Overview
Guts Rating: 0
Defense Modifier: x1.06
Stun Resistance: 60
Strengths:
Best offense in the game, high damage and stun multiplier, awesome lock-down, and mixups. Best Okizeme in the game with practical unblockables. Arguably the best Forcebreak in the game - Forcebreak drill (22D). Several intangibles such as flight mode , Damned Fang (623S), Drunkard shade (214S), and Breaking The Law (214K). No disadvantage matchups.
Weaknesses:
Below average health and defense stats. No reversal, or wakeup options. Slow anti-airs without shadow. Weak Dead Angle Attack that wiffs against certain normals or crouching characters. Without Shadow ready Eddie is the worst character in the game.
Movement Options: 1 Double Jump/Air Dash/Flight Mode, Run-Type Dash
Move List
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
- 5P
- 5K
- c.S
- f.S
- 5H
- 6P
- 6K
- 6H
- 5D
- Dead Angle Attack
- 2P
- 2K
- 2S
- 2H
- 2D
- j.P
- j.K
- j.S
- j.H
- j.D
Throws
- Throw
- Air Throw
Special Moves
- Invite Hell (22S)
- Invite Hell(22H)
- Break the Law (214[K])
- Shadow Gallery (41236S during Break the Law or j.41236S)
Shadow Gallery |
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During Break the Law |
Template:AttackData-GG |
Aerial |
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- Shadow Summon (236P or 236K or 236S or 236H)
- Shoukougeki (Release P with Shadow Summoned)
- Mawaru (Release K with Shadow Summoned)
- Nobiru (Release S with Shadow Summoned)
- Shadow Hole (Release H with Shadow Summoned)
- Haneru (Release D with Shadow Summoned)
- Drunkard Shade (214S)
- Damned Fang (623S)
- Flight (7/8/9 during jump)
Force Breaks
- Drill Special (22D)
- Exhaustion (236[D])
Overdrives
- Amorphous (632146H)
- Executor-X (j.236236S)
Instant Kill
- Black in Mind
Strategy
Offense
Defense
Basic Combos
Gatling Chart
Alternate Color Chart
P | K | S | H | D | |
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AC | |||||
EX | |||||
Slash | |||||
#R |