GGACR/Anji Mito/Data

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System Data

GGACR Anji Mito Icon.png Anji Mito Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Anji Portrait.png ×1.06 5 ×1.25 1/F 65
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 54FF 50FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 4 3 8 +3 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 16 13
GGAC Anji 5P.png
GGXXACPR Anji 5P-1-Hitbox.pngFile:GGXXACPR Anji 5P-2-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 5 5 6 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SJR 9 10 10 11
GGAC Anji 5K.png
GGXXACPR Anji 5K-1-Hitbox.pngGGXXACPR Anji 5K-2-Hitbox.png

5S

5S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 7 4 13 0 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Anji 5S.png
GGXXACPR Anji 5S-Hitbox.png
•Raises GB+ 14 on first hit
•GB+ is decreased on additional 5Ses in the same string

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 15 4 21 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Crouch 19 Down 15
GGAC Anji 5H.png
GGXXACPR Anji 5H-1-Hitbox.pngGGXXACPR Anji 5H-2-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 18 4 16 -1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~21F Above Knees SR 18 21 18 15
GGAC Anji 6P.png
GGXXACPR Anji 6P-Hitbox.png
•Anji's back can be hit as he stands 18F onwards
•Staggers opponent on ground CH (max 49F)

3P

3P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High 20 3 11 0 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 14 14 13
GGAC Anji 3P.png
GGXXACPR Anji 3P-Hitbox.png
•Ground bounces opponent on CH (untechable for 90F)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 11 6 18 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~7F Guard High RF 13 14 14 13
GGAC Anji 6K.png
GGXXACPR Anji 6K-Hitbox.png
•Staggers opponent on ground CH (max 37F)
•FRC timing 11~12F
•Cancelable into 5K from 24F onwards
•See notes ※1

3K

3K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Low 19 4 14 -1 4 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/4.80 80% 1~5F Guard Low
1~End Throw
SR 16 17 16 14
GGAC Anji 3K.png
GGXXACPR Anji 3K-1-Hitbox.pngGGXXACPR Anji 3K-2-Hitbox.png
•Wallbounces opponent on CH (untechable for 56F)
•See notes ※1

6S

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Mid 13 4 17 -7 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 7~12F Guard High SJR 13 14 14 13
GGAC Anji 6S.png
GGXXACPR Anji 6S-1-Hitbox.pngGGXXACPR Anji 6S-2-Hitbox.png
•See notes ※1

3S

3S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 28 12 10 +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 1~27F Guard Low SJR 22 19 18 15
GGAC Anji 3S.png
GGXXACPR Anji 3S-1-Hitbox.pngGGXXACPR Anji 3S-2-Hitbox.png
•Cancelable into 5S or 5H 6~8F
•Attack Level 6
•See notes ※1

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 21 6 25 -14 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% 12~19F Guard High
14~20F Throw
SRF 16 Launch 19 14
GGAC Anji 6H.png
GGXXACPR Anji 6H-1-Hitbox.pngGGXXACPR Anji 6H-2-Hitbox.png
•FRC timing 17~20F
•See notes ※1

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 27 6 26 -18 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 4~18F Guard High SR 13 Launch 14 13
GGAC Anji 5D.png
GGXXACPR Anji 5D-1-Hitbox.pngGGXXACPR Anji 5D-2-Hitbox.png
•See notes ※1

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Anji 2P.png
GGXXACPR Anji 2P-1-Hitbox.pngGGXXACPR Anji 2P-2-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 8 2 6 +6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 70% SR 13 14 14 13
GGAC Anji 2K.png
GGXXACPR Anji 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 8 6 14 -6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 11~13F, 21~23F Low Profile SR 13 14 14 13
GGAC Anji 2S.png
GGXXACPR Anji 2S-1-Hitbox.pngGGXXACPR Anji 2S-2-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 20 5 15 +5 5 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 10~19F Guard Low SR 22 19 18 15
GGAC Anji 2H.png
GGXXACPR Anji 2H-Hitbox.png
•Attack Level 6
•Cancelable into 6P from 28F onwards
•See notes ※1

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 7 3 25 -11 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 5~23F Low Profile SR 16 Launch 16 14
GGAC Anji 2D.png
GGXXACPR Anji 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 8 3 3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Anji jP.png
GGXXACPR Anji jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 6 6 10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Anji jK.png
GGXXACPR Anji jK-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 7 9 18 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Anji jS.png
GGXXACPR Anji jS-1-Hitbox.pngGGXXACPR Anji jS-2-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 13 6 15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Anji jH.png
GGXXACPR Anji jH-1-Hitbox.pngGGXXACPR Anji jH-2-Hitbox.png
•Slams down opponent on air hit

