(→214S) |
(→214H) |
||
Line 428: | Line 428: | ||
|blockstun=11|groundHit=12|airHit=40 + WStick 27|hitstop=12 | |blockstun=11|groundHit=12|airHit=40 + WStick 27|hitstop=12 | ||
|images=GGAC_Dizzy_214P.png | |images=GGAC_Dizzy_214P.png | ||
|caption=Character defining special move, if you have to master one thing, make it this. | |||
|hitboxes= | |hitboxes= | ||
|notes=Fish continues firing laser until it reaches the bottom of the screen;Laser beam passes through projectiles;Fish disappears or performs followup attack 20F after the end of the move;If performed as followup, fish attempts to moves to a certain fixed spot in front of Dizzy for 38F;Fish will fire laser on 38F, even if it has not reached the designated spot. Other than that, the rest of the move is the same;See note ※1 | |notes=Fish continues firing laser until it reaches the bottom of the screen;Laser beam passes through projectiles;Fish disappears or performs followup attack 20F after the end of the move;If performed as followup, fish attempts to moves to a certain fixed spot in front of Dizzy for 38F;Fish will fire laser on 38F, even if it has not reached the designated spot. Other than that, the rest of the move is the same;See note ※1 |
Revision as of 19:22, 4 October 2022
Links
System Data
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.2S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Taunt A
Taunt B
Taunt C
Special Moves
236H
236D
214P
214K
214S
214H
214D
421S
236K
236S
j.214P
j.214P Pop
Force Breaks
j.214D
j.214D Pop
421D
Overdrives
632146S
632146P
632146P Necro Unleashed super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
0, 40×6 | Throw | 9+4 | 20 | 14 | 1, 3×6 | 8, 7×6 | ||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1~9F All 10~14F Strike |
Launch | Down | 11 | |||||||
• Every time... | ||||||||||
•Dizzy modifier x0 |