GGACR/Chipp Zanuff/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search


System Data

name defense guts prejump weight backdash forwarddash guardBalance wakeupFaceUp wakeupFaceDown umo
Chipp Zanuff x1.30 4 3F Middleweight (x1.0) 21F (1~>9F invuln) 1.125 59F 46F Triple Jump
Tsuyoshishiki Ten'i
Sankakutobi


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 6 3 8 Mid 1 CSJR 1.44 4 2 6 +2 9 10 10 11
5K 12 3 8 85% Mid 1 CSJR 1.44 5 5 8 -3 9 10 10 11
c.S 28 10 7 Mid 3 SJR 2.64 4 1 11 +2 13 14 14 13
f.S 26 10 7 Mid 3 SJR 2.64 6 1 19 -6 13 14 14 13
5H 36 20 6 Mid 5 SJR 3.84 7 7 12 0 18 19 18 15
6P 18×2 10×2 7 Mid 3 SJR 2.64×2 9 3(9)5 10 -1 1~11F Above Knees 13 14 14 13
6K 20 6 7 75% High/Air 2 RF 2.60 19 7 3+landing 3 -1 11 12 12 12
6H 60 20 6 Mid 5 SJR 3.84 17 6 15 -2 18 Stagger 35 28 + GBounce 15
5D 17 8 20 High 3 R 2.64 27 4 9 +1 13 14 14 13
2P 6 -3 8 80% Mid 1 CSR 1.44 4 2 7 +1 9 10 10 11
2K 8 3 8 70% Low 1 SR 1.44 5 4 7 -1 9 10 10 11
2S 28 10 7 Mid 3 SR 2.64 7 4 11 -1 13 14 14 13
2H 34 20 6 80% Mid 5 SR 3.84 7 10 19 -10 18 Launch 30 15
2D 26 5 7 Low 2 SR 2.64 9 2 18 -8 5~10F Feet 11 12 12 12
j.P 8 3 8 High/Air 1 CSR 1.44 5 4 4 9 10 10 11
j.K 16×2 3×2 8 High/Air 1 CSJR 1.44×2 5 6,2 8 9 10 10 11
j.S 28 10 7 High/Air 3 SJR 2.64 9 10 18 13 14 14 13
j.H 26×2 10×2 7 High/Air 3 SR 2.64×2 8 6,6 26 13 14 14 13
j.D 32 10 7 80% High/Air 3 SR 2.64 6 8 18+5 after landing 13 14 18 13


Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 60 6 Forced 50% 36 pixels 4.00
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% All 3 R 2.64 11 5 15 -6 1~15F
16~25F Throw
13 Launch 28 + WBounce 14 + WBounce 13


Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
j.2K Sakuganki 16×3 3×3 8×3 High/Air 1 SR -/1.44×3 8 Until landing 3 after landing 9 10 10 5
j.46 Sankakutobi
236P Alpha Blade 44 14 6 Mid 4 R 1.50/3.60 18 15 landing 34 -32 5~17F Low Profile 16 Launch 30 0
236P > H Alpha Plus 38 14 6 Mid 4 RF 1.50/6.00 8 12 12 -7 16 Launch 16 14
j.236P Air Alpha Blade 40 10 7 All 3 RF 0.75/3.60 14 14 21 after landing -22 4~13F Low Profile 13 Launch 45 13
623S Beta Blade 45 10 7 Mid 3 RF 2.00/6.00 5 22 17+landing 10 -35 1~8F All
9~12F Strike
13 Launch 37 13
j.623S Air Beta Blade 40 20 6 All 5 R 2.00/4.80 3 18 8 after landing 1~4F Strike 18 Launch 22 15
41236H Gamma Blade 32 0 20 All 3 2.00/1.20 15 9 29 +5 13 14 14 13
22P P Tsuyoshishiki Ten'i 0.50/- - total 25 9~11F Strike
22K K Tsuyoshishiki Ten'i 0.50/- - total 30 10~12F Strike
22S S Tsuyoshishiki Ten'i F 0.50/- total 34 10~15F Strike
22H H Tsuyoshishiki Ten'i F 0.50/- - total 20 10~12F Strike
22D D Tsuyoshishiki Ten'i F 0.50/- - total 20 10~12F Strike
214K Tsuyoshishiki Meisei total 29
41236K Genrouzan 90 6 Forced 50% 10 pixels F 3.00/6.00 29 12 landing 10 12~13F, 17~41F Strike
236S Resshou 18 10 7 Mid 3 R 1.25/3.00 13 5 10 -1 13 14 26 13
236S > 236S Rokusai 22 15 6 Low 5 R 1.25/3.00 8 1 25 -7 6~8F Feet 18 Stagger 47 18 15
236S > 236K Senshuu 30 11 6 High 4 RF 1.25/4.80 25 6 10+landing 12 -11 9~10F Low Profile 16 Launch 35 + GBounce 14
j.214P Slow Shuriken (Slow) 1 0 8 All 1 /1.44 23 6 after landing 11 12 12 0
j.214P Fast Shuriken (Fast) 1 0 7 80% All 2 1.00/2.64 8 16+3 after landing 11 12 12 0
※1: If Chipp is hit, the extended part of the move disappears.(Chipp's Gamma Blade shadow, the Shurikens)

