GGACR/A.B.A/Data

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System Data

GGACR A.B.A Icon.png A.B.A Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR A.B.A Portrait.png ×0.89 0 ×1.0 1/5F 80
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
17 1~8F 66F 52F ×0.98
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 15 15 4
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
37 19.5 5.5 4
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
9
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
6F 1.75 1.45 7 0.3
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
7F 17 10 10 12 60
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 1 2 45 88 180
Special Forwards Dash Unique Movement Options
21F Unable to Run

Moroha Mode System Data

GGACR A.B.A Icon.png A.B.A (Moroha) Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR A.B.A Portrait.png ×0.89 0 ×1.0 1/5F 80
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
16 1~8F 66F 52F ×0.98
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 15 15 4
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
37 19.5 5.5 4
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
9
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
6F 1.75 1.45 11 0.3
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
7F 14 16 13 12 50
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 1 2 45 88 180
Special Forwards Dash Unique Movement Options
21F
GGACR A.B.A Icon.png A.B.A (Goku Moroha) Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR A.B.A Portrait.png ×0.89 0 ×1.0 1/5F 80
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
20 1~8F 66F 52F ×0.98
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 15 15 4
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
34 17.8 5.9 4
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
9.7
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
6F 1.75 1.45 14 0.33
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
7F 14 16 16 12 50
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 2 2 45 88 180
Special Forwards Dash Unique Movement Options
21F 2 Air Dashes

Blue Burst

D+X
Blue Burst
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 All 17 6 24+3 after landing -12 2 6 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
25% 1~31F Strike 11 Launch 20 6
GGACR ABA Blue Burst.png
GGACR ABA Blue Burst-Hitbox.png
•Untech time does not change on CH
•Hitstop is one-sided like projectiles

Gold Burst

D+X gold
Gold Burst
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 All 19 6 26+3 after landing -5 3 10 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
25% 1~1F After Landing Strike 13 Launch 20 13
GGACR ABA Gold Burst.png
GGACR ABA Gold Burst-Hitbox.png
•Hitstop is one-sided like projectiles

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 3 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 2~4F Upper Body CSJR 9 10 10 11
GGAC ABA 5P.png
3F is good
GGXXACPR ABA 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 7 5 6 +1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC ABA 5K.png
Average poke that moves ABA slightly forwards
GGXXACPR ABA 5K-1-Hitbox.pngGGXXACPR ABA 5K-2-Hitbox.png
Frames 7-8 • Frames 9-11

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 7 3 12 -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC ABA cS.png
GGXXACPR ABA cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 9 3 14 ±0 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC ABA fS.png
Watch your shins!
GGXXACPR ABA fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 13 7 27 -15 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC ABA 5H.png
GGXXACPR ABA 5H-1-Hitbox.pngGGXXACPR ABA 5H-2-Hitbox.png
Frames 13-16 • Frames 17-19
•Floats on CH (untechable for 80F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 25 4 15 -5 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC ABA 5D.png
GGXXACPR ABA 5D-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
19×2 Mid 10 3(5)5 10 -1 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~9F Above Knees SJR 13 14 14 13
GGAC ABA 6P.png
GGXXACPR ABA 6P-1-Hitbox.pngGGXXACPR ABA 6P-2-Hitbox.pngGGXXACPR ABA 6P-3-Hitbox.png
1st hit (Frames 10-12) • 2nd hit (Frames 18-19) • 2nd hit (Frames 20-22)
•Jump cancel on 2nd hit only

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
53 Mid 18 9 25 -15 5 20 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 70% SR 18 Launch 35 + WBounce 15
GGAC ABA 6H.png
The Hail Mary
GGXXACPR ABA 6H-1-Hitbox.pngGGXXACPR ABA 6H-2-Hitbox.png
Frames 18-21 • Frames 22-26
•Dizzy modifier x2.5
•On CH untechable for 80F: wallbounces midscreen, wallsticks in corner (stick for 25F)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
6 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC ABA 2P.png
GGXXACPR ABA 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Low 7 4 10 -2 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 70% SR 11 12 12 12
GGAC ABA 2K.png
Standard crouching low
GGXXACPR ABA 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 8 6 13 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 18 13
GGAC ABA 2S.png
One of her best AAs
GGXXACPR ABA 2S-1-Hitbox.pngGGXXACPR ABA 2S-2-Hitbox.png
Frames 8-10 • Frames 11-13
•On CH untechable for 36F

