System Data
Normal Moves
Regular Normals
Moroha Normals
Goku Moroha Normals
Universal Mechanics
Special Moves
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deletion 236S
| ||||||||||||
| ||||||||||||
Deletion 236S Moroha
| ||||||||||||
| ||||||||||||
Deletion 236S Goku Moroha
| ||||||||||||
| ||||||||||||
Ruin Deletion > 46S
| ||||||||||||
| ||||||||||||
Ruin Deletion > 46S Moroha
| ||||||||||||
| ||||||||||||
Ruin Deletion > 46S Goku Moroha
| ||||||||||||
| ||||||||||||
Condemnation Ruin > 63214S
| ||||||||||||
| ||||||||||||
Condemnation Ruin > 63214S Moroha
| ||||||||||||
| ||||||||||||
Condemnation Ruin > 63214S Goku Moroha
| ||||||||||||
| ||||||||||||
Bonding 63214H
| ||||||||||||
| ||||||||||||
Air Bonding j.63214H
| ||||||||||||
| ||||||||||||
Dragging 236P Normal Only
| ||||||||||||
| ||||||||||||
Retribution 236K Normal Only
| ||||||||||||
| ||||||||||||
Avoidance 236H Normal Only
| ||||||||||||
| ||||||||||||
Injecting 63214P Normal Only
| ||||||||||||
| ||||||||||||
Engorgement 421H Moroha
| ||||||||||||
| ||||||||||||
Judgement 623H Moroha
| ||||||||||||
| ||||||||||||
Displacement 63214P Moroha
| ||||||||||||
| ||||||||||||
Blunder 41236K Moroha
| ||||||||||||
| ||||||||||||
Eradication j.41236S Moroha
| ||||||||||||
| ||||||||||||
Suka Motion
| ||||||||||||
|
Force Breaks
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Overdrives
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Instant Kill
Gatling Table
Normal Mode
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | - | 2S | 2H | - | Jump on 2nd hit, Sp |
5K | - | 5K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | - | - | c.S, 2S | 5H, 2H, 6H | 2D | Sp |
c.S | 2P | - | - | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | 2K | c.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2S | - | 5K | - | 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | 6P | - | - | - | - | Jump, Sp |
6H | 6P | - | - | 5H | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
Moroha Mode
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
6P | - | - | 2S | 6H | - | Jump, Sp |
5K | 6P | 5K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | - | 5D, 2D | Jump, Sp |
5H | - | - | - | 2H, 6H | 5D, 2D | Sp |
2H | - | - | 2S | - | - | Jump, Sp |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
Goku Moroha Mode
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | 5P, 2P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
2K | 5P, 2P, 6P | 5K | c.S, f.S, 2S | 6H | 5D, 2D | Sp |
c.S | 5P, 2P, 6P | 5K, 2K | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | 5P, 2P, 6P | 5K, 2K | 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2S | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 2H, 6H | 5D, 2D | Jump, Sp |
2H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
6H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
5D | - | - | - | - | - | homing jump |
2D | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | j.P | j.K | j.S | - | j.D | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- S = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/A.B.A/Data.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •