GGACR/A.B.A/Frame Data
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System Data[edit]
Defense: | x0.89 |
Guts: | 0 |
Weight: | Heavyweight (x0.98) |
Stun Resistance: | 80 |
Prejump: | 4F |
Backdash: | Normal: 17f (1~>8f invuln) Moroha: 16f (1~>8f invuln) |
Wakeup Time: | 66f (Face Up) / 52f (Face Down) |
Unique Movements: |
Normal Moves[edit]
Regular Normals[edit]
Moroha Normals[edit]
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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5P![]() |
11 | Mid | 3 | 2 | 7 | +1 | 2~4F Upper Body | 3 | 8 | 1.44 | CSJR | 1 |
5K![]() |
14 | Mid | 7 | 5 | 6 | +1 | - | 6 | 7 | 2.64 | SJR | 2 |
c.S![]() |
33 | Mid | 9 | 3 | 14 | ±0 | 7~22F Foot | 14 | 6 | 3.84 | SJR | 4 |
f.S![]() |
24x2 | Mid | 9 | 2(2)2 | 16 | -1 | - | 14x2 | 6x2 | 3.84x2 | SR | 4 |
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5H![]() |
30, 20 | Mid | 15 | 5(6)2 | 12 | ±0 | - | ?? | ?? | ?? | SR | 5, 3 |
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6P![]() |
23x2 | Mid | 10 | 3,3 | 17 | -6 | 1~9 Upper Body 10~12F Above Knees |
10x2 | 7x2 | 2.64x2 | SR,CJR | 3 |
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6H![]() |
38x2 | Mid | 15 | 7,7 | 30 | -18 | - | 20x2 | 6x2 | 3.84x2 | SR | 5 |
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5D![]() |
17 | High | 24 | 4 | 15 | -5 | - | 8 | 20 | 2.64 | R | 3 |
2P![]() |
9 | Mid | 5 | 2 | 6 | +2 | - | 3 | 8 | 1.44 | CSJR | 1 |
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2K![]() |
13 | Low | 6 | 4 | 10 | -2 | - | 5 | 7 | 2.64 | SR | 2 |
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2S![]() |
33 | Mid | 12 | 6 | 18 | -7 | - | 14 | 8 | 3.84 | SJR | 4 |
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2H![]() |
28x2 | Mid | 17 | 3,11 | 6 | +2 | 13~18F Throw | 20x2 | 6,14 | 3.84x2 | SR,CJRF | 5 |
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2D![]() |
37 | Low | 12 | 2 | 23 | -6 | - | 15 | 6 | 3.84 | SR | 5 |
j.P![]() |
13 | High/Air | 5 | 4 | 14 | - | - | 3 | 8 | 1.44 | CSJR | 1 |
j.K![]() |
20 | High/Air | 5 | 8 | 12 | - | - | 10 | 7 | 2.64 | SJR | 3 |
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j.S![]() |
33 | High/Air | 10 | 5 | 12 | - | - | 14 | 6 | 3.84 | SJR | 4 |
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j.H![]() |
40 | High/Air | 12 | 6 | 20 | - | - | 20 | 6 | 3.84 | SR | 5 |
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j.D![]() |
42 | High/Air | 13 | 4 | 13+5 after landing | - | - | 10 | 9 | 3.84 | SR | 4 |
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Goku Moroha Normals[edit]
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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5P![]() |
11 | Mid | 3 | 2 | 6 | +1 | 3~4F Upper Body | 3 | 8 | 1.44 | CSJR | 1 |
5K![]() |
14 | Mid | 6 | 5 | 4 | +3 | - | 6 | 7 | 2.64 | SJR | 2 |
c.S![]() |
33 | Mid | 7 | 3 | 9 | +5 | 6~17F Foot | 14 | 6 | 3.84 | SJR | 4 |
f.S![]() |
24x2 | Mid | 7 | 2(2)2 | 12 | +3 | - | 14x2 | 6x2 | 3.84x2 | SJR | 4 |
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5H![]() |
30, 20 | Mid | 11 | 4(4)2 | 11 | +1 | - | ?? | ?? | ?? | SJR | 5, 3 |
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6P![]() |
23x2 | Mid | 7 | 2,3 | 12 | -1 | 1~6F Upper Body 7~8F Above Knees |
10x2 | 7x2 | 2.64x2 | SR,CJR | 3 |
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6H![]() |
38x2 | Mid | 11 | 7,7 | 24 | -12 | - | 20x2 | 6x2 | 3.84x2 | SR | 5 |
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5D![]() |
17 | High | 22 | 4 | 15 | -5 | - | 8 | 20 | 2.64 | R | 3 |
2P![]() |
9 | Mid | 5 | 2 | 6 | +2 | - | 3 | 8 | 1.44 | CSJR | 1 |
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2K![]() |
13 | Low | 5 | 4 | 10 | -2 | - | 5 | 7 | 2.64 | SR | 2 |
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2S![]() |
33 | Mid | 9 | 6 | 9 | +2 | - | 14 | 8 | 3.84 | SJR | 4 |
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2H![]() |
28x2 | Mid | 17 | 3,11 | 6 | +2 | 13~18F Throw | 20x2 | 6,14 | 3.84x2 | SR,CJRF | 5 |
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2D![]() |