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 14 8(3)7 10 -3 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SJR 13 14 19, 14 13
GGAC ABA 2H.png
Danzai Jr.
GGXXACPR ABA 2H-1-Hitbox.pngGGXXACPR ABA 2H-2-Hitbox.pngGGXXACPR ABA 2H-3-Hitbox.pngGGXXACPR ABA 2H-4-Hitbox.png
1st hit (Frames 14-17) • 1st hit (Frames 18-21) • 2nd hit (Frames 25-27) • 2nd hit (Frames 28-31)
•1st floats and pulls opponent in on hit

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Low 10 3 15 -4 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 10~12F Low Profile SJR 13 Down 14 13
GGAC ABA 2D.png
GGXXACPR ABA 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 4 14 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC ABA jP.png
Definitely NOT a standard air jab
GGXXACPR ABA jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High/Air 6 8 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Launch 28 14 13
GGAC ABA jK.png
Surprisingly good
GGXXACPR ABA jK-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
21 High/Air 7 8 11 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC ABA jS.png
Your main air-to-air
GGXXACPR ABA jS-1-Hitbox.pngGGXXACPR ABA jS-2-Hitbox.png
Frames 7-10 • Frames 11-14

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 15 Until landing 0 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 17 16 14
GGAC ABA jH.png
GGXXACPR ABA jH-Hitbox.png
•Causes very little pushback

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High/Air 16 4 13+5 after landing 4 8 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 Launch 22 14
GGAC ABA jD.png
GGXXACPR ABA jD-Hitbox.png
•Wallbounces on CH (untechable for 50F)

Moroha Normals

5P[m]

5P[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 Mid 3 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 2~4F Upper Body CSJR 9 10 10 11
GGAC ABA 5P.png
3F is great
GGXXACPR ABA 5P-Hitbox.png

5K[m]

5K[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 7 5 6 +1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC ABA 5K.png
Average poke that moves ABA slightly forwards
GGXXACPR ABA 5K-1-Hitbox.pngGGXXACPR ABA 5K-2-Hitbox.png
Frames 7-8 • Frames 9-11

c.S[m]

c.S[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 9 3 14 ±0 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 7~22F Foot SJR 16 17 16 14
GGAC ABA cS M.png
GGXXACPR ABA cS-Moroha-Hitbox.png

f.S[m]

f.S[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2 Mid 9 2(2)2 16 -1 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 16 17 16 14
GGAC ABA fS M.png
Footsies
GGXXACPR ABA fS-Moroha-1-Hitbox.pngGGXXACPR ABA fS-Moroha-2-Hitbox.png
Frames 9-10 • Frames 13-14
•1st hit causes very little pushback

5H[m]

5H[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 20 Mid 15 5(6)2 12 ±0 5, 3 20, 10 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 18 19, 14 18, 28 15, 13
GGAC ABA 5H M.png
GGXXACPR ABA 5H-1-Hitbox-MM.pngGGXXACPR ABA 5H-2-Hitbox-MM.png
1st hit (Frames 15-19) • 2nd hit (Frames 26-27)
•1st hit staggers on ground CH (max 61F)
•2nd hit pulls opponent in

5D[m]

5D[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 24 4 15 -5 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC ABA 5D.png
GGACR ABA 5D Moroha Hitbox.png
Slightly bigger than normal mode

6P[m]

6P[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23×2 Mid 10 3,3 17 -6 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~9 Upper Body
10~12F Above Knees
SJR 13 14 14 13
GGAC ABA MM 6P.png
GGACR ABA 6P Moroha Hitbox 1.pngGGACR ABA 6P Moroha Hitbox 2.png
1st hit (Frames 10-12) • 2nd hit (Frames 13-15)
•Jump cancel on 2nd hit only

6H[m]

6H[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38×2 Mid 15 7,7 30 -18 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 18 19 23 15
GGAC ABA 6H M.png
GGXXACPR ABA 6H-1-Moroha-Hitbox.pngGGXXACPR ABA 6H-2-Moroha-Hitbox.pngGGXXACPR ABA 6H-3-Moroha-Hitbox.png
1st hit (Frames 15-18) • 1st hit (Frames 19-21) • 2nd hit (Frames 22-28)

2P[m]

2P[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC ABA 2P.png
GGXXACPR ABA 2P-Hitbox.png

2K[m]

2K[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 Low 6 4 10 -2 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 70% SR 11 12 12 12
GGAC ABA 2K.png
Important for fuzzy high/low mixups
GGXXACPR ABA 2K-Hitbox.png