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 10 6 14+6 after landing 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~11F, 22~End Upper Body SR 13
GGAC Anji jD.png
GGXXACPR Anji jD-1-Hitbox.pngGGXXACPR Anji jD-2-Hitbox.png
•Blows back opponent on hit (untechable for 30F)
•Wallsticks opponent on CH (untechable for 84F, wallstick for 30F)
•Can be canceled into any jump attack except another j.D 23F onwards

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
56 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC Anji throw.png
•Knocks down opponent on hit

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC Anji airThrow.png
•Floats opponent on hit (untechable for 60F)

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 12 6 12 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~11F All
12~26F Throw
R 13 Down 14 13
GGAC Anji 6P.png

Special Moves

236P

236P
Shitsu
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18, 16×2 All 21 56 Total 48 -7 1 0 8×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.20×3 9 10 10 11
GGAC Anji Shitsu.png
•Falling buttefly: Startup of 1F after original projectile hits or is blocked, or 20F after nullifying a projectile
•Falling butterfly chip damage x2
•Projectile disappears immediately if Anji gets hit

236S

236S
S Fuujin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 15 3 27 -16 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/3.60 R 13 14 13
GGAC Anji Fuujin.png
•Slides opponent on air hit (untechable for 40F, slide for 20F)
•Can cancel into followup attacks 28F onwards

236H

236H
H Fuujin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46 Mid 20 3 27 -16 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.90/4.08 80% 1~12F Strike R 13 38 + WBounce 38 + WBounce 13
GGAC Anji Fuujin.png
•Fully untechable on CH
•Can cancel into followup attacks 33F onwards

236S > P

236S > P
Shin: Isshiki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×6 All 36 Total 50+8 after landing +17 3 0 7×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.60/1.20×6 F 13 14 14 13
GGAC Anji ShinIsshiki.png
•Anji is airborne 4F onwards
•FRC timing 6~8F
•Auto Jump Install
•Listed Frame Adv is for a standing opponent in the corner (Tested on Sol)

236S > K

236S > K
Issokutobi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24+6 after landing
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.70/-
GGAC Anji Issokutobi.png
•Can pass through opponent 7~24F
•Anji is in CH state until landing

236S > S

236S > S
Nagiha
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 10 6 27 -19 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 RF 13 Launch 35 13
GGAC Anji Nagiha.png
•FRC timing 23~25F

236S > H

236S > H
Rin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High 27 8 16 0 5 20 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 1~22F Throw
8~26F Guard High
R 21 Down Down 15
GGAC Anji Rin.png
•Groundbounces opponent and fully untechable on CH
•Listed Frame Adv is when opponent blocks standing (tested on Sol)
•Startup to hit a crouching opponent is 31F
•Attack Level 6
•See notes ※1

Autoguard > P

Autoguard > P
Kou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25,7×6,20 Mid 4 2,4×6,12 11+8 after landing -41 3,1×6,5 10,3 4×8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20×8 1~4F Strike
5~13F Upper Body
R 13, 9×6, 18 Launch 20×7, 60 13, 5×6, 15
GGAC Anji Kou.png
•Anji is in CH state until landing
•Kou can only be used during the hitstop of an autoguarded move

Autoguard > K

Autoguard > K
Sou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×3,38 Mid 11 4×2,3(4)5 14 +4 2×3,5 6×3,20 5×3,3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/2.40×3,5.80 1~11F Strike
12~23F Lower Body
RF 11×3, 18 12×3, 23 12×3, 18 6×3, 15
GGAC Anji Sou.png
•Anji is in CH state during move
•Sou can only be used during the hitstop of an autoguarded move
•FRC timing 26~28F

623H

623H
On
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0,90 Unblockable 11 18 20+6 after landing 3 7,8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00 F Down 13
GGAC Anji On.png
•Anji is airborne from 9F onwards
•FRC timing 11~13F

214P

214P
P Kai
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 28 3 9 +2 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/7.20 R 13 Launch 14 13
GGAC Anji Kai.png
•Anji is airborne 4~27F
•Knocks down opponent on hit

