GGACR/Eddie/Data: Difference between revisions

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< GGACR‎ | Eddie
No edit summary
Line 65: Line 65:
| wakeupFaceDown            = 49
| wakeupFaceDown            = 49
| wakeupFaceUp              = 53
| wakeupFaceUp              = 53
| landingRecovery            = 3
}}
}}



Revision as of 20:04, 4 December 2022

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System Data

GGACR Eddie Icon.png Eddie Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Eddie Portrait.png ×1.06 0 ×1.0 1/5F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
16 1~7F 53F 49F ×1.0
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 15 15 3
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
38 24 5 5
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
8
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
8F 2.8 2.2 7.75 0.3
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
9F 18 16 10 18 75
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 1 2 49 88 160
Special Forwards Dash Unique Movement Options
Flight
Break the Law
Traversing

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 6 4 7 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% CSJR 9 10 10 11
GGAC Eddie 5P.png
GGXXACPR Eddie 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 8 3 9 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SJR 9 10 10 11
GGAC Eddie 5K.png
GGXXACPR Eddie 5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 5 9 0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Eddie cS.png
GGXXACPR Eddie cS-1-Hitbox.pngGGXXACPR Eddie cS-2-Hitbox.png
Frames 9-10 • Frames 11-13

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 Mid 6 3,5,3 20 -9 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×3 SR 13 14 14 6
GGAC Eddie fS.png
GGXXACPR Eddie fS-1-Hitbox.pngGGXXACPR Eddie fS-2-Hitbox.pngGGXXACPR Eddie fS-3-Hitbox.pngGGXXACPR Eddie fS-4-Hitbox.png
1st hit (Frames 6-8) • 2nd hit (Frames 9-10) • 2nd hit (Frames 11-13) • 3rd hit (Frames 14-16)
•Hitstun on CH is 16F

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×3 Mid 13 2,6,3 15 +1 5 10×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×3 SR 18 19 18 7
GGAC Eddie 5H.png
GGXXACPR Eddie 5H-1-Hitbox.pngGGXXACPR Eddie 5H-2-Hitbox.pngGGXXACPR Eddie 5H-3-Hitbox.pngGGXXACPR Eddie 5H-4-Hitbox.png
1st hit (Frames 13-14) • 2nd hit (Frames 15-17) • 2nd hit (Frames 18-20) • 3rd hit (Frames 21-23)
•Cannot special cancel on 3rd hit
•Staggers on ground CH (max 35F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High 26 3 24 -13 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~End Feet R 13 Launch 48 14 13
GGAC Eddie 5D.png
GGXXACPR Eddie 5D-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 13 4,4 12 -2 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~16F Upper Body SJR 13 14 14 13
GGAC Eddie 6P.png
GGXXACPR Eddie 6P-1-Hitbox.pngGGXXACPR Eddie 6P-2-Hitbox.png
1st hit (Frames 13-16) • 2nd hit (Frames 17-20)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 18 5 18 -9 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 75% SR 13 Crouch 15 14 13
GGAC Eddie 6K.png
GGXXACPR Eddie 6K-Hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 13 15 20 -16 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.76 SR 18 Launch 28 15
GGAC Eddie 6H.png
GGXXACPR Eddie 6H-1-Hitbox.pngGGXXACPR Eddie 6H-2-Hitbox.pngGGXXACPR Eddie 6H-3-Hitbox.pngGGXXACPR Eddie 6H-4-Hitbox.pngGGXXACPR Eddie 6H-5-Hitbox.png
Frames 13-15 • Frames 16-18 • Frames 19-21 • Frames 22-24 • Frames 25-27
•Can special cancel from 28F onwards

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 4 8 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Eddie 2P.png
Faster jab with Slash range
GGXXACPR Eddie 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 7 2 12 0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SR 13 14 14 13
GGAC Eddie 2K.png
GGXXACPR Eddie 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 9 4 16 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Eddie 2S.png
GGXXACPR Eddie 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 11 6 19 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Launch 26 15
GGAC Eddie 2H.png
GGXXACPR Eddie 2H-1-Hitbox.pngGGXXACPR Eddie 2H-2-Hitbox.pngGGXXACPR Eddie 2H-3-Hitbox.png
Frames 11-12 • Frames 13-14 • Frames 15-16