2S[m]

2S[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 12 6 18 -7 4 14 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 23 14
GGAC ABA 2S M.png
Crazy good
GGXXACPR ABA 2S-Moroha-Hitbox.png
•Floats on CH (untechable for 46F)

2H[m]

2H[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28×2 Mid 17 3,11 6 +2 5 20×2 6,14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 13~18F Throw SJRF 18 Crouch 20, Launch 18, 25 + GBounce 15 20~22F
GGAC ABA 2H M.png
GGXXACPR ABA 2H-1-Moroha-Hitbox.pngGGXXACPR ABA 2H-2-Moroha-Hitbox.pngGGXXACPR ABA 2H-3-Moroha-Hitbox.png
1st hit (Frames 17-18) • 1st hit (Frame 19) • 2nd hit (Frames 20-30)
•Jump cancel on 2nd hit only

2D[m]

2D[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
37 Low 12 2 23 -6 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Down 18 15
GGAC ABA 2D M.png
The "skill issues" button
GGXXACPR ABA 2D-Moroha-Hitbox.png

j.P[m]

j.P[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 5 4 14 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC ABA jP.png
GGXXACPR ABA jP-Hitbox.png

j.K[m]

j.K[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 5 8 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Launch 28 14 13
GGAC ABA jK.png
Even better than before
GGXXACPR ABA jK-Hitbox.png

j.S[m]

j.S[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 High/Air 10 5 12 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 16 17 16 14
GGAC ABA jS M.png
All around great
GGXXACPR ABA jS-1-Moroha-Hitbox.pngGGXXACPR ABA jS-2-Moroha-Hitbox.png
Frames 10-11 • Frames 12-14

j.H[m]

j.H[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 12 6 20 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% SR 18 19 18 15
GGAC ABA jH M.png
GGXXACPR ABA jH-1-Moroha-Hitbox.pngGGXXACPR ABA jH-2-Moroha-Hitbox.pngGGXXACPR ABA jH-3-Moroha-Hitbox.png
Frames 12-13 • Frames 14-15 • Frames 16-17
•Slams down opponent on air hit
•Slides on CH (untechable for 100F, slides for 30F)

j.D[m]

j.D[m]
moroha
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 High/Air 13 4 13+5 after landing 4 8 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 Launch 22 14
GGAC ABA MM jD.png
GGACR ABA jD Moroha Hitbox.png
•Wallbounces on CH (untechable for 50F)

Goku Moroha Normals

5P[gm]

5P[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 Mid 3 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 2~4F Upper Body CSJR 9 10 10 11
GGAC ABA 5P.png
3F is insane
GGXXACPR ABA 5P-Hitbox.png

5K[gm]

5K[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 6 5 4 +3 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC ABA 5K.png
Even faster now
GGXXACPR ABA 5K-1-Hitbox.pngGGXXACPR ABA 5K-2-Hitbox.png
Frames 6-7 • Frames 8-10

c.S[gm]

c.S[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 7 3 9 +5 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 6~17F Foot SJR 16 17 16 14
GGAC ABA cS M.png
GGXXACPR ABA cS-Moroha-Hitbox.png

f.S[gm]

f.S[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2 Mid 7 2(2)2 12 +3 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 16 17 16 14
GGAC ABA fS M.png
GGXXACPR ABA fS-Moroha-1-Hitbox.pngGGXXACPR ABA fS-Moroha-2-Hitbox.png
1st hit (Frames 7-8) • 2nd hit (Frames 11-12
•1st hit causes very little pushback

5H[gm]

5H[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 20 Mid 11 4(4)2 11 +1 5, 3 20, 10 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 18, 13 19, 14 18, 28 15, 13
GGAC ABA 5H M.png
GGXXACPR ABA 5H-1-Hitbox-MM.pngGGXXACPR ABA 5H-2-Hitbox-MM.png
1st hit (Frames 11-14) • 2nd hit (Frames 19-20)
•1st hit staggers on ground CH (max 61F)
•2nd hit pulls opponent in

5D[gm]

5D[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 22 4 15 -5 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC ABA 5D.png
GGACR ABA 5D Moroha Hitbox.png

6P[gm]

6P[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23×2 Mid 7 2,3 12 -1 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~6F Upper Body
7~8F Above Knees
SJR 13 14 14 13
GGAC ABA MM 6P.png
GGACR ABA 6P Moroha Hitbox 1.pngGGACR ABA 6P Moroha Hitbox 2.png
1st hit (Frames 7-8);2nd hit (Frames 9-11)
•Jump cancel on 2nd hit only

