EX Axl Low is a character that may only seem weaker on paper with not much returns, with his chain normals only being 1-hit and j.6P having nerfed range, but when you look past the surface you find a character better-suited to the zoner archetype than his normal counterpart with increased startup on alot of his chain normals, a new and huge invulnerable anti-air/semi DP in 623S and chargeless Rensengeki. To boost that up, you surprisingly can reach even more explosive returns in damage with the correct routing, making EX Axl fearsome in the right hands
EX Axl Low loses the strong confirm-ability of his chain normals to strengthen them in other ways with generally stronger offense and neutral.
Axl Low -- Info Needed --
- High(er) Reward: Still as ever-present as his normal counterpart, EX Axl can still crank the guardbar like crazy (although not quite as potent without meter due to 1-hit 3P/2H) and reaps insane benefits, gaining even more damaging confirms from a special cancellable 6H, counters that do 110 base damage(!!?!??!?!?) with potential to score up to 300+. Fearsome.
- Keepaway: Clashes with his strong damage presence here, but having some faster chain normals and Rensengeki on 214H lends to EX Axl having a stronger long range game.
- 1-hit Chain Normals: By far his worst loss is losing the vacuum hits of all his chain normals with not all too much in return (some even still have the same startup/recovery barring the second hit), including 3P which has obvious drawbacks like weakening his pressure and making confirms off things like air hit 5P much harder, which is also not helped by having worse gatling tables on them.
- Worse-ish Defense: Loses autoguard on 623P reverting to it's old catch state and 4-frame Bentensama on 623S for a big anti-air with a pretty weak invul period for DP use. This still comes with it's own benefits and uses and EX Axl still has a lot of tricks up his sleeve however.
Normal Moves
5P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
32 | Mid | 7 [12] | 8 | 14 | -10 |
Faster than it's standard counterpart, but generally weakened due to a worse gatling table.
- Big untech on air CH.
Gatling Options: 2P, 6K, 2H
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
6 | 7 | 2 | 12 | 24 |
5K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
16 | Mid | 6 | 3 | 8 | +1 |
Gatling Options: 5P, 2P, 6P, 3P, c.S, f.S, 2S, 5H, 2H, 5D, 2D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
6 | 7 | 2 | 12 | 12 |
c.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28 | Mid | 8 | 6 | 10 | +1 |
Gatling Options: 5P, 2P, 6P, f.S, 2S, 5H, 2H, 6H, 5D, 2D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
14 | 6 | 4 | 17 | 16 |
f.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
33 | Mid | 9 | 3 | 22 | -11 |
Gatling Options: 5H, 5D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
10 | 7 | 3 | 14 | 14 |
- Staggers opponent on ground CH (max 35F)
- In CH state for first 4 recovery frames
5H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
42 | Mid | 16 | 4 | 17 | -2 |
Gatling Options: 6H, 5D, 2D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
20 | 6 | 5 | 19 | 18 |
5D
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
20 | High | 26 | 6 | 15 | -4 | 17~25F Foot |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
11 | 20 | 4 | Launch 48 | 16 |
6P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
32 | Mid | 9 | 2 | 17 | -5 | 1~10F Upper Body |
Gatling Options: 3P, c.S, f.S, 2S, 5H, 2H, 5D, 2D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
90% | 10 | 7 | 3 | 14 | 14 |
- Blows back opponent on aerial hit
- Floats and blows back opponent on CH
3P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
24 | Low | 11 | 4 | 8 | +2 |
Gatling Options: f.S, 2S, 5H, 2H, 6H, 5D, 2D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
8 | 7 | 3 | 14 | 14 |
- Launches and knocks down opponent on ground CH
- In crouching state during move
6K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
36 | Mid | 11 [15] | 7 | 23 | -13 |
Gatling Options: {2S, 6H
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
14 | 6 | 4 | 17 | 16 |
- Blows back opponent on aerial CH (untechable for 64F)
6H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
46 | High/Air | 23 | 9 | 9 after landing | +1 |
The moneymaker. Utterly absurd move.
Still an overhead, still plus while also being able to be special cancelled, netting Axl potential 300+ damage on some of the cast on a groundhit into S/H/FB Axl Bomber (or pressure w H Axl Bomber) and giving strong conversions off things like Rensen FRC.