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
41236K > D Genrouzan-You 70 20 6 Forced 85% Mid 5 R 1 10 29+3 after landing -17 18 Launch Down 0
236P > D FB Alpha Plus 44 ?? ?? Mid 4 R 27 15 25 -23 16 Launch 60 0
623D FB Beta Blade 30,20×3 ?? ?? All 4 R 4 3(3)7(7)13 30+landing 5 -28 1~7F All
8~26F Strike
16 Launch 40, 50×3 7
j.623D FB Air Beta Blade 30,20×3 ?? ?? All 4 R 4 3(3)7(7)13 untl landing+5 -28 1~7F All
8~26F Strike
16 Launch 40, 50×3 7
41236D FB Gamma Blade 32 ?? ?? All 3 15 9 19 +15 13 14 14 13


Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
632146H Zansei Rouga 30×5,110 20×6 6×6 Mid 5 RF 21+4 landing 32 1~30F All
31~33F Strike
18 Launch×6 120×5, Down 15×5, 0
236236K Banki Mesai 7×26,30×4 10×26,20×4 2×26,6×4 Mid 3×26,5×4 R 1+2~ landing 10 -48 3~10F Strike 13×26, 18×4 14×26, Launch×4 14×26, 28, 57×2 0×26, 7×4


Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Delta End Fatal 3 Mid 56+0 119 43+16


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGAC Chipp 5P.png
Guard:
Mid
Startup:
4
Recovery:
6
Advantage:
+2
5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P
GGAC Chipp 2P.png
Guard:
Mid
Startup:
4
Recovery:
7
Advantage:
+1
5P, 2P, 6P 5K, 2K c.S, 2S 5H, 2H 5D, 2D Sp
6P
GGAC Chipp 6P.png
Guard:
Mid
Startup:
9
Recovery:
10
Advantage:
-1
- - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K
GGAC Chipp 5K.png
Guard:
Mid
Startup:
5
Recovery:
8
Advantage:
-3
5P1, 2P1, 6P 5K, 2K1 c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K
GGAC Chipp 2K.png
Guard:
Low
Startup:
5
Recovery:
7
Advantage:
-1
6P 5K, 2K c.S, f.S, 2S 2H 5D, 2D Jump, Sp
6K
GGAC Chipp 6K.png
Guard:
High/Air
Startup:
19
Recovery:
3+landing 3
Advantage:
-1
- - - - - -
c.S
GGAC Chipp cS.png
Guard:
Mid
Startup:
4
Recovery:
11
Advantage:
+2
6P 6K f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S
GGAC Chipp fS.png
Guard:
Mid
Startup:
6
Recovery:
19
Advantage:
-6
- - 2S 5H, 2H 5D Jump, Sp
2S
GGAC Chipp 2S.png
Guard:
Mid
Startup:
7
Recovery:
11
Advantage:
-1
- - - 5H, 2H 2D Sp
5H
GGAC Chipp 5H.png
Guard:
Mid
Startup:
7
Recovery:
12
Advantage:
0
- - - - 5D Jump, Sp
2H
GGAC Chipp 2H.png
Guard:
Mid
Startup:
7
Recovery:
19
Advantage:
-10
- 6K - - 5D, 2D Sp
6H
GGAC Chipp 6H.png
Guard:
Mid
Startup:
17
Recovery:
15
Advantage:
-2
- - - - - Jump, Sp
5D
GGAC Chipp 5D.png
Guard:
High
Startup:
27
Recovery:
9
Advantage:
+1
- - - - - homing jump
2D
GGAC Chipp 2D.png
Guard:
Low
Startup:
9
Recovery:
18
Advantage:
-8
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGAC Chipp jP.png
Guard:
High/Air
Startup:
5
Recovery:
4
Advantage:
j.P j.K j.S j.H j.D Sp
j.K
GGAC Chipp jK.png
Guard:
High/Air
Startup:
5
Recovery:
8
Advantage:
j.P j.K j.S j.H j.D Jump, Sp
j.2K
GGAC Chipp j2K.png
Guard:
High/Air
Startup:
8
Recovery:
3 after landing
Advantage:
- - - - - Sp
j.S
GGAC Chipp jS.png
Guard:
High/Air
Startup:
9
Recovery:
18
Advantage:
- - - j.H - Jump, Sp
j.H
GGAC Chipp jH.png
Guard:
High/Air
Startup:
8
Recovery:
26
Advantage:
- - - - - Sp
j.D
GGAC Chipp jD.png
Guard:
High/Air
Startup:
6
Recovery:
18+5 after landing
Advantage:
- - - - - Sp

1: 5K gatlings to 5P, 2P, and 5K after the 7th frame

  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGACR/Chipp Zanuff/Data.