6H[gm]

6H[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38×2 Mid 11 7,7 24 -12 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 18 19 23 15
GGAC ABA 6H M.png
GGXXACPR ABA 6H-1-Moroha-Hitbox.pngGGXXACPR ABA 6H-2-Moroha-Hitbox.pngGGXXACPR ABA 6H-3-Moroha-Hitbox.png
1st hit (Frames 11-14) • 1st hit (Frames 15-17) • 2nd hit (Frames 18-24)

2P[gm]

2P[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC ABA 2P.png
GGXXACPR ABA 2P-Hitbox.png

2K[gm]

2K[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 Low 5 4 10 -2 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 70% SR 11 12 12 12
GGAC ABA 2K.png
Important for fuzzy high/low mixups
GGXXACPR ABA 2K-Hitbox.png

2S[gm]

2S[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 9 6 9 +2 4 14 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 23 14
GGAC ABA 2S M.png
Crazy good
GGXXACPR ABA 2S-Moroha-Hitbox.png
•Floats on CH (untechable for 46F)

2H[gm]

2H[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28×2 Mid 17 3,11 6 +2 5 20×2 6,14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 13~18F Throw SJRF 18 Crouch 20, Launch 18, 25 + GBounce 15 20~22F
GGAC ABA 2H M.png
GGXXACPR ABA 2H-1-Moroha-Hitbox.pngGGXXACPR ABA 2H-2-Moroha-Hitbox.pngGGXXACPR ABA 2H-3-Moroha-Hitbox.png
1st hit (Frames 17-18) • 1st hit (Frame 19) • 2nd hit (Frames 20-30)
•Jump cancel on 2nd hit only

2D[gm]

2D[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
37 Low 9 2 23 -6 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 Down 18 15
GGAC ABA 2D M.png
The "skill issues" button
GGXXACPR ABA 2D-Moroha-Hitbox.png

j.P[gm]

j.P[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 4 4 4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC ABA jP.png
Blazing fast
GGXXACPR ABA jP-Hitbox.png

j.K[gm]

j.K[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 4 8 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Launch 28 14 13
GGAC ABA jK.png
Even better than before
GGXXACPR ABA jK-Hitbox.png

j.S[gm]

j.S[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 High/Air 10 4 2 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 16 17 16 14
GGAC ABA jS M.png
All around great
GGXXACPR ABA jS-1-Moroha-Hitbox.pngGGXXACPR ABA jS-2-Moroha-Hitbox.png
Frame 10 • Frames 11-13

j.H[gm]

j.H[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 9 6 20 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% SR 18 19 18 15
GGAC ABA jH M.png
GGXXACPR ABA jH-1-Moroha-Hitbox.pngGGXXACPR ABA jH-2-Moroha-Hitbox.pngGGXXACPR ABA jH-3-Moroha-Hitbox.png
Frames 9-10 • Frames 11-12 • Frames 13-14
•Slams down opponent on air hit
•Slides on CH (untechable for 100F, slides for 30F)

j.D[gm]

j.D[gm]
goku
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 High/Air 7 4 10+5 after landing 4 8 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 16 Launch 22 14
GGAC ABA MM jD.png
GGACR ABA jD Moroha Hitbox.png
•Wallbounces on CH (untechable for 50F)

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 45 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down + WBounce
GGAC ABA throw.png
•Sends opponent on opposite side of throw direction

Ground Throw[m]

Ground Throw[m]
Ground Throw (Moroha)
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 45 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down + GBounce
GGAC ABA throw.png
•Sends opponent on opposite side of throw direction

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
53 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC ABA airThrow.png

Air Throw[m]

Air Throw[m]
Air Throw (Moroha)
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
57 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC ABA airThrow.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 12 7 29 -22 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~27F All
28~41 Throw
R 13 Down 14 13
GGAC ABA 5H.png
Good, but there's a better option
GGXXACPR ABA 5H-1-Hitbox.pngGGXXACPR ABA 5H-2-Hitbox.png
Frames 12-15 • Frames 16-18

DAA[m]

DAA[m]
Dead Angle Attack (Moroha)
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 10 2(2)2 20 -12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~15F All
16~27F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC ABA fS M.png
GGXXACPR ABA fS-Moroha-1-Hitbox.pngGGXXACPR ABA fS-Moroha-2-Hitbox.png
Frames 10-11 • Frames 14-15
•Max 1 hit

