GGAC/Eddie

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< GGAC
Revision as of 19:05, 1 March 2012 by Amadeous (talk | contribs)

Overview

Guts Rating: 0
Defense Modifier: x1.06
Stun Resistance: 60

Strengths:
Best offense in the game, high damage and stun multiplier, awesome lock-down, and mixups. Best Okizeme in the game with practical unblockables. Arguably the best Forcebreak in the game - Forcebreak drill (22D). Several intangibles such as flight mode , Damned Fang (623S), Drunkard shade (214S), and Breaking The Law (214K). No disadvantage matchups.

Weaknesses:
Below average health and defense stats. No reversal, or wakeup options. Slow anti-airs without shadow. Weak Dead Angle Attack that wiffs against certain normals or crouching characters. Without Shadow ready Eddie is the worst character in the game.

Movement Options: 1 Double Jump/Air Dash/Flight Mode, Run-Type Dash

Move List

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • F: can block while in the air only with Faultless Defense
  • All: can be blocked however
  • All attacks can be blocked with aerial Faultless Defense unless stated otherwise.

Normal Moves

5P
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5K
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c.S
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f.S
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5H
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6P
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6K
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6H
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5D
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Dead Angle Attack

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2P
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2K
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2S
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2H
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2D
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j.P
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j.K
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j.S

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j.H
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j.D
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Throws

Throw
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Air Throw
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Special Moves

Invite Hell (22S)

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Invite Hell(22H)

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Break the Law (214[K])

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Shadow Gallery (41236S during Break the Law or j.41236S)
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Shadow Gallery
During Break the Law
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Aerial
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Shadow Summon (236P or 236K or 236S or 236H)
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Shoukougeki (Release P with Shadow Summoned)
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Mawaru (Release K with Shadow Summoned)
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Nobiru (Release S with Shadow Summoned)
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Shadow Hole (Release H with Shadow Summoned)
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Haneru (Release D with Shadow Summoned)
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Drunkard Shade (214S)
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Damned Fang (623S)
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Flight (7/8/9 during jump)
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Force Breaks

Drill Special (22D)
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Exhaustion (236[D])

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Overdrives

Amorphous (632146H)
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Executor-X (j.236236S)
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Instant Kill

Black in Mind
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Strategy

Offense

Defense

Basic Combos

Gatling Chart

Frame Data and Gatling Chart

Alternate Color Chart

P K S H D
AC
EX
Slash
#R

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