37 | Low | 9 | 2 | 23 | -6 | - | 15 | 6 | 3.84 | SJR | 5 |
j.P![]() |
13 | High/Air | 4 | 4 | 4 | - | - | 3 | 8 | 1.44 | CSJR | 1 |
j.K![]() |
20 | High/Air | 4 | 8 | 12 | - | - | 10 | 7 | 2.64 | SJR | 3 |
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j.S![]() |
33 | High/Air | 10 | 4 | 2 | - | - | 14 | 6 | 3.84 | SJR | 4 |
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j.H![]() |
40 | High/Air | 9 | 6 | 20 | - | - | 20 | 6 | 3.84 | SR | 5 |
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j.D![]() |
42 | High/Air | 7 | 4 | 10+5 after landing | - | - | 10 | 9 | 3.84 | SJR | 4 |
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Universal Mechanics[edit]
Special Moves[edit]
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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Deletion![]() 236S |
20 | Mid | 12 | 2 | 17 | -5 | - | 10 | 7 | 1.00/2.40 | R | 3 |
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Deletion![]() 236S Moroha |
21 | Mid | 11 | 2 | 17 | -5 | - | 10 | 7 | 1.00/2.40 | R | 3 |
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Deletion![]() 236S Goku Moroha |
16 | Mid | 10 | 2 | 17 | -5 | - | 10 | 7 | 1.00/2.40 | RF | 3 |
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Ruin![]() Deletion > 46S |
26 | Mid | 6 | 3 | 19 | -8 | - | 10 | 7 | 1.00/2.40 | R | 3 |
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Ruin![]() Deletion > 46S Moroha |
28 | Mid | 6 | 3 | 19 | -8 | - | 10 | 7 | 1.00/2.40 | R | 3 |
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Ruin![]() Deletion > 46S Goku Moroha |
22 | Mid | 5 | 3 | 19 | -8 | - | 10 | 7 | 1.00/2.40 | RF | 3 |
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Condemnation![]() Ruin > 63214S |
38 | Mid | 14 | 3 | 31 | -15 | - | 20 | 6 | 1.50/3.60 | RF | 5 |
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Condemnation![]() Ruin > 63214S Moroha |
42 | Mid | 14 | 3 | 28 | -12 | - | 20 | 6 | 1.50/3.60 | RF | 5 |
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Condemnation![]() Ruin > 63214S Goku Moroha |
33 | Mid | 14 | 3 | 23 | -7 | - | 20 | 6 | 1.50/3.60 | RF | 5 |
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Bonding![]() 63214H |
0,10[1,8] | All (throw range: 65 pixels) | 13 | 12 | 30 | -32 | - | 3 | 8 (throw is 6) | 1.50/6.00 | R | 1 |
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Air Bonding![]() j.63214H |
0,30[1,24] | All | 10 | 3 | till landing | - | - | 3 | 8 | 1.50/6.00 | R | 1 |
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Dragging![]() 236P Normal Only |
- | - | - | - | 28F total | - | 1~2F Above Knees 3~25F Above Feet |
- | - | 1.50/- | F | - |
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Retribution![]() 236K Normal Only |
35 | High | 22 | 3 | 20 | -4 | 7~11F Above Knees 12~19F Upper Body 20~22F Above Knees |
15 | 6 | 2.00/4.80 | RF | 5 |
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Avoidance![]() 236H Normal Only |
11 | All | 35 | 18 | 40F total | +18 | - | 0 | 7 | 1.50/3.60 | F | 2 |
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Injecting![]() 63214P Normal Only |
- | - | - | - | 38F total | - | 19~22F All 23F Throw |
- | - | - | - | - |
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Engorgement![]() 421H Moroha |
48[38] | Mid | 21[20] | 11 | 14[10] | -6[-2] | - | 20 | 6 | 1.50/4.80 | R[JR] | 5 |
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Judgement![]() 623H Moroha |
25,35[20,28] | Mid | 18[12] | 6(20)3[4(14)2] | 25[21] | -9[-4] | 1~20F [1~13F] Throw 1~24F [1~16F] Armor |
6x2 | 14,20 | 2.50/6.00x2 | R[RF] | 4,5 |
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Displacement![]() 63214P Moroha |
- | - | - | - | 40F total | - | 9F All 10~13F Throw |
- | - | - | F | - |
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Blunder![]() 41236K Moroha |
60[40] | High/Air | 28 | 1 | 29[19] | - | 11~24F Lower Body 25~30F Foot 11~30F Throw |
20 | 6 | 2.00/4.80 | R[RF] | 5 |
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Eradication![]() j.41236S Moroha |