Special Moves

236S

236S
Deletion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 12 2 17 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 14 14 13
GGAC ABA masshou.png
Gets the job done at least
GGXXACPR ABA Deletion-Hitbox.png
•Can cancel into followup on 21F on hit or block

236S[m]

236S[m]
Deletion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
21 Mid 11 2 17 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 14 15 13
GGAC ABA MM Masshou.png
Now that's a poke
GGACR ABA 236S Moroha Hitbox.png
•Can cancel into followup on 20F on hit or block

236S[gm]

236S[gm]
Deletion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
21 Mid 10 2 17 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 RF 13 14 15 13 10~13F
GGAC ABA MM Masshou.png
Now that's a poke
GGACR ABA 236S Moroha Hitbox.png
•Can cancel into followup on 19F on hit or block

236S > 46S

236S > 46S
Ruin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 6 3 19 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 Stagger 30 14 13
GGAC ABA fukumetsu.png
Combo fodder
GGXXACPR ABA Ruin-Hitbox.png
•Can cancel into followup from 9F onwards
•Stagger lasts for 30 frames

236S > 46S[m]

236S > 46S[m]
Ruin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 6 3 19 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 Stagger 45 35 13
GGAC ABA MM Fukumetsu.png
A bit better in Moroha
GGACR ABA 46S Moroha Hitbox.png
•Can cancel into followup from 9F onwards
•Stagger lasts for 45 frames

236S > 46S[gm]

236S > 46S[gm]
Ruin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 5 3 19 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 RF 13 Stagger 45 35 13 5~8F
GGAC ABA MM Fukumetsu.png
A bit better in Moroha
GGACR ABA 46S Moroha Hitbox.png
•Can cancel into followup from 8F onwards

236S > 46S > 63214S

236S > 46S > 63214S
Condemnation
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 14 3 31 -15 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 Forced 90% RF 18 Launch 50 + Slide 43 15 14~15F
GGAC ABA dangoku.png
GGXXACPR ABA Condemnation-Hitbox.png
•Opponent's Burst is disabled on hit

236S > 46S > 63214S[m]

236S > 46S > 63214S[m]
Condemnation
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 Mid 14 3 28 -12 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 Forced 90% RF 18 Launch 60 + Slide 40 15 14~15F
GGAC ABA Dangoku MM.png
We got loops!
GGACR ABA 63214S Moroha Hitbox.png
•Opponent's burst is disabled on hit

236S > 46S > 63214S[gm]

236S > 46S > 63214S[gm]
Condemnation
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 Mid 14 3 23 -7 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 Forced 90% RF 18 Launch 60 + Slide 40 15 14~17F
GGAC ABA Dangoku MM.png
We got loops!
GGACR ABA 63214S Moroha Hitbox.png
•Opponent's burst is disabled on hit

63214H

63214H
Bonding
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0, 10 All(65 pixels) 13(4) 12(6) 30 -32 1 3 8, 0(6)
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/6.00 R 9 Launch 80 11
GGAC ABA ketsugou.png
GGXXACPR ABA Normal-Bonding-1-Hitbox.pngGGXXACPR ABA Normal-Bonding-2-Hitbox.png
Frames 13-15, 19-21 • Frames 16-18, 22-24
•Listed Recovery is for when the move is blocked. On hit the recovery is 38F
•Data in () is for the throw part
•ABA enters Moroha mode on hit
•Knocks down opponent on hit
•ABA in CH state during move
•Opponent's burst is disabled on hit
•Can only be RC'd on block

j.63214H

j.63214H
Air Bonding
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0, 30 All 10 3 Until landing 1 3 8, 0
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/6.00 R 9 Down 80 11
GGAC ABA ketsugou.png
GGACR ABA j63214H Hitbox.png
Air
•ABA enters Moroha mode on hit
•Knocks down opponent on hit
•ABA is in CH state and air position remains constant from 1~31F
•Can only be RC'd on block

63214H[m]

