No edit summary |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 454: | Line 454: | ||
|name=j.D | |name=j.D | ||
|data= | |data= | ||
|caption= get fucked idiot better player always wins | |||
{{AttackData-GGAC | {{AttackData-GGAC | ||
|damage=40 | |damage=40 | ||
Line 466: | Line 467: | ||
|recovery=29F Total | |recovery=29F Total | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
* Knocks down on ground hit | * Knocks down on ground hit | ||
* Floats on air hit, untechable for 64F | * Floats on air hit, untechable for 64F |
Revision as of 20:07, 27 February 2021
Overview
Guts Rating: 2
Defense Modifier: x1.03
Stun Resistance: 60
Strengths: Good pokes, all around fighter
Weaknesses: high damage combos not easily available
Movement Options: 1 Double Jump/Air Dash, Run-Type Dash
Move List
- See also: Ky Full Frame Data
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
5P |
---|
5K |
---|
c.S |
---|
f.S |
---|
5H |
---|
6P |
---|
6K |
---|
6H |
---|
5D |
---|
2P |
---|
2K |
---|
2S |
---|
2H |
---|
2D |
---|
j.P |
---|
j.K |
---|
j.S |
---|
j.H |
---|
j.D | Damage | Tension | GB+ | GB- | Level | Guard | Cancel | Startup | Active | Recovery | Static Diff |
---|---|---|---|---|---|---|---|---|---|---|---|
40 | 2.64 | 0 | 11 | 3 | all | -- | 38 | 13 | 29F Total | -- | |
Ky creates an electric cross in the air that stays out for a little bit. Knocks down the opponent on ground hit and disappears if Ky gets hit. This move also freezes Ky in the air as he does the move and the cross doesn't go active until a little bit afterwards, so don't do it haphazardly. Mind the ground recovery of this move, however, if you double jump after doing this, you don't suffer from the ground recovery! Use j.D as:
| |||||||||||
Dead Angle Attack |
---|
Throws
Ground Throw |
---|
Air Throw |
---|
Special Moves
Stun Edge 236S/H |
---|
Charged Stun Edge 236D |
---|
Air Stun Edge j.236S/H |
---|
Air Charged Stun Edge j.236D |
---|
Vapor Thrust 623S/H air OK |
---|
Lightning Javelin H after Vapor Thrust |
---|
Stun Dipper 236K |
---|
Greed Sever 214K |
---|
Lightning Strike 222H when opponent is down |
---|
Force Breaks
Lightning Sphere 214D during Charged Stun Edge |
---|
Charge Drive 46D during Lightning Sphere |
---|
Stun Raising j.214D |
---|
Overdrives
Ride the Lightning 632146H |
---|
Sacred Edge 236236P |
---|
Instant Kill
Rising Force 236236H, after entering IK Mode |
---|
Strategy
Offense
Defense
Combos
Alternate Color Chart
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- File:GGAC Justice Icon.png Justice [★]
- File:GGAC Kliff Undersn Icon.png Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc