GGACR/Axl Low/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash guardBalance wakeupFaceUp wakeupFaceDown umo
Axl Low x1.06 1 4F Middleweight (x1.0) 16F (1~>8F invuln) 1 54F 49F


Normal Moves

Note: Startup value in [ ] indicates Startup of the weapon's max range.

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 24, 16 6×2 5×2 Mid 2 SR 5.28,2.64 9[13] 5(2)6 10 -1 11 12 16, 21 12
5[P] 24 6 5 Mid 2 SR 5.28 9 5 18 -11 11 12 16 12
5K 16 6 7 Mid 2 SR 2.64 6 3 8 +1 11 12 12 12
c.S 28 14 6 Mid 4 SJR 3.84 8 6 10 +1 16 17 16 14
f.S 33 10 7 Mid 3 SR 2.64 9 5 19 -10 13 14 14 13
5H 42 20 6 Mid 5 SR 3.84 16 4 17 -2 18 19 18 15
6P 32 10 7 90% Mid 3 SJR 2.64 9 2 17 -5 1~10F Upper Body 13 14 14 13
6K 28,22 14,10 4,5 Mid 4,3 SJR 3.84×2 13[17] 5(2)8 19 -9 16, 13 17, 14 16, 14 14, 13
6[K] 28 14 4 Mid 4 SJR 3.84 13 5 29 -17 16 17 16 14
6H 46 20 6 90% High/Air 5 R 3.84 23 9 0+9 Landing +1 18 19 24 15
5D 20 11 20 High 4 R 3.84 28 6 15 -4 17~27F Foot 16 Launch 16 14
2P 22,18 5,6 4×2 Low, Mid 2 SR 5.28,2.64 12[16] 5(2)8 10 -4 11 12 12 12
2[P] 22 5 4 Low 2 SR 5.28 12 5 20 -13 11 12 12 12
2K 9 3 8 70% L 1 SR 1.44 7 5 6 -1 3~15F Low Profile 9 10 10 11
2S 28,22 10,6 5,4 Mid 3,2 SJR 5.28,2.64 8[17] 9,6 12 -2 13, 11 14, Launch 14, 20 13, 12
2[S] 28 10 5 Mid 3 SJR 5.28 8 15 12 -13 13 14 14 13
2H 30,20 11×2 4 Low 4 RF 3.84×2 11[17] 8,6 16 -5 16 Stagger 45 16 14
2[H] 30 11 4 Low 4 R 3.84 11 14 16 -13 16 17 16 14
3P 24,11 8, ?? 7, ?? Low, Mid 2 SR 2.64, ?? 11[17] 4(2)3 7 +2 11 12 12 12
3[P] 24 8 7 Low 2 SR 2.64 11 4 12 -4 11 12 12 12
2D 30 8 7 Low 3 SR 2.64 9 10 12 -8 13 Launch 14 14
j.P 10 3 8 High/Air 1 SR 1.44 7 4 9 9 10 10 11
j.K 18 10 7 High/Air 3 SJR 2.64 8 8 12 13 14 20 13
j.S 23,16 10×2 4 High/Air, All 3 SR 2.64×2 11[15] 5(2)9 9 13 14 14 13
j.[S] 23 10 4 High/Air 3 SR 2.64 11 5 20 13 14 14 13
j.H 38 10 7 High/Air 3 SR 2.64 10 12 9 13 14 14 13
j.D 44 10 7 High/Air 3 SR 2.64 10 6 18+5 after landing 13 Down 20 13
j.6P 17,11 6×2 4,5 High/Air 3 SR 2.64×2 7[13] 6(2)3 14
j.6[P] 17 6 4 High/Air 3 SR 2.64 7 6 18 13 14 14 13


Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 50 6 Forced 50% 45 pixels 4.00
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% All 3 R 2.64 17 4 8 +2 1~20F All
21~24F Throw
25~28F Upper Body
13 Launch 28 14 + WBounce 13


Special Moves

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
623S S Benten Gari 46 14 19 90% Mid 4 RF 1.50/4.80 4 4 31 -18 1~4F Above Feet
1~6F Throw
16 Launch 28 16 14
623H H Benten Gari 36,24 20×2 6×2 Mid 5 R 1.75/4.80×2 9 4(4)1(2)1 33 -18 1~8F Lower Body
1~10F Throw
18 Launch 30, 18 15
623H > 623H Followup Axl Bomber 30 6 F 5 R 1.75/2.40 13 4 45+10 Landing 18 Launch 60 15
[4]6S Rensen Geki 20×3 6×3 8 Mid 5 F 1.00/1.20×3 12 1×12 39 -15 18 Launch 36
[4]6S > 8 Kyokusa Geki 35 20 6 Mid 5 -/1.20 1 12 40 -18 18 Launch 41 15
[4]6S > 2 Sensa Geki 26×5 8×5 7×5 Low 3 R -/2.40×5 7 {2(5)}×4,2 17 -5 13 Down 14 6
[4]6H Rashou Sen 1,80 6×2 Unblockable 5 3/1.20×2 27 30 18 Launch Down 15
[4]6H > P Rashou Sen Feint 3.00/- Total:12
214P P Tenhou Seki 60 12,6 Forced 65% 5 -/1.20 Total 31 4~17F Catch High 18 Launch Down 15
214K K Tenhou Seki 60 12,6 Forced 65% 5 -/1.20 Total:31 4~17F Catch Low 18 Launch Down 15
623P Hachisubako 40 6 90% Mid 3 R -/7.20 20 3 22 -11 1~13F Guard Strike 13 Launch 14 13
63214S S Raiei Sageki 45 20 6 90% High/Air 5 RF 2.00/4.80 28 4 13+6 Landing -4 18 Launch 58 + Slide 45 15
63214H H Raiei Sageki 20×3 10×3 7×3 High/Air 3 R 1.00/1.20×3 See notes 43 1~15F of Recovery: All
16~23F of Recovery: Low Profile
13 Launch 35 6
j.623H Axl Bomber 60 20 10 Forced 90% All 5 RF 2.00/4.80 17 Till Landing 18 0 18 Launch 50 +GBounce 15
j.63214S Kokuu Geki 40 20 6 Mid 5 F 2.00/1.20 7 19 Landing + 12 18 Launch 40 15


Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
623P > 421D Shiranami no Homura 18×2,50 10×3 10,10,6 Midx2, All 3×2,4 R 7+0 9,9(13)4 37 -49 1~7F Strike 13×2,14 Launch 45 13, 6, 14
j.623D FB Axl Bomber 60 20 9 All 5 R 9 4 24 1~5F All
6~20F Throw
18 Launch 58 15
[4]6D FB Kyokusa Geki 52 ?? ?? Mid 5 8 12 30 -8 18 Launch 27 15


Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
2363214H Byakue Renshou 50×2,20×5 20×2,10×5 6×7 Mid 5 R 14+1 4,4(19)13 41 -14 1~16F All
17~18F Throw
18 Launch Down 7


Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Rensen Ougi: Midare Gami Fatal 20 Mid 13+15 37 3 -6 13~18F Strike


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGAC Axl 5P.png
Guard:
Mid
Startup:
9[13]
Recovery:
10
Advantage:
-1
- 6K 2S - - Sp
2P
GGAC Axl 2P.png
Guard:
Low, Mid
Startup:
12[16]
Recovery:
10
Advantage:
-4
- - f.S 6H - Sp
6P
GGAC Axl 6P.png
Guard:
Mid
Startup:
9
Recovery:
17
Advantage:
-5
3P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
3P
GGAC Axl 3P.png
Guard:
Low, Mid
Startup:
11[17]
Recovery:
7
Advantage:
+2
- - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K
GGAC Axl 5K.png
Guard:
Mid
Startup:
6
Recovery:
8
Advantage:
+1
5P, 2P, 6P, 3P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K
GGAC Axl 2K.png
Guard:
L
Startup:
7
Recovery:
6
Advantage:
-1
- - c.S, f.S, 2S 2H 5D, 2D Sp
6K
GGAC Axl 6K.png
Guard:
Mid
Startup:
13[17]
Recovery:
19
Advantage:
-9
- - 2S 6H - Jump, Sp
c.S
GGAC Axl cS.png
Guard:
Mid
Startup:
8
Recovery:
10
Advantage:
+1
5P, 2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S
GGAC Axl fS.png
Guard:
Mid
Startup:
9
Recovery:
19
Advantage:
-10
- - - 5H 5D Sp
2S
GGAC Axl 2S.png
Guard:
Mid
Startup:
8[17]
Recovery:
12
Advantage:
-2
- 6K - - - Jump, Sp
5H
GGAC Axl 5H.png
Guard:
Mid
Startup:
16
Recovery:
17
Advantage:
-2
- - - 6H 5D, 2D Sp
2H
GGAC Axl 2H.png
Guard:
Low
Startup:
11[17]
Recovery:
16
Advantage:
-5
- - - 6H 5D, 2D -
6H
GGAC Axl 6H.png
Guard:
High/Air
Startup:
23
Recovery:
0+9 Landing
Advantage:
+1
- - - - - -
5D
GGAC Axl 5D.png
Guard:
High
Startup:
28
Recovery:
15
Advantage:
-4
- - - - - homing jump
2D
GGAC Axl 2D.png
Guard:
Low
Startup:
9
Recovery:
12
Advantage:
-8
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGAC Axl jP.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
j.6P j.K j.S j.H j.D Sp
j.6P
Guard:
High/Air
Startup:
7[13]
Recovery:
14
Advantage:
- - - - - Sp
j.K
GGAC Axl jK.png
Guard:
High/Air
Startup:
8
Recovery:
12
Advantage:
j.P, j.6P - j.S - j.D Jump, Sp
j.S
GGAC Axl jS.png
Guard:
High/Air, All
Startup:
11[15]
Recovery:
9
Advantage:
j.P, j.6P - - j.H - Sp
j.H
GGAC Axl jH.png
Guard:
High/Air
Startup:
10
Recovery:
9
Advantage:
- - - - j.D Sp
j.D
GGAC Axl jD.png
Guard:
High/Air
Startup:
10
Recovery:
18+5 after landing
Advantage:
- - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGACR/Axl Low/Data.