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
15 | 6 | 5 | 19 | 24 |
- Axl is airborne 11~31F, not in CH state during 1~10F
- Hits crouching opponents on 27F (tested on Sol)
- In crouching state during recovery when gatling'd from crouching normal
2P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28 | Low | 12 [16] | 6 | 18 | -12 |
Gatling Options: 5P, 2H
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
5 | 7 | 2 | 12 | 12 |
2K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
9 | Low | 7 | 5 | 6 | -1 | 3~15F Low Profile |
Gatling Options: c.S, f.S, 2S, 2H, 5D, 2D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
70% | 3 | 8 | 1 | 10 | 10 |
2S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
34 | Mid | 9 [15] | 8 | 20 | -14 |
Gatling Options: 6K
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
10 | 7 | 3 | 14 | 14 |
2H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40 | Low | 11 [17] | 8 | 22 | -11 |
Gatling Options: 6H, 5D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
15 | 6 | 5 | Stagger 45 | 18 |
- FRC timing 11~12F
2D
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30 | Low | 9 | 10 | 12 | -8 |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
8 | 7 | 3 | Down | 14 |
j.P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
10 | High/Air | 7 | 4 | 9 |
Gatling Options: j.P, j.6P, j.K, j.S, j.H, j.D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
3 | 8 | 1 | 10 | 10 |
j.6P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
16 | 7 [10] | 6 | 14 |
Gatling Options: j.S
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
5 | 7 | 2 | 12 | 12 |
j.K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
18 | High/Air | 8 | 8 | 12 |
Gatling Options: j.P, j.6P, j.S, j.D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
8 | 7 | 3 | 14 | 20 |
- Blows back opponent on air hit
j.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28 | High/Air | 9 | 7 | 18 |
Gatling Options: j.P, j.6P, j.H
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
8 | 7 | 3 | 14 | 14 |
j.H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
38 | High/Air | 10 | 12 | 9 |
Gatling Options: j.D
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
8 | 7 | 3 | 14 | 14 |
j.D
Universal Mechanics
Ground Throw
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
50 | 45 pixels |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
Forced 50% | 6 | Down + GBounce |
- Sends opponent on opposite side of throw direction
Air Throw
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
60 | 88 pixels |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
Forced 50% | 6 |
- Sends opponent on opposite side of throw direction
Dead Angle Attack
Special Moves
S Benten Gari}
623S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28 | Mid | 6 | 1(2)1 | 25 | -10 | 1~3F All 4~6F Strike |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
20 | 6 | 5 | Launch | 30 |
- Max 1 hit
- In CH state 7~14F
- Can cancel into itself 2 times until end of move on hit or block
H Benten Gari
623H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
36, 24 | Mid | 9 | 4(4)1(2)1 | 33 | -18 | 1~8F Lower Body 9~10F Front Leg 1~10F Throw |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
20×2 | 6×2 | 5 | Launch | 30 |
- Max 2 hits
- Frame Adv -26 when opponent blocks only first hit
- Axl is in CH state 1~25F
- Can cancel into Followup Axl Bomber 31~33F
Followup Axl Bomber
623H > 623H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30 | Mid | 14 | 4 | 45+10 after landing |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
6 | 5 | Launch | 60 |
- Axl is airborne 4F onwards
- Axl is in CH state until landing
- Can cancel into Kokuu Geki on hit or block 14~25F
Kokuu Geki
j.63214S or 623H~623H > j.63214S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40 | Mid | 7 | 19 | Until Landing+12 |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
20 | 10 | 5 | Launch | 40 |
- FRC timing 32~34F
- Has minimum height requirement
- In CH state 1~43F
Sensa Geki
236S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
15×5 | Low | 14 | {2(5)}×4,2 | 16 | -4 |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
6×5 | 7×5 | 3 | Launch 20 | 14 |
Rensen Geki
214H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
20×3 | Mid | 12 | 1×12 | 39 | -15 |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
10×3 | 9×3 | 5 | Launch | 36 |
- FRC timing 15~16F
- Axl is in CH state 1~40F
- Can cancel into Kyokusa Geki on 41F
- Max 3 hits
- Projectile, disappears if Axl gets hit
Kyokusa Geki
214H > 8
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
35 | Mid | 1 | 12 | 35 | -13 |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
20 | 6 | 5 | Launch | 36 |
- Projectile, disappears if Axl gets hit
- No CH state during move
Rashou Sen
[4]6H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
[4]6H | 1, 80 | Unblockable | 27 | 16 | 50 | ||
[4]6H > P | Total 12 |
Version | Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|---|
[4]6H | 6×2 | 5 | Launch | Down | ||
[4]6H > P |
[4]6H:
- In CH state 1~46F
- Dizzy modifier x0
- Charge time: 30F
- Can cancel into Rashou Sen Feint 25~27F
- Rashou Sen cannot be performed when the opponent is knocked down
[4]6H > P:
- Fastest possible Feint is 36F
Tenhou Seki
214P or 214K
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
214P | 110 | Total 31 | 4~17F Catch High | ||||
214K | 110 | Total 31 | 4~17F Catch Low |
Near identical to the normal version, if not for the fact the initial hit does near twice the base damage now (at an insane 110 base damage on both versions) and the forced proration is completely absent, leading to this being significantly stronger off threat alone.