38 (rear: 58) | All | 16 [12] | 6 | 12F after landing | - | - | 0 | 10 (rear: 2) | 1.50/3.60 | F | 4 |
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Suka Motion![]() |
- | - | - | - | 52F total | - | - | - | - | - | - | - |
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Force Breaks[edit]
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Overdrives[edit]
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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Evidence: Concealment (1st hit)![]() 632146H |
68 | Mid | 9+10 | 6 | 34 | -14 | 1~14F All 6~22F Above Feet, Throw 14~42F Low Profile |
20 | 12x2,18 | - | F | 5 |
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Evidence: Concealment (2nd hit)![]() 632146H > 236H |
68 | Mid | 26 | 6 | 34 | -14 | 22~29F Above Feet 30~49F Low Profile |
20 | 12 | - | F | 5 |
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Evidence: Concealment (3rd hit)![]() 2nd > 236H |
108 | Mid | 39 | 6 | 34 | -14 | 35~42F Above Feet 43~62 Low Profile |
- | 18 | - | F | 5 |
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Evidence: Destruction![]() j.632146P Normal |
35x4 | High/Air | 9+3 | 24 | till landing+11 | - | 1~11F All | 14x4 | 6x4 | - | R | 4 |
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Evidence: Destruction![]() j.632146P Moroha |
26x4[20x4] | Mid | 9+3 | 24 | till landing+11 | - | 1~14F All | 20x4 | 6x4 | - | RF | 5 |
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Moroha Followup![]() Destruction > 214K Moroha |
26x4[20x4] | High,High/Airx3 | 2+5 | 38 | till landing+11 | - | 1~8F All | 20x4 | 6x4 | - | R | 5 |
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Altercation![]() 6321463214S Moroha |
10 | Mid | 15+2 | 3 | 26 | +5 | 1~15F All | 20 | 10 | - | - | 5 |
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Instant Kill[edit]
Gatling Table[edit]
Normal Mode[edit]
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | - | 2S | 2H | - | Jump on 2nd hit, Sp |
5K | - | 5K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | - | - | c.S, 2S | 5H, 2H, 6H | 2D | Sp |
c.S | 2P | - | - | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | 2K | c.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2S | - | 5K | - | 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | 6P | - | - | - | - | Jump, Sp |
6H | 6P | - | - | 5H | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
Moroha Mode[edit]
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
6P | - | - | 2S | 6H | - | Jump, Sp |
5K | 6P | 5K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | - | 5D, 2D | Jump, Sp |
5H | - | - | - | 2H, 6H | 5D, 2D | Sp |
2H | - | - | 2S | - | - | Jump, Sp |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
Goku Moroha Mode[edit]
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | 5P, 2P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
2K | 5P, 2P, 6P | 5K | c.S, f.S, 2S | 6H | 5D, 2D | Sp |
c.S | 5P, 2P, 6P | 5K, 2K | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | 5P, 2P, 6P | 5K, 2K | 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2S | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 2H, 6H | 5D, 2D | Jump, Sp |
2H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
6H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
5D | - | - | - | - | - | homing jump |
2D | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | j.P | j.K | j.S | - | j.D | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- S = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
![]() |
To edit frame data, edit values in GGACR/A.B.A/Data. |
A.B.A [★]
Anji Mito [★]
Axl Low [★]
Baiken [★]
Bridget [★]
Chipp Zanuff [★]
Dizzy [★]
Eddie [★]
Faust [★]
I-No [★]
Jam Kuradoberi [★]
Johnny [★]
Justice [★]
Kliff Undersn [★]
Ky Kiske [★]
May [★]
Millia Rage [★]
Order-Sol [★]
Potemkin [★]
Robo-Ky [★]
Slayer [★]
Sol Badguy [★]
Testament [★]
Venom [★]
Zappa [★]
Click [★] for character's full frame data
System Explanations
Starter Guide • HUD • Controls • Frame Data & System Data • FAQ
Movement/Canceling • Offense • Defense • Damage/Combo System • Gauges • Misc