debuff they will effectively explode twice dealing tonnes of damage and launching Masters.

8+X Drops a giant apple on their head. Spam for profit.

2X Creates a field on the ground which knocks the enemy backwards ever so slightly. Quick, will apply a debuff which works in conjunction with his explosive y abilities.

5X,4X Knocks his target away.

6X, X, X Another 3 hit combo.

5X, X, Get Out of Here 5B The tracker doesn't say, but I estimate about 230 damage.

5X, X, Gate Gunner 5B Can help you apply pressure and put down a gate gunner safely on your opponent giving you more options. Also feels the smoothest when summoning the gate gunner compared to the variants below. 65 Damage.

5X, X, X, Gate Gunner. 5B 109 Damage.


To do: come up with item combos, unblockables, and setups. Might need to dive into JP wiki for more info on advanced techniques with Bonnie Bombs.

Navigation

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