GG2/Ky Kiske

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Overview

Overview

Despite what Ky normally is in Guilty Gear, he strays very far from the role of a shoto in this game. While Ky's Strings can be powerful many of them are punishable or don't combo. Doing even basic combos and blockstrings as Ky requires knowing how his various normals uniquely string together (as an example, Ky's 5XXXX doesn't combo unless you hit the opponent's back, from the front he must do something like 5X > 2X > 4X > 6X > 2X > jc > J.5XXX instead).

Ky's primary weakness is his lack of high damage AoE attacks outside his purchasable Skill 'Charged Stun Edge' which leaves him reliant on Tension if he wants to quickly clear crowds mid/late game. Illyria also has the strongest yet most expensive Servants. While this allows Ky to rely on his Tribe for killing Servants, Ky has to be smart about how he places them around the map while defending them as well as each one is a large investment.


Ky has access to some crazy setups, some very good damage, and one of the only other functional DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion.s in Vapor Thrust, granted it's ArmorA property which lets a move continue when hit by a set number of moves (usually taking reduced damage). rather than InvulShort for InvulnerabilityA state where a character cannot be hit. A common component of reversal moves. in this game. He's Sol's rival for a reason.

Ky Kiske is unlocked by completing the Campaign on any difficulty.
Playstyle
Ky Kiske is a character with damaging combos, strong mix ups, and good neutral but lacks AoE damage compared to what most other characters can do.
Pros Cons
  • Strong Combos: While not as damaging as Sol, Ky's routing is consistent. So long as he knows how to convert the hit that he gets, he can make anything hurt.
  • Specials: Every single one of Ky's Specials is phenomenal. Stun Edge is a great combo tool and poke against Masters, Vapor Thrust is high damage and leads to a MC for an air combo, Stun Dipper is a good MC point while the second hit ends combos, and Holy Brand allows Ky to control crowds while simultaneously fighting an enemy Master. Every move he has serves a purpose.
  • Conserves Tension: If Ky is willing to give up damage, both Stun Edge and Stun Dipper (1st hit) cost less than a normal Special and let Ky save his Tension for a better hit later on in the same fight. As such, Ky generally has more longevity than other fighters, and can bounce between multiple consecutive battles more easily.
  • Ride the Lightning: If Tyrant Rave is the best single-target Overdrive, this is the best multi-target Overdrive. Not only does Ride the Lightning inflict massive damage on hit, it pushes through an insane amount of enemies, allowing Ky to wipe out entire roads of Servants if he angles it properly. While it is difficult to combo into, Ky isn't a stranger to this.
  • Cheap as Hell: Ky has quite a few setups. Some of his attacks, such as 6XX and 4XX, have large movements in them. Strings like 5X > 2X > 6X create checkmates where your opponent has to Burst or die, since the 6X moves behind the opponent while they're in hitstun and creates an unblockable reset which Ky can regain pressure off of with a Modern Cancel.
  • Close-range Combos: Ky's high damage combos are very range-dependent. Moves that help Ky close the gap often need a good chunk of meter to convert off of.
  • Low AoE Damage: By virtue of his combos involving him spinning around a single opponent Ky has trouble dealing with large numbers of enemy troops as quickly as other characters can. Both his Overdrive 'Ride the Lightning" and his Skill 'Charged Stun Edge' help patch this hole in his kit, but they are expensive and situational.
  • Illyria: While Illyria has the strongest Servants of any Tribe they are also the most expensive. This combined with Ky's lack of AoE damage means Ky has to focus on defending them or else Ky won't be able to keep up with his opponent.

Lock-Off Attacks

F5X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Air combo filler.

F5XX

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

F5XXX

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.


F5X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Air combo filler.

Lock-On Attacks

Ky's String Starters are separated the follow-ups and enders of his strings, eventually moves will list which attacks go into which ones but for now I'm just throwing up the template.

Starters

5X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.


4X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

6X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Ky does a short hop right-forward does a spinning slash.

8X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

This move doesn't have any followups.

Follow-ups

Far Slash

~4X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Ky does a hop left an does a attack that looks identical to 8X.

Forward Heavy Slash

~4X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Heavy Slash

~6X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Grand Vortex

~6X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Vacuum

~2X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Forward Kick

~2X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Enders

Dust

*2X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.


Double Slash

*8X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Jumping Attacks

j5X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Air combo filler.

j5XX

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Air combo filler.

j5XXX

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

j8X

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Helm Breaker like attack with good damage but long recovery.

Specials

Stun Edge

F5Y/5Y

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Needles sprout from the ground hitting things in front of Ky in a straight line.

This move starts up faster than 8Y but does considerably less damage. The way the needles move also make it reach practical ranges to slowly to be used over 8Y in many situations.

Stun Dipper

8Y

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

First part of Stun Dipper where Ky does a sliding kick forwards.

Stun Dipper (follow-up)

8Y

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Second part of Stun Dipper where Ky does a wide slash all around him.

Holy Brand

4Y/6Y

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Air Stun Edge

j.5Y

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Overdrive

X+A Ride the Lightning

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

Skills

Charged Stun Edge

B

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.

A really good move with a high Tension Cost

Divine Gaze

B

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.



Soul Diver

B

Error: No field named "modernCancelWindow" found for any of the specified database tables.
Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. Attack LevelThis determines Guard Break damage and BlockstunWhen a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) Movement Cancels

Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.



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