GGACR/Axl Low/Frame Data
Jump to navigation
Jump to search
System Data[edit]
Defense: | x1.06 |
Guts: | 1 |
Weight: | Middleweight (x1.0) |
Stun Resistance: | 60 |
Prejump: | 4F |
Backdash: | 16Ff (1~>8F invuln) |
Wakeup Time: | 54F (Face Up) / 49F (Face Down) |
Unique Movements: |
Normal Moves[edit]
Note: Startup value in [ ] indicates Startup of the weapon's max range.
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5P![]() |
24, 16 | Mid | 9[13] | 5(2)6 | 10 | -1 | - | 6x2 | 5x2 | 5.28,2.64 | SR | 2 |
| ||||||||||||
5[P]![]() |
24 | Mid | 9 | 5 | 18 | -11 | - | 6 | 5 | 5.28 | SR | 2 |
| ||||||||||||
5K![]() |
16 | Mid | 6 | 3 | 8 | +1 | - | 6 | 7 | 2.64 | SR | 2 |
c.S![]() |
28 | Mid | 8 | 6 | 10 | +1 | - | 14 | 6 | 3.84 | SJR | 4 |
| ||||||||||||
f.S![]() |
33 | Mid | 9 | 5 | 19 | -10 | - | 10 | 7 | 2.64 | SR | 3 |
| ||||||||||||
5H![]() |
42 | Mid | 16 | 4 | 17 | -2 | - | 20 | 6 | 3.84 | SR | 5 |
| ||||||||||||
6P![]() |
32 | Mid | 9 | 2 | 17 | -5 | 1~10F Upper Body | 10 | 7 | 2.64 | SJR | 3 |
| ||||||||||||
6K![]() |
28,22 | Mid | 13[17] | 5(2)8 | 19 | -9 | - | 14,10 | 4,5 | 3.84x2 | SJR | 4,3 |
| ||||||||||||
6[K]![]() |
28 | Mid | 13 | 5 | 29 | -17 | - | 14 | 4 | 3.84 | SJR | 4 |
| ||||||||||||
6H![]() |
46 | High/Air | 23 | 9 | 0+9 Landing | +1 | - | 20 | 6 | 3.84 | R | 5 |
| ||||||||||||
5D![]() |
20 | High | 28 | 6 | 15 | -4 | 17~27F Foot | 11 | 20 | 3.84 | R | 4 |
2P![]() |
22,18 | Low, Mid | 12[16] | 5(2)8 | 10 | -4 | - | 5,6 | 4x2 | 5.28,2.64 | SR | 2 |
| ||||||||||||
2[P]![]() |
22 | Low | 12 | 5 | 20 | -13 | - | 5 | 4 | 5.28 | SR | 2 |
| ||||||||||||
2K![]() |
9 | L | 7 | 5 | 6 | -1 | 3~15F Low Profile | 3 | 8 | 1.44 | SR | 1 |
| ||||||||||||
2S![]() |
28,22 | Mid | 8[17] | 9,6 | 12 | -2 | - | 10,6 | 5,4 | 5.28,2.64 | SJR | 3,2 |
| ||||||||||||
2[S]![]() |
28 | Mid | 8 | 15 | 12 | -13 | - | 10 | 5 | 5.28 | SJR | 3 |
| ||||||||||||
2H![]() |
30,20 | Low | 11[17] | 8,6 | 16 | -5 | - | 11x2 | 4 | 3.84x2 | RF | 4 |
| ||||||||||||
2[H]![]() |
30 | Low | 11 | 14 | 16 | -13 | - | 11 | 4 | 3.84 | R | 4 |
| ||||||||||||
3P![]() |
24,11 | Low, Mid | 11[17] | 4(2)3 | 7 | +2 | - | 8, ?? | 7, ?? | 2.64, ?? | SR | 2 |
| ||||||||||||
3[P]![]() |
24 | Low | 11 | 4 | 12 | -4 | - | 8 | 7 | 2.64 | SR | 2 |
| ||||||||||||
2D![]() |
30 | Low | 9 | 10 | 12 | -8 | - | 8 | 7 | 2.64 | SR | 3 |
| ||||||||||||
j.P![]() |
10 | High/Air | 7 | 4 | 9 | - | - | 3 | 8 | 1.44 | SR | 1 |
j.K![]() |
18 | High/Air | 8 | 8 | 12 | - | - | 10 | 7 | 2.64 | SJR | 3 |
| ||||||||||||
j.S![]() |
23,16 | High/Air, All | 11[15] | 5(2)9 | 9 | - | - | 10x2 | 4 | 2.64x2 | SR | 3 |
| ||||||||||||
j.[S]![]() |
23 | High/Air | 11 | 5 | 20 | - | - | 10 | 4 | 2.64 | SR | 3 |
| ||||||||||||
j.H![]() |
38 | High/Air | 10 | 12 | 9 | - | - | 10 | 7 | 2.64 | SR | 3 |
j.D![]() |
44 | High/Air | 10 | 6 | 18+5 after landing | - | - | 10 | 7 | 2.64 | SR | 3 |
| ||||||||||||
j.6P200x200px | 17,11 | High/Air | 7[13] | 6(2)3 | 14 | - | - | 6x2 | 4,5 | 2.64x2 | SR | 3 |
| ||||||||||||
j.6[P]200x200px | 17 | High/Air | 7 | 6 | 18 | - | - | 6 | 4 | 2.64 | SR | 3 |
Universal Mechanics[edit]
Special Moves[edit]
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
---|---|---|---|---|---|---|---|---|---|---|---|---|
