•Knocks down opponent on hit •Opponent cannot input anything from after super flash until the 3rd active frame •Must charge down for at least 40F to perform attack •Listed Frame Adv is for standing block (tested on Sol) •2nd hit onwards only occur if attack connects (not block or whiff) •For the follow up strikes after the knockdown (1st hit), if the opponent was ground bounced, the spin will hit them in the air, else they'll take the hits on the ground
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