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Low 9 6 15 -7 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Down 14 13
GGAC Eddie 2D.png
GGXXACPR Eddie 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 5 4 16 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% CSR 9 10 10 11
GGAC Eddie jP.png
GGXXACPR Eddie jP-1-Hitbox.pngGGXXACPR Eddie jP-2-Hitbox.png
Frames 5-6 • Frames 7-8

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 6 6 8 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 13 14 14 13
GGAC Eddie jK.png
GGXXACPR Eddie jK-1-Hitbox.pngGGXXACPR Eddie jK-2-Hitbox.png
Frames 6-8 • Frames 9-11

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 7 12 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 13 14 14 13
GGAC Eddie jS.png
GGXXACPR Eddie jS-1-Hitbox.pngGGXXACPR Eddie jS-2-Hitbox.pngGGXXACPR Eddie jS-3-Hitbox.png
Frames 7-10 • Frames 11-14 • Frames 15-18

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 High/Air 11 6 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Eddie jH.png
GGXXACPR Eddie jH-1-Hitbox.pngGGXXACPR Eddie jH-2-Hitbox.png
Frames 11-13 • Frames 14-16

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 11 4 19+5 after landing 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 30 13
GGAC Eddie jD.png
GGXXACPR Eddie jD-Hitbox.png
•Blows back opponent on hit

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 49 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Eddie throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Eddie airThrow.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 13 9 18 -13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~21F All
22~36F Throw
R 13 Launch 20 13
GGAC Eddie 2H.png
GGXXACPR Eddie 2H-1-Hitbox.pngGGXXACPR Eddie 2H-2-Hitbox.pngGGXXACPR Eddie 2H-3-Hitbox.png
Frames 13-15 • Frames 16-18 • Frames 19-21

Special Moves

22S

22S
S Invite Hell
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low/Air 18 48 Total 42 +2 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 13 Down 14 13
GGAC Eddie 22S.png
GGACR Eddie 22S Hitbox.png
•Eddie is in CH state from 1~26F
•See note ※1

22H

22H
H Invite Hell
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low/Air 18 36 Total 42 +2 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 13 Down 14 13 12~13F
GGAC Eddie 22S.png
GGACR Eddie 22S Hitbox.png
•Eddie is in CH state from 1~26F
•See note ※1

214[K]

214[K]
Break the Law
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 26~167
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~6F Upper Body
7~9F Above Knees
1~9F Throw
GGAC Eddie 214K.png
•Eddie is underground and fully invincible from 10F onwards
•Eddie is in CH state when disappearing/reappearing
•Can perform Followup Shadow Gallery while underground
•Time spent underground affects recovery when reappearing:
•Time spent underground 1~59F: Total recovery 16F, throw invincible 1~2F, above knees invincible 1~4F, upperbody invincible 5~10F
•Time spent underground 60~121F: Total recovery 24F, fully invincible 1~4F, throw invincible 5~6F, above knees invincible 7~8F, upperbody invincible 9~16F
•Time spent underground 122F: Total recovery 36F, throw invincible 1~5F, above knees invincible 1~10F, upper body invincible 11~22F

214[K] > 41236S

214[K] > 41236S
Followup Shadow Gallery
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 10 for BtL+20 3 22+5 Landing -13 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00 1~2F Low Profile
3~8F Above Feet
R 16 Launch 60 + Slide 30 14
GGACR Eddie 214K41236S Hitbox.png
Followup Shadow Gallery

j.41236S

j.41236S
Shadow Gallery
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 25 Mid 7 after appearing 6(12)3 24+7 after landing -17 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/6.00×2 After reappear 1~12F Above Feet RF 16 Launch, Down 60, 20 14 19~21F after reappearing
GGAC Eddie 41236S.png
GGACR Eddie 41236S Hitbox 1.pngGGACR Eddie 41236S Hitbox 2.png
1st hit • 2nd hit
•Eddie is grounded when he reappears from the ground for 7F, then is airborne again
•Frame Adv if only the 1st hit is blocked is -31
•Fastest possible TK Shadow Gallery has startup 15F

