GG2/Valentine/Combos: Difference between revisions

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{{TheoryBox
{{TheoryBox
| Title      = Knockdown
| Title      = j.8X loops
| Oneliner  =  
| Oneliner  =  
| Difficulty = {{clr|3|?}}
| Difficulty = {{clr|3|?}}
| Anchor    =  
| Anchor    =  
| Video      = GG2_Dr-P_Knockdown-BNB.mp4
| Video      = GG2_Valentine_4X-BNB.mp4
| Recipe    = {{clr|2|4XXX}} > {{clr|3|j.c}} (automatic) > {{clr|2|j.8X}} > Side Step > {{clr|2|4XXX}} (only 3rd hit lands) > {{clr|2|j.8X}} > {{clr|3|j.c}} > {{clr|2|j.8X}} > {{clr|3|j.c}} > {{clr|2|j.8X}}
| Recipe    = {{clr|2|4XXX}} > {{clr|3|j.c}} (automatic) > {{clr|2|j.8X}} > Side Step > {{clr|2|4XXX}} (only 3rd hit lands) > {{clr|2|j.8X}} > {{clr|3|j.c}} > {{clr|2|j.8X}} > {{clr|3|j.c}} > {{clr|2|j.8X}}
| content    =
| content    =

Revision as of 18:18, 1 October 2022



Beginner Combos

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple


j.8X loops
?

4XXX > j.c (automatic) > j.8X > Side Step > 4XXX (only 3rd hit lands) > j.8X > j.c > j.8X > j.c > j.8X




To do: fix notation combos involving jumps and air combos. -Basic Combos-

5X, X, X Very short ranged and on the third hit she will jump at her target to keep the distance point blank on her target. Has very poor tracking so can be side stepped.

4X, X, X This combo will launch her target making it easy to follow up with an air combo as she will automatically be in the air. If you land you can combo into this again.

8X Uses her balloon as a giant flail and throws it into her enemy making them launch away and take decent damage.

6X (keep pressing X to spin the balloon, Can do this indefinitely. Letting go does a last swing that sends Valentine forward.) Valentine will start swinging her balloon on the right side of her model, this can be dodged if the enemy is on the opposite side apart from when she then lunges at her target.

2X Valentine will backstep ever so slightly and hit both flanks. Do this if the target is side stepping round you.


-Advanced Combos-

5X, X, X, (MC), 4X, X, X, j. 5X, X, 8X 199 Damage.

5X, X, X, (MC), 4X, X, X, j. 5X, X, X 188 Damage.

5X, X, X, (MC), 4X, X, X, 8X, l. 8X 202 Damage.

5X, X, X, (MC early), 5X, X, X, 8X 181 Damage.

4X, X, X, l. 4X, X, X, l. 8X 156 Damage.

4X, X, X, l. 4X, X, X, j. 8X 156 Damage.

8X, (MC) 8Y 153 Damage.


-Other Combos-

5X, X, X, (MC), 4X, X, X, j. 5X, X, 8X, Zest 5B 227 Damage.

5X, X, X, (MC), 4X, X, X, l. 4X, X, X, j. 8X l. Zest 5B 214 Damage.

5X, X, X, (MC early), 5X, X, X, 8X, l. Zest 5B. 210 Damage.

4X, X, X, j. 5X, X, X, 5Y 176 Damage.

4X, X, X, j. 5X, X, 8X 174 Damage.

4X, X, X, j. 5X, X, 8X, l. Zest 5B 209 Damage.

4X, X, X, l. 4X, X, X, l. 8X, l. Zest 5B 198 Damage.

4X, X, X, l. 4X, X, X, j. 5X, X, X First and Last air hits hit will whiff. 164 Damage.

4X, X, X, l. 4X, X, X, j. 8X, l. Zest 5B 213 Damage.

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