GGACR/Eddie/Frame Data
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System Data[edit]
Defense: | x1.06 |
Guts: | 0 |
Weight: | Middleweight (x1.0) |
Stun Resistance: | 60 |
Prejump: | 3F |
Backdash: | 16F (1~>7F invuln) |
Wakeup Time: | 53F (Face Up) / 49F (Face Down) |
Unique Movements: | Flight, Break the Law |
Normals[edit]
Universal Mechanics[edit]
Specials[edit]
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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S Invite Hell![]() 22S |
40 | Low, Air | 18 | 48 | Total: 42 | +2 | - | 0 | 7 | 2.00/1.20 | - | 3 |
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H Invite Hell![]() 22H |
40 | Low | 18 | 36 | Total: 42 | +2 | - | 0 | 7 | 2.00/1.20 | F | 3 |
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Break the Law![]() 214[K] |
- | - | - | - | Total 26~167 | - | 5~6F Upper Body 7~9F Above Knees 1~9F Throw |
- | - | - | - | - |
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Followup Shadow Gallery![]() BtL > 41236S |
40 | High/Air | 10 for BtL+20 | 3 | 22+5 Landing | -13 | 1~2F Low Profile 3~8F Above Feet |
14 | 6 | -/6.00 | R | 4 |
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Shadow Gallery![]() j.41236S |
40, 25 | Mid | 7 after appearing | 6(12)3 | 24+7 after landing | -17 | After reappear 1~12F Above Feet | 14x2 | 6x2 | 2.00/6.00x2 | RF | 4 |
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Shadow Summon![]() 236P/K/S/H or 214H |
- | - | - | - | Total 38 | - | - | - | - | - | - | - |
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Traversing Attack![]() ]P[ Normal |
20 | All | 11 summon+10 | 3 | 12 | - | Shadow: 1~11F All | 0 | 7 | - | - | 2 |
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Small Attack![]() ]K[ Normal |
24x2 | All | 11 summon+13 | 1(14)3 | 31 | - | Shadow: 31~50F All | 0 | 7,6 | -/1.20 | - | 3,4 |
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Anti-Air Attack![]() ]S[ |
40 | All | 11 summon+11 | 8 | 23 | - | Shadow 26~32F All | 0 | 9 | - | - | 3 |
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Shadow Hole![]() ]H[ Normal Shadow |
20 | All | 30 | 214 | 23 | - | Shadow: 12~End All | 0 | 8 | -/1.20 | - | 2 |
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Overhead Attack![]() ]D[ Normal Shadow |
24 | High/Air | 28 | 28 | Total: 37 | - | Shadow: 28~36F All | 0 | 6 | -/1.20 | - | 5 |
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Traversing![]() 214P Normal Shadow |
- | - | - | - | Total: 18 | - | - | - | - | - | - | - |
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Traversing Attack Vice![]() ]P[ Vice Shadow |
20 | All | 11 summon+7 | 2 | 16 | - | - | ?? | ?? | ?? | - | 2 |
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Small Attack Vice![]() ]K[ Vice Shadow |
16x4 | All | 11 summon+14 | 29 | 25 | - | - | ?? | ?? | ?? | - | 3 |
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Anti-Air Attack Vice![]() ]S[ Vice Shadow |
40 | Mid | 11 summon+9 | 12 | 31 | - | - | ?? | ?? | ?? | - | 4 |
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Drill Special Vice![]() ]H[ Vice Shadow |
34x3 | Low, Airx2, All | 11 summon+147 | 36 | - | - | - | ?? | ?? | ?? | - | 3 |
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Overhead Attack Vice![]() ]D[ Vice Shadow |
25 | High/Air | 11 summon+19 | 16 | 22 | - | - | ?? | ?? | ?? | - | 2 |
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Drunkard Shade![]() 214S |
30 | Mid | 9 | 10 | 10 | -6 | 1~18F Throw 3~18F Reflect |
10 | 7 | 1.50/9.00 | RF | 3 |
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Damned Fang![]() 623S |
71 | 70 pixels | 6 | 1 | - | - | - | - | 6 | -/10.5 | F | - |
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Flight![]() 7/8/9 while airborne |
- | - | - | - | 91 Total | - | - | - | - | - | - | - |
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- *1: Eddie cannot summon a second drill using the same button until 22F after the first drill has disappeared (38F after the active frames end). Drills disappear immediately if Eddie gets hit.
- *2: Listed frame data is for Shadow (little Eddie). Cost X points means that using the listed Shadow move consumes as much meter as leaving Shadow out idle for X frames.
- *3: (NOT ON FRAME DATA) Actually, they cost 1000 points, not the entire Shadow Gauge
Force Breaks[edit]
Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2P | 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | - | Jump, Sp |
5K | - | - | c.S, f.S, 2S | 5H, 2H | 5D | Jump, Sp |
2K | - | - | f.S | 2H, 6H | - | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H | 5D | Sp |
5H | - | - | - | - | 5D | Sp |
2H | - | - | - | - | 2D | Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | j.H | - | Jump, Sp |
j.S | - | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGACR/Eddie/Data. |
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System Explanations
Starter Guide • HUD • Controls • Frame Data & System Data • FAQ
Movement/Canceling • Offense • Defense • Damage/Combo System • Gauges • Misc