63214H[m]
Bonding
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0, 10 [1, 9] All(65 pixels) 13(4) 12(6) 30 -32 1 3 8, 0(6)
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/6.00 R 9 Launch 80 11
GGAC ABA ketsugou.png
Handy Moroha refresh
GGACR ABA 63214H Moroha Hitbox 1.pngGGACR ABA 63214H Moroha Hitbox 2.png
Frames 13-15, 19-21 • Frames 16-18, 22-24
•Listed Recovery is for when the move is blocked. On hit the recovery is 38F
•Data in () is for the throw part
•Data in [] is in Goku Moroha
•ABA enters Normal mode on hit
•ABA regains 80% of the self-inflicted damage generated by Moroha/Goku Moroha mode
•Knocks down opponent on hit
•ABA is in CH state during move
•Opponent's burst is disabled on hit
•Can only be RC'd on block

j.63214H[m]

j.63214H[m]
Air Bonding
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
1, 30 All 10 3 Until landing 1 3 8, 0
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/6.00 R 9 Down 80 11
GGAC ABA ketsugou.png
Handy Moroha refresh
GGACR ABA j63214H Moroha Hitbox.png
Air
•Data in [] is in Goku Moroha
•ABA enters Normal mode on hit
•ABA regains 80% of the self-inflicted damage generated by Moroha/Goku Moroha mode
•Knocks down opponent on hit
•ABA is in CH state and air position remains constant from 1~31F
•Can only be RC'd on block

236P

236P
Dragging
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 28
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/- 1~2F Above Knees
3~25F Above Feet
F 11~13F
GGAC ABA kenin.png
A good dodge with a lot of invuln
GGXXACPR ABA-Slide-1-Hitbox.pngGGXXACPR ABA-Slide-2-Hitbox.pngGGXXACPR ABA-Slide-3-Hitbox.pngGGXXACPR ABA-Slide-4-Hitbox.pngGGXXACPR ABA-Slide-5-Hitbox.pngGGXXACPR ABA-Slide-6-Hitbox.pngGGXXACPR ABA-Slide-7-Hitbox.pngGGXXACPR ABA-Slide-8-Hitbox.png
Frames 1-2 • Frames 3-6 • Frames 7-10 • Frames 11-13 • Frames 14-17 • Frames 18-21 • Frames 22-25 • Frames 26-28

236K

236K
Retribution
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High 22 3 20 -4 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 90% 6~27F Throw, High Profile RF 18 19 18 15 28~30F
GGAC ABA shoukyaku.png
It's no Millia 6K, but it'll work
GGXXACPR ABA Retribution-Hitbox.png
•Staggers on CH (max 69F)

236H

236H
Avoidance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 All 35 18 Total 40 +18 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 F 11 12 12 12 23~24F
GGAC ABA kihi.png
Doesn't disappear once it's out, even if ABA gets hit
GGACR ABA 236H Hitbox 1.pngGGACR ABA 236H Hitbox 2.pngGGACR ABA 236H Hitbox 3.pngGGACR ABA 236H Hitbox 4.pngGGACR ABA 236H Hitbox 5.png
Active frames 1-3 • Active frames 4-6 • Active frames 7-12
(ABA recovers on this frame) • Active frames 13-15 • Active frames 16-18
•Attack is guaranteed to activate after 23F

63214P

63214P
Injecting
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 38
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
19~22F All
23F Throw
GGAC ABA shousei.png
That's all it takes sometimes
•Consumes a blood pack on 20F and changes ABA to Moroha mode

421H

421H
Engorgement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 Mid 21 11 14 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.80 85% R 18 Launch 34 15
GGAC ABA houshoku.png
Ground KD tool
GGXXACPR ABA Engorgement-Hitbox.png
•ABA is airborne from 12~31F
•ABA is in CH state from 1~38F
•Auto Jump Install

421H[gm]

421H[gm]
Engorgement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 Mid 20 11 10 -2 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.80 JR 18 Launch 34 15
GGAC ABA houshoku.png
Ground KD tool
GGXXACPR ABA Engorgement-Hitbox.png
•ABA is airborne from 11~30F
•ABA is in CH state from 1~35F
•Auto Jump Install

623H

623H
Judgement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 35 Mid 18 6(20)3 25 -9 4, 5 14, 20 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00×2 100%, Forced 70% 1~20F Throw
1~24F Armor
R 16, 18 Launch 30, 40 + GBounce 14, 15
GGACR ABA danzai-1.pngGGACR ABA danzai-2.png
The Judge, Jury, • and Executioner
GGXXACPR ABA Judgement-1-Hitbox.pngGGXXACPR ABA Judgement-2-Hitbox.pngGGXXACPR ABA Judgement-3-Hitbox.png
1st hit (Frames 18-20) • 1st hit (Frames 21-23) • 2nd hit (Frames 44-46)
•Armor absorb one non-super hit for half damage
•2nd hit disables opponent's burst on hit

