< GGACR | Chipp Zanuff
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
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For more values, see GGACR/Frame Data |
System Data
Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist | Wakeup Face Down | Wakeup Face Up |
---|---|---|---|---|---|---|---|
1.30 | 4 | 1.125 | 1/5F | 1.0 | 50 | 21F | 30F |
Ground Movement Values
Error: No field named "runSkinSpeed" found for any of the specified database tables.
Backdash Values
Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|
21 | 1~9F | 8.5 |
Jump Values
Error: No field named "jumpHeight" found for any of the specified database tables.
High Jump Values
Error: No field named "highJumpHeight" found for any of the specified database tables.
Air Dash Values
Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|
1 | 6F | 16F | 21.0 | 6F | 12F | 16.0 | 60 |
Tension Gain Values
Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|
10 | 18 | 10 | 18 |
Proximity Ranges
Close Slash Proximity Range | Ground Throw Range | Air Throw Range |
---|---|---|
170 | 36 | 88 |
Normal Moves
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
5P | Mid | 1 | +2 | 4 | 2 | 6 | CSJR | N/A | 9 | 10 | 10 | 11 | 6 | 1.44 | 3 | 8 | |||
5K | Mid | 1 | -3 | 5 | 5 | 8 | CSJR | 85% | N/A | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | ||
c.S | Mid | 3 | +2 | 4 | 1 | 11 | SJR | N/A | 13 | 14 | 14 | 13 | 28 | 2.64 | 10 | 7 | |||
f.S | Mid | 3 | -6 | 6 | 1 | 19 | SJR | N/A | 13 | 14 | 14 | 13 | 26 | 2.64 | 10 | 7 | |||
5H | Mid | 5 | 0 | 7 | 7 | 12 | SJR | N/A | 18 | 19 | 18 | 15 | 36 | 3.84 | 20 | 6 | |||
5D | High | 3 | +1 | 27 | 4 | 9 | R | N/A | 13 | Launch 48 | 14 | 13 | 17 | 2.64 | 8 | 20 | |||
6P | Mid | 3 | -1 | 9 | 3(9)5 | 10 | SJR | 1~11F Above Knees | 90% | N/A | 13 | 14 | 14 | 13 | 18×2 | 2.64×2 | 10×2 | 7×2 | |
6K | High/Air | 2 | -1 | 19 | 7 | 3+3 after landing | RF | 75% | 16~18F | 11 | 12 | 12 | 12 | 20 | 2.64 | 5 | 7 | ||
6H | Mid | 5 | -2 | 17 | 6 | 15 | SJR | N/A | 18 | Stagger 35 | 18 + GBounce | 15 | 60 | 3.84 | 20 | 6 | |||
2P | Mid | 1 | +1 | 4 | 2 | 7 | CSR | 80% | N/A | 9 | 10 | 10 | 11 | 6 | 1.44 | 3 | 8 | ||
2K | Low | 1 | -1 | 5 | 4 | 7 | CSR | 70% | N/A | 9 | 10 | 10 | 11 | 8 | 1.44 | 3 | 8 | ||
2S | Mid | 3 | -1 | 7 | 4 | 11 | SR | N/A | 13 | 14 | 14 | 13 | 28 | 2.64 | 10 | 7 | |||
2H | Mid | 5 | -10 | 7 | 10 | 19 | SR | 80% | N/A | 18 | Launch | 30 | 15 | 34 | 3.84 | 20 | 6 | ||
2D | Low | 2 | -8 | 9 | 2 | 18 | SR | 5~10F Feet | N/A | 11 | Down | 12 | 12 | 26 | 2.64 | 5 | 7 | ||
j.P | High/Air | 1 | 5 | 4 | 4 | CSR | N/A | 9 | 10 | 10 | 11 | 8 | 1.44 | 3 | 8 | ||||
j.K | High/Air | 1 | 5 | 6,2 | 8 | CSJR | N/A | 9 | 10 | 10 | 11 | 16×2 | 1.44×2 | 3×2 | 8×2 | ||||
j.2K | High/Air | 1 | 8 | Until landing | 0 | SR | N/A | 9 | 10 | 10 | 5 | 16×3 | 1.44×3 | 3×3 | 8×3 | ||||
j.S | High/Air | 3 | 9 | 10 | 18 | SJR | N/A | 13 | 14 | 14 | 13 | 28 | 2.64 | 8 | 7 | ||||
j.H | High/Air | 3 | 8 | 6,6 | 26 | SR | 90% | N/A | 13 | 14 | 14 | 13 | 26×2 | 2.64×2 | 8×2 | 7×2 | |||
j.D | High/Air | 3 | 6 | 8 | 18+5 after landing | SR | 80% | N/A | 13 | Down | 18 | 13 | 32 | 2.64 | 8 | 7 |
Universal Mechanics
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
Ground Throw | 36 pixels | Forced 50% | Down | 60 | 4.00 | 6 | ||||||||||||
Air Throw | 88 pixels | Forced 50% | Down | 60 | 4.00 | 6 | ||||||||||||
Dead Angle Attack | All | 3 | -6 | 11 | 5 | 15 | R | 1~15F All 16~25F Throw | 50% | 13 | Launch 28 + WBounce | 14 + WBounce | 13 | 25 | 0.52 | 10 | 7 |
Special Moves
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
j.46 | Sankaku Tobi | N/A | ||||||||||||||||||
236P | Alpha Blade | Mid | 4 | -32 | 18 | 15 | 34 after landing | R | 5~17F Low Profile | N/A | 16 | Launch | 36 | 0 | 44 | 1.50/3.60 | 14 | 6 | ||