236P/K/S/H Summon

236P/K/S/H Summon
Shadow Summon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 38
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Eddie Summon.png
•Shadow appears on 12F
•Eddie is in CH state during move
•Starts consuming Shadow Gauge during standby period
•Shadow Gauge has a total length of 1000 points
•When completely emptied, Shadow gauge takes 446F to completely refill
•Use 236P/K/S/H to summon Normal Shadow
•Use 214H to summon Vice Shadow
•See note ※2

236P/K/S/H Unsummon

236P/K/S/H Unsummon
Shadow Unsummon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 29
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Eddie Summon.png
•No CH state during move
•Shadow disappears 7F after entering command
•Shadow Gauge turns white and recovers from empty to full in 286F after unsummon

]P[

]P[
Traversing Attack
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 11 summon+10 3 12 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Shadow: 1~9F All 11 12 12 6
GGAC Eddie LilEddieP.png
GGACR Eddie ShadowP Hitbox.png
•Costs 151 points (※2)

]K[

]K[
Small Attack
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2 All 11 summon+13 1(14)3 31 3, 4 0 7, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 Shadow: 31~50F All 13, 16 14, 17 19, 23 6, 7
GGAC Eddie LilEddieK.png
GGACR Eddie ShadowK Hitbox 1.pngGGACR Eddie ShadowK Hitbox 2.png
1st hit • 2nd hit
•Pulls in opponent on hit or block
•Costs 241 points (※2)

]S[

]S[
Anti-Air Attack
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 11 summon+11 8 23 3 0 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Shadow 26~32F All 13 Launch 30 + WBounce 13
GGAC Eddie LilEddieS.png
GGACR Eddie ShadowS Hitbox 1.pngGGACR Eddie ShadowS Hitbox 2.pngGGACR Eddie ShadowS Hitbox 3.png
Frames 11-12 • Frames 13-14 • Frames 15-18
•Costs 181 points (※2)

]H[

]H[
Shadow Hole
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 30 214 23 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 Forced 80% Shadow: 12~End All 11 175 Stand 6
GGAC Eddie LilEddieH.pngGGAC Eddie LilEddieH-2.png
Normal • Capture
GGACR Eddie ShadowH Hitbox.png
Don't worry its proximity based
•Shadow Gauge starts recovering from 2F
•Dizzy modifier x0
•Removes OTG state on hit
•Traps opponent in place on hit
•Opponent stays trapped for 175F max
•Hits that launch opponent will end the trap effect, all other hits keep opponent trapped
•If a crouching opponent gets hit by the trap, they'll be in crouching state while trapped, in all other cases they'll be trapped in standing state
•Hitbox activation is proximity based, dependant on both vertical and horizontal distance
•Costs 1000 points (※2)

]D[

]D[
Overhead Attack
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 28 28 Total 37 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 80% Shadow: 28~36F All 18 19 18 7
GGAC Eddie LilEddieD.png
GGACR Eddie ShadowD Hitbox.png
•Is a projectile
•Projectile appears on 14F
•Costs 621 points (※2)

214P

214P
Traversing
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Both: 1~15F All
Eddie: 16F All
GGACR Eddie Teleport.png
•Shadow appears on 16F
•Costs 201 points (※2)

]P[ Vice

]P[ Vice
Traversing Attack Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 7 2 16 2 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 11 12 12 6
GGAC Eddie LilEddieWeissP.png
Poke their shins!
GGACR Eddie ViceP Hitbox.png
•Costs 121 points (※2)

]K[ Vice

]K[ Vice
Small Attack Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16×4 All 14 29 25 3 6×4 8×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20×4 13 14 14 6
GGAC Eddie LilEddieWeissK.png
GGACR Eddie ViceK Hitbox 1.pngGGACR Eddie ViceK Hitbox 2.pngGGACR Eddie ViceK Hitbox 3.pngGGACR Eddie ViceK Hitbox 4.png
• • • Changes every 2 frames
•Costs 301 points (※2)

]S[ Vice

]S[ Vice
Anti-Air Attack Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 9 12 31 4 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 16 Launch 28 16 14
GGAC Eddie LilEddieWeissS.png
GGACR Eddie ViceS Hitbox 1.pngGGACR Eddie ViceS Hitbox 2.pngGGACR Eddie ViceS Hitbox 3.png
Frames 9-10 • Frames 11-12 • Frames 13-20
•Costs 201 points (※2)