623H[gm]

623H[gm]
Judgement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 35 Mid 12 4(14)2 21 -4 4, 5 14, 20 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00×2 100%, Forced 70% 1~13F Throw
1~16F Armor
RF 16, 18 Launch 30, 40 + GBounce 14, 15 12~14F
GGACR ABA danzai-1.pngGGACR ABA danzai-2.png
The Judge, Jury, • and Executioner
GGXXACPR ABA Judgement-1-Hitbox.pngGGXXACPR ABA Judgement-2-Hitbox.pngGGXXACPR ABA Judgement-3-Hitbox.png
1st hit (Frames 12-13) • 1st hit (Frames 14-15) • 2nd hit (Frames 30-31)
•Armor absorb one non-super hit for half damage
•2nd hit disables opponent's burst on hit

63214P[m]

63214P[m]
Displacement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 40
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
9F All
10~13F Throw
F 10~13F
GGAC ABA bunri.png
•Consumes a blood pack, changes ABA to normal mode, and restores 1.2x of the self inflicted Moroha damage on 10F

41236K

41236K
Blunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Air 28 1 29 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 80% 11~24F Lower Body
25~30F Foot
11~30F Throw
R 18 Launch 41 + GBounce 15
GGAC ABA kashitsu.png
GGXXACPR ABA Kashitsu-Hitbox.png
•Staggers when blocked high (max 55F)
•Does not count as hit when blocked high, deals no damage or self damage

41236K[gm]

41236K[gm]
Blunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Air 28 1 19 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 80% 11~24F Lower Body
25~30F Foot
11~30F Throw
RF 18 Launch 41 + GBounce 15 28~30F
GGAC ABA kashitsu.png
GGXXACPR ABA Kashitsu-Hitbox.png
•Staggers when blocked high (max 55F)
•Does not count as hit when blocked high, deals no damage or self damage

j.41236S

j.41236S
Eradication
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38(58) All 16(17) 6(5) Until landing+12 4 0 10(2)
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 F 16 17 26(36) 14 22~23F
GGAC ABA konzetsu.png
"Prepare for trouble!"
GGXXACPR ABA Konzetsu-1-Hitbox.pngGGXXACPR ABA Konzetsu-2-Hitbox.png
Frames 16-18 (17-19) • Frames 19-21 (20-21)
•Data in () is for rear orb
•Attack is guaranteed to activate after 10F

j.41236S[gm]

j.41236S[gm]
Eradication
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38(58) All 12(13) 6(5) Until landing+12 4 0 10(2)
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 F 16 17 26(36) 14 15~18F
GGAC ABA konzetsu.png
"Make it double!"
GGXXACPR ABA Konzetsu-1-Hitbox.pngGGXXACPR ABA Konzetsu-2-Hitbox.png
Frames 12-14 (13-15) • Frames 15-17 (16-17)
•Data in () is for rear orb
•Attack is guaranteed to activate after 6F

Suka Motion

Suka Motion
Suka Motion
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 52
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC ABA sukaMotion.png
9/10, would IK again
•Happens if Moroha gauge drops to 0

Force Breaks

236D

236D
FB Dragging
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 26
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~End All F 9~23F
GGAC ABA kenin.png
Get-out-of-jail card
•Can pass through opponent from 3F until end of move

236D[m]

236D[m]
FB Avoidance
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18, 10×5 All 51 1(3)×5,1 Total 38 +45 2 0 7×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.17×6 7~11F, 20~22F Above Knees
12~19F Upper Body
F 11 12 12 12 23~24F
GGACR ABA FB kihi.png
A bit expensive in Moroha mode
GGACR ABA 236D Hitbox.png
Slightly smaller than normal version
•Attack is guaranteed to activate after 23F

623D

623D
FB Judgement
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 35 Mid 18 6(20)3 25 -11 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
100%, Forced 80% 1~20F Throw
1~24F Armor
R 16 Launch 30, 70 + GBounce 14, 15
GGACR ABA danzai-1.pngGGACR ABA danzai-2.png
GGXXACPR ABA Judgement-1-Hitbox.pngGGXXACPR ABA Judgement-2-Hitbox.pngGGXXACPR ABA Judgement-3-Hitbox.png
1st hit (Frames 12-13) • 1st hit (Frames 14-15) • 2nd hit (Frames 30-31)
•2nd hit removes OTG status from opponent on hit
•Armor absorbs non-super attacks for half damage

