(→214P) |
(→214K) |
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Line 401: | Line 401: | ||
|blockstun=9|groundHit=10|airHit=10|hitstop=11 | |blockstun=9|groundHit=10|airHit=10|hitstop=11 | ||
|images=GGAC_Dizzy_214P.png | |images=GGAC_Dizzy_214P.png | ||
|caption=Character defining special move, if you have to master one thing, make it this. | |||
|hitboxes= | |hitboxes= | ||
|notes=Startup varies depending on distance from opponent;Fish homes in horizontally on opponent location until active frames;Fish disappears or performs followup attack 13F after the end of the move;If performed as followup, the initial forward movement is different than usual, but the rest of the move is the same;Max 3 hits;See note ※1 | |notes=Startup varies depending on distance from opponent;Fish homes in horizontally on opponent location until active frames;Fish disappears or performs followup attack 13F after the end of the move;If performed as followup, the initial forward movement is different than usual, but the rest of the move is the same;Max 3 hits;See note ※1 |
Revision as of 19:22, 4 October 2022
Links
System Data
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.2S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Taunt A
Taunt B
Taunt C
Special Moves
236H
236D
214P
214K
214S
214H
214D
421S
236K
236S
j.214P
j.214P Pop
Force Breaks
j.214D
j.214D Pop
421D
Overdrives
632146S
632146P
632146P Necro Unleashed super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
0, 40×6 | Throw | 9+4 | 20 | 14 | 1, 3×6 | 8, 7×6 | ||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1~9F All 10~14F Strike |
Launch | Down | 11 | |||||||
• Every time... | ||||||||||
•Dizzy modifier x0 |