]H[ Vice

]H[ Vice
Drill Special Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34×3 Low/Air×2, All 147 36 Total 139 3 8×2, 10 10×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Shadow: 13~End All Launch 29 13
GGAC Eddie LilEddieWeissH.png
GGACR Eddie ViceH Hitbox.png
Same as 22D
•Shadow Gauge starts recovering from 139F
•Projectile
•Costs 1000 points (※2)

]D[ Vice

]D[ Vice
Overhead Attack Vice
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 High/Air 19 16 22 2 3 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 70% 11 12 40 6
GGAC Eddie LilEddieWeissD.png
Godlike in the corner, check positioning while midscreen
GGACR Eddie ViceD Hitbox 1.pngGGACR Eddie ViceD Hitbox 2.pngGGACR Eddie ViceD Hitbox 3.png
Frames 19-21 • Frames 22-24 • Frames 25-34
•Slams down opponent on hit
•Costs 301 points (※2)

214S

214S
Drunkard Shade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 10 10 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/9.00 1~18F Throw
3~18F Reflect
RF 13 14 14 13 9~10F
GGAC Eddie 214S.png
GGACR Eddie 214S Hitbox 1.pngGGACR Eddie 214S Hitbox 2.pngGGACR Eddie 214S Hitbox 3.pngGGACR Eddie 214S Hitbox 4.pngGGACR Eddie 214S Hitbox 5.png
Frames 9-10 • Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18
•Wallbounces on CH (untechable for 80F)

623S

623S
Damned Fang
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
71 70 pixels 6 1 18 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/10.50 Forced 50% F 123~125F on hit7~9F after opponent gets stabbed
GGAC Eddie 623S.png
"Mysterious bubbles can capture so much."
•Eddie is in CH state during move
•FRC restores jump options
•Cannot be canceled into

j.8

j.8
Flight
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 91
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Eddie Flight.png
•Can control flight path with directional input
•Cannot air normal block, but can air FD

Force Breaks

22D

22D
Drill Special
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34×3 Low/Air, All×2 20 36 Total 62 +8 3 0 10×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 13 Launch 29 13 22~23F
GGAC Eddie 22D.png
GGACR Eddie 22D Hitbox.png
•Eddie is in CH state from 1~31F
•Guaranteed to activate from 10F
•Is a projectile

236D

236D
Exhaustion
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 48
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Eddie 236D.png
•Restores 1000 points to shadow gauge on 13F
•Eddie is in CH state during move
•Doesn't restore if Shadow Gauge is red

Overdrives

632146H

632146H
Amorphous
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
82×2 Mid 8+8 6,3 28 -17 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~17F All
18~29F Throw
13 Launch 28 14, 25 0
GGAC Eddie 632146H.png
Everyone will forget it's air unblockable
GGACR Eddie 632146H Hitbox 1.pngGGACR Eddie 632146H Hitbox 2.pngGGACR Eddie 632146H Hitbox 3.png
1st hit (Frames 16-18) • 1st hit (Frames 19-21) • 2nd hit (Frames 22-24)
•Eddie is in CH state from 1~29F
•Chip Damage x2
•Disappears if Eddie is hit
•Destroys other projectiles

j.236236S

j.236236S
Executor-X
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50, 100 All 4+7 Until other side of screen 37 after appearing 3 10 3, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3~17F Strike
Recovery: 1~10F Above Knees
Recovery: 11~22F Upper Body
R 13 Launch 90, Down 0
GGAC Eddie j236236S.png
GGACR Eddie j236236S Hitbox 1.pngGGACR Eddie j236236S Hitbox 2.png
1st hit • 2nd hit
•2nd hit only happens if 1st hit lands
•2nd hit slams down opponent on hit
•Eddie is in CH state during move, except airborne recovery
•Eddie reappears from the floor during recovery

Instant Kill

236236H

236236H
Black in Mind
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal Mid 9+4 16 16 -13 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
9~28F Strike 18 0
GGAC Eddie IK.png
GGACR Eddie IK Hitbox.png
•IK Mode activation: 68F
•During IK activation: above knees invincible 9~60F

Category

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