214K

214K
K Kai
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High/Air 32 10 Until landing+8 +1 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/1.80 RF 16 Launch 40 + GBounce 14
GGAC Anji Kai.png
•Anji is airborne 9F onwards
•Fully untechable on CH
•FRC timing 23~25F
•Listed Frame Adv is for a standing block (tested on Sol)
•Auto Jump Install
•Anji automatically turns to face the opponent after FRC

j.214P

j.214P
Shin: Nishiki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 High/Air 14 7 44 -37 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/2.40 R 13 Launch 60 6
GGAC Anji ShinNishiki.png
•High groundbounce and fully untechable on CH
•Anji is in CH state 1~48F
•Fastest possible TK Shin:Nishiki has startup: 17F, Frame Adv: -29F

Force Breaks

236D

236D
FB Shitsu
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25,16×2 All, High/Air×2 21 40 Total 50 -9 1,2×2 0 8,12×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/- 9 10 10 11
GGAC Anji FBShitsu.png
•Projectile disappears instantly if Anji gets hit
•Goes through other projectiles
•Falling butterfly startup is 1F after hit or blocked, or 20F after nullifying a projectile
•Falling butterfly has Chip Damage x2

236S > D

236S > D
FB Rin
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High 21 8 8 +5 5 15 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2~20F Guard High
2~25F Throw
R 18 Launch 60 + GBounce 15
GGAC Anji Rin.png
•Listed Frame Adv is for standing block (tested on Sol)
•Startup is 25F to hit a crouching opponent (tested on Sol)
•see notes ※1

Autoguard > D

Autoguard > D
FB Kou
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35,7×6,70 Mid 4 2,4×6(24)4 39+8 after landing -89 3,1×6,5 10,3 7,4×7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~11F Strike
12~13F Upper Body
R 13, 9×6, 18 Launch 60, 20×6, 60 13, 5×7
GGAC Anji FBKou.png
•Anji is in CH state until landing
•FB Kou can only be used during the hitstop of an autoguarded attack

623D

623D
FB On
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
90 Unblockable 21 18 35+6 after landing 3 ??
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/1.20 10~18F Low Profile
19~28F Strike
F 120 13
GGAC Anji On.png
•Anji is in crouching state during landing recovery
•FRC timing 19~20F
•Anji can move before landing

Overdrives

632146H

632146H
Issei Ougi: Sai
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11×11, 50 All 7+3 4×9,2×2,4 63 -40 3 10×12 2×12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3~6F Above Chest
7~9F Strike
F 13 13×10, Launch×2 14×10, Down×2 0
GGAC Anji IsseiOugiSai.png
•Anji is in CH state during move
•Dizzy modifier x0
•Can pass through projectiles
•Projectile appears on 10F
•FRC timing 66~70F
•Projectile guranteed to activate after 10F
•Giant fan will activate on 53F if the 11th hit hits (not blocked)
•Giant fan has attack level 3, startup 27F, active 24F, fully untechable

[2]8K

[2]8K
Tenjinkyaku
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30,14×13 High/Air 18+0 10 Until landing+20 -11 5,3×13 20 6,2×13
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- 4~20F Strike R 18 Launch 18, 14×13 15, 0×13
GGAC Anji Tenjinashi.png
•Knocks down opponent on hit
•Opponent cannot input anything from after super flash until the 3rd active frame
•Must charge down for at least 40F to perform attack
•Listed Frame Adv is for standing block (tested on Sol)
•For the follow up strikes after the knockdown (1st hit), if the opponent was ground bounced, the spin will hit them in the air, else they'll take the hits on the ground

Autoguard > 63214S

Autoguard > 63214S
Kachoufuugetsu
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×4 Mid 7+0 5(16)5(12)5(20)5 75 -61 5 20×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~22F All
23~32F Strike
RF 18 Stagger 65×3, Launch Down 15
GGAC Anji Kachoufuugetsu.png
•1st-3rd hits stagger opponent on hit (Max 65F)
•Opponent's inputs are frozen until the 2nd active frame of the 1st hit
•4th hit knocks down opponent
•Anji is in CH state during move
•Dizzy modifier x1.5
•FRC timing 63~65F
•Can only be performed during the hitstop of an autoguarded move or if move connects after autoguard is triggered

Instant Kill

236236H

236236H
Zetsu
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 17+4 -159~ 20 0
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Anji Zetsu.png
•IK mode activation: 54F

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