j.236P | Air Alpha Blade | All | 3 | -22 | 14 | 14 | Until landing+21 | RF | 4~13F Low Profile | 14~16F | 13 | Launch | 45 | 0 | 40 | 0.75/3.60 | 10 | 10 | ||
236P > H | Alpha Plus | Mid | 4 | -7 | 8 | 12 | 12 | RF | 6~7F | 16 | Down | 40 | 14 | 38 | 1.50/6.00 | 14 | 6 | |||
623S | Beta Blade | Mid | 3 | -35 | 5 | 22 | 17+10 after landing | RF | 1~8F All 9~12F Strike | 29~30F | 13 | Launch | 37 | 13 | 45 | 2.00/6.00 | 10 | 7 | ||
j.623S | Air Beta Blade | All | 5 | 3 | 18 | Until landing+8 | R | 1~4F Strike | N/A | 18 | Launch | 22 | 15 | 40 | 2.00/4.80 | 20 | 6 | |||
41236H | Gamma Blade | All | 3 | +5 | 15 | 9 | 29 | N/A | 13 | 13 | 32 | 2.00/1.20 | 0 | 20 | ||||||
22P | P Tsuyoshi-shiki Ten'i | Total 25 | 9~11F Strike | N/A | 0.50/- | |||||||||||||||
22K | K Tsuyoshi-shiki Ten'i | Total 30 | 10~12F Strike | N/A | 0.50/- | |||||||||||||||
22S | S Tsuyoshi-shiki Ten'i | Total 31 | F | 10~15F Strike | 16~18F | 0.50/- | ||||||||||||||
22H/D | H/D Tsuyoshi-shiki Ten'i | Total 20 | F | 10~12F Strike | 13~14F | 0.50/- | ||||||||||||||
214K | Tsuyoshi-shiki Meisei | Total 29 | N/A | |||||||||||||||||
41236K | Genrou Zan | 10 pixels | 29 | 12 | 10 after landing | F | 12~13F, 17~41F Strike | Forced 50% | 35~36F on hit | Down | 90 | 3.00/6.00 | 6 | |||||||
236S | Resshou | Mid | 3 | -1 | 13 | 5 | 10 | R | N/A | 13 | 17 | 26 | 13 | 18 | 1.25/3.00 | 10 | 7 | |||
236S > 236S | Rokusai | Low | 5 | -7 | 8 | 1 | 25 | R | 6~8F Feet | N/A | 18 | 19 | 18 | 15 | 22 | 1.25/3.00 | 15 | 6 | ||
236S > 236K | Senshuu | High | 4 | -11 | 25 | 6 | 10+12 after landing | RF | 9~10F Low Profile | 15~17F | 16 | Launch | 25 + GBounce | 14 | 30 | 1.25/4.80 | 11 | 6 | ||
j.214P Slow | Shuriken (Slow) | All | 1 | 23 | Until landing+6 | N/A | 11 | 12 | 12 | 0 | 1 | -/1.44 | 0 | 0 | ||||||
j.214P Fast | Shuriken (Fast) | All | 2 | 8 | 16+3 after landing | 80% | N/A | 11 | 12 | 12 | 12 | 1 | 1.00/2.64 | 0 | 0 |
- ※1: If Chipp is hit, the extended part of the move disappears.(Chipp's Gamma Blade shadow, the Shurikens)
Force Breaks
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236P > D | FB Alpha Plus | Mid | 4 | -23 | 27 | 15 | 25 | R | 90% | 16 | Launch | 60 | 0 | 44 | 14 | 10 | |||
623D | FB Beta Blade | All | 4 | -28 | 4 | 13(7)3,5,5 | 30+5 after landing | R | 1~6F All 7~26F Strike | 16 | Launch | 40, 50×3 | 7 | 30, 20×3 | 14×4 | 6×4 | |||
j.623D | FB Air Beta Blade | All | 4 | 4 | 11(7)3,5,5 | Until landing+5 | R | 1~24F Strike | 16 | Launch | 40, 50×3 | 7 | 30, 20×3 | 14×4 | 6×4 | ||||
41236D | FB Gamma Blade | All | 3 | +15 | 15 | 9 | 19 | 13 | 13 | 32 | -/0.24 | 0 | 20 | ||||||
41236K > D | Genrou Zan You | Mid | 5 | -17 | 1 | 10 | 29+3 after landing | R | Forced 85% | 18 | Launch | 60 | 0 | 70 | 20 | 6 |
Overdrives
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
632146H | Zansei Rouga | Mid | 5 | 21+4 | Until landing+32 | RF | 1~30F All 31~33F Strike | 25~28F, first 4F active of 3rd hit | 18 | Launch | 120 | 15×5, 0 | 30×5, 110 | 20×6 | 6×6 | |||||
236236K | Banki Messai | Mid | 3×26, 5×4 | -48 | 1+2~19 | See notes | 47+10 after landing | R | N/A | 13×26, 18×4 | 14×26, Launch×4 | 14×26, 28, 57×3 | 0×26, 7×4 | 7×26, 30×4 | 10×26, 20×4 | 2×26, 6×4 | ||||
236236K | Banki Messai | Mid | 3×26, 5×4 | -48 | 1+2~19 | See notes | 47+10 after landing | R | N/A | 13×26, 18×4 | 14×26, Launch×4 | 14×26, 28, 57×3 | 0×26, 7×4 | 7×26, 30×4 | 10×26, 20×4 | 2×26, 6×4 |
Instant Kill
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236236H | Delta End | Mid | 56+0 | 119 | 43+16 after landing | Fatal | 3 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- 5K gatlings into 5P, 2P, and 2K from the 6th frame
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGACR/Chipp Zanuff/Data.