S Benten Gari![]() 623S |
46 | Mid | 4 | 4 | 31 | -18 | 1~4F Above Feet 1~6F Throw |
14 | 19 | 1.50/4.80 | RF | 4 |
| ||||||||||||
H Benten Gari![]() 623H |
36,24 | Mid | 9 | 4(4)1(2)1 | 33 | -18 | 1~8F Lower Body 1~10F Throw |
20x2 | 6x2 | 1.75/4.80x2 | R | 5 |
| ||||||||||||
Followup Axl Bomber![]() 623H > 623H |
30 | F | 13 | 4 | 45+10 Landing | - | - | - | 6 | 1.75/2.40 | R | 5 |
| ||||||||||||
Rensen Geki![]() [4]6S |
20x3 | Mid | 12 | 1x12 | 39 | -15 | - | 0 | 8 | 1.00/1.20x3 | F | 5 |
| ||||||||||||
Kyokusa Geki![]() Rensen > 8 |
35 | Mid | 1 | 12 | 40 | -18 | - | 20 | 6 | -/1.20 | - | 5 |
| ||||||||||||
Sensa Geki![]() Rensen > 2 |
26x5 | Low | 7 | {2(5)}x4,2 | 17 | -5 | - | 8x5 | 7x5 | -/2.40x5 | R | 3 |
| ||||||||||||
Rashou Sen![]() [4]6H |
1,80 | Unblockable | 27 | - | 30 | - | - | - | 6x2 | 3/1.20x2 | - | 5 |
| ||||||||||||
Rashou Sen Feint![]() Rashou > P |
- | - | - | - | Total:12 | - | - | - | - | 3.00/- | - | - |
| ||||||||||||
P Tenhou Seki![]() 214P |
60 | - | - | - | Total 31 | - | 4~17F Catch High | - | 12,6 | -/1.20 | - | 5 |
| ||||||||||||
K Tenhou Seki![]() 214K |
60 | - | - | - | Total:31 | - | 4~17F Catch Low | - | 12,6 | -/1.20 | - | 5 |
| ||||||||||||
Hachisubako![]() 623P |
40 | Mid | 20 | 3 | 22 | -11 | 1~13F Guard Strike | - | 6 | -/7.20 | R | 3 |
| ||||||||||||
S Raiei Sageki![]() 63214S |
45 | High/Air | 28 | 4 | 13+6 Landing | -4 | - | 20 | 6 | 2.00/4.80 | RF | 5 |
| ||||||||||||
H Raiei Sageki![]() 63214H |
20x3 | High/Air | See notes | - | 43 | - | 1~15F of Recovery: All 16~23F of Recovery: Low Profile |
10x3 | 7x3 | 1.00/1.20x3 | R | 3 |
| ||||||||||||
Axl Bomber![]() j.623H |
60 | All | 17 | Till Landing | 18 | 0 | - | 20 | 10 | 2.00/4.80 | RF | 5 |
| ||||||||||||
Kokuu Geki![]() j.63214S |
40 | Mid | 7 | 19 | Landing + 12 | - | - | 20 | 6 | 2.00/1.20 | F | 5 |
|
Force Breaks[edit]
Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | 6K | 2S | - | - | Sp |
2P | - | - | f.S | 6H | - | Sp |
6P | 3P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
3P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 5P, 2P, 6P, 3P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | 2S | 6H | - | Jump, Sp |
c.S | 5P, 2P, 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H | 5D | Sp |
2S | - | 6K | - | - | - | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | - | - | - | 6H | 5D, 2D | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.6P | j.K | j.S | j.H | j.D | Sp |
j.6P | - | - | - | - | - | Sp |
j.K | j.P, j.6P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P, j.6P | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
![]() |
To edit frame data, edit values in GGACR/Axl Low/Data. |
A.B.A [★]
Anji Mito [★]
Axl Low [★]
Baiken [★]
Bridget [★]
Chipp Zanuff [★]
Dizzy [★]
Eddie [★]
Faust [★]
I-No [★]
Jam Kuradoberi [★]
Johnny [★]
Justice [★]
Kliff Undersn [★]
Ky Kiske [★]
May [★]
Millia Rage [★]
Order-Sol [★]
Potemkin [★]
Robo-Ky [★]
Slayer [★]
Sol Badguy [★]
Testament [★]
Venom [★]
Zappa [★]
Click [★] for character's full frame data
System Explanations
Starter Guide • HUD • Controls • Frame Data & System Data • FAQ
Movement/Canceling • Offense • Defense • Damage/Combo System • Gauges • Misc