623D[gm]

623D[gm]
FB Judgement
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 35 Mid 12 4(14)2 21 -6 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
100%, Forced 80% 1~13F Throw
1~16F Armor
RF 16 Launch 30, 70 + GBounce 10 14, 15 12~14F
GGACR ABA danzai-1.pngGGACR ABA danzai-2.png
GGXXACPR ABA Judgement-1-Hitbox.pngGGXXACPR ABA Judgement-2-Hitbox.pngGGXXACPR ABA Judgement-3-Hitbox.png
1st hit (Frames 12-13) • 1st hit (Frames 14-15) • 2nd hit (Frames 30-31)
•2nd hit removes OTG status from opponent on hit
•Armor absorbs non-super attacks for half damage

Overdrives

632146H

632146H
Evidence: Concealment (1st Hit)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
68 Mid 9+10 6 34 -14 5 20 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 50% 1~14F All
6~22F Above Feet, Throw
14~42F Low Profile
F 18 Launch 58 7 19~22F
GGAC ABA shoukoIntoku.png
Mercury-infused blood is no joke
GGACR ABA 632146H Hitbox 1.pngGGACR ABA 632146H Hitbox 2.pngGGACR ABA 632146H Hitbox 3.png
•Can cancel into 2nd hit from 21~44F
•Hitbox lingers if cancelled

632146H > 236H

632146H > 236H
Evidence: Concealment (2nd Hit)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
68 Mid 23 6 34 -14 5 20 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 50% 19~26F Above Feet
27~53F Low Profile
F 18 Launch 58 7 23~26F
GGAC ABA shoukoIntoku.png
Mercury-infused blood is no joke
GGACR ABA 632146H Hitbox 1.pngGGACR ABA 632146H Hitbox 2.pngGGACR ABA 632146H Hitbox 3.png
•Can cancel into 3rd hit from 23~53F
•Hitbox lingers if cancelled

632146H > 236H > 236H

632146H > 236H > 236H
Evidence: Concealment (3rd Hit)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
108 Mid 23 6 34 -14 5 20 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 50% 19~26F Above Feet
27~53F Low Profile
F 18 Launch 58 7 23~26F
GGAC ABA shoukoIntoku.png
Mercury-infused blood is no joke
GGACR ABA 632146H Hitbox 1.pngGGACR ABA 632146H Hitbox 2.pngGGACR ABA 632146H Hitbox 3.png
Active frames 1-2 • Active frames 3-4 • Active frames 5-6

j.632146P

j.632146P
Evidence: Destruction
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35×4 High/Air 9+3 24 Until landing+11 4 11×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~11F All R 16 Launch 44 14 36~39F
GGAC ABA ouro.png
Win air-to-air battles for 50% tension and not a lot of damage
GGXXACPR ABA Inmentsu-Hitbox.png
•Max 4 hits

j.632146P[m]

j.632146P[m]
Evidence: Destruction
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×4 Mid 9+3 24 Until landing+11 5 20×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~14F All RF 18 Launch 44 15 36~39F
GGAC ABA ouro.png
Use this ONLY when you know it will kill
GGXXACPR ABA Inmentsu-Hitbox.png
•Can cancel into Followup from 41F until landing
•Max 4 hits

j.632146P > 214K

j.632146P > 214K
Evidence: Destruction Followup
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×4 High, High/Air×3 2+5 38 Until landing+11 5 15×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F All R 18 Launch 44 15
GGAC ABA ouro.png
GGXXACPR ABA Inmentsu-Hitbox.png
•Max 4 hits

6321463214S

6321463214S
Altercation
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 15+2 3 13 +5 5 20 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~15F All 18 Stagger 45 50 + WBounce 15
GGAC ABA henshitsu.png
"ABA no"
GGXXACPR ABA Moroha-Altercation-Hitbox.png
•Costs 1 Blood Pack
•Cannot be interrupted
•Can pass through projectiles
•Can be cancelled from any move except aerial moves, 63214H and 421H
•Puts A.B.A into Goku Moroha mode and fills Moroha Gauge to 100%
•Staggers for 45 frames on hit

Instant Kill

236236H

236236H
Darkness of Ignorance
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 6+30 5 40 -28 4 14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6~10F All 16 14
GGAC ABA IK.png
Congrats, you just got robbed
GGACR ABA IK Hitbox.png
•IK Mode activation: 68F

Category

Systems Pages