Genuinely one of EX Axl's strongest starters, with basic meterless confirms leading to near 200, and metered confirms leading to 300+ damage all because you threw out a 4 frame parry. Insane and one of the most abusable aspects of this character.
Version | Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|---|
214P | 12, 6 | 5 | Launch | Down | ||
214K | 12, 6 | 5 | Launch | Down |
214P:
- Cannot counter projectiles
214K:
- Cannot counter projectiles
- In crouching state 4~17F
Hachisubako
623P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30 | All [Air FD] | 26 [16] | 3 | 27 | -11 | 2~9F Guard High [1~15F Strike] |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
20 | 6 | 5 | Launch | 25 |
- Will move during hitstop
- Data in [] is when guard was triggered
- Wallbounces on CH
- Can cancel into followup 2~19F after catch or 26F onwards on hit or block
Raiei Sageki
j.623K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
20×3 | High/Air | 19 | Until landing | 43 | Recovery: 1~15F All Recovery: 16~23F Low Profile |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
6×3 | 7×3 | 3 | Launch | 50 |
- FRC timing 1~3F after landing
Axl Bomber
j.623S or j.623H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
j.623S | 60 | All | 9 | 4 | Until landing+11 | ||
j.623H | 60 | High/Air | 17 | Until landing | 18 after landing |
Version | Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|---|
j.623S | 20 | 9 | 5 | Launch | 60 | |
j.623H | Forced 90% | 15 | 10 | 5 | Launch | 40 + GBounce |
j.623S:
- Axl is in CH state until landing
j.623H:
Force Breaks
Dototsu
236D
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40 | Mid | 6 | 15 | 12 | -8 | 6~20F Low Profile |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
20 | 30 | 5 | Launch 48 | 18 |
- Cancellable into Homing Jump on ground hit
FB Axl Bomber
j.623D
Overdrives
Byakue Renshou
2363214H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
60×3 | Mid | 14+1 | 4,4(17)4 | 56+18 after landing | -59 | 1~18F All 19~26F Strike |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
20×3 | 6×3 | 5 | Launch | 60 |
- Axl is airborne 36F onwards
Yousou Renzan
2363214K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
24×5, 40 | Mid | 7+5~20 | 1(4)2(4)1(9)2(5)3(4)15 | 12 | -8 | 3~14F Strike |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
10×5, 20 | 7×5, 20 | 3×5, 5 | 14×5, Launch 48 | 14×5, 18 |
- If Axl fails to make contact with the opponent, the total length of the move is 34F
- Last hit is cancellable into Homing Jump on ground hit
Shiranami no Homura
623P > 421P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30×2, 50 | Mid | 7+8 | 9,9(13)4 | 37 | -49 | 1~14F Strike |
Proration | Guard Bar+ | Guard Bar- | Level | Ground Hitstun | Air Hitstun |
---|---|---|---|---|---|
3×2, 4 | 60×2, 120 |
- In CH state for first 7 recovery frames
Instant Kill
Rensen Ougi: Midare Gami
During IK Mode: 236236H
To edit frame data, go to GGACR/Axl Low/EX/Data