GGACR/Faust/Combos: Difference between revisions

From Dustloop Wiki
< GGACR‎ | Faust
No edit summary
mNo edit summary
Line 4: Line 4:
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
{{Notation-GGACR|additional=
{{Combo Notation|game=GGACR|additional=
:'''Fishing Pole/Scalpull''' = [[GGACR/Faust#Rerere_no_Tsuki|Rerere no Tsuki - {{clr|2|41236K}}]]
:'''Fishing Pole/Scalpull''' = [[GGACR/Faust#Rerere_no_Tsuki|Rerere no Tsuki - {{clr|2|41236K}}]]
:'''Bomb Bag''' = [[GGACR/Faust#Love|Love - {{clr|1|j.236P}}]]
:'''Bomb Bag''' = [[GGACR/Faust#Love|Love - {{clr|1|j.236P}}]]

Revision as of 18:44, 22 July 2020

  Overview   Combos   Strategy/Counter Strategy   Okizeme   Full Frame Data   Forums    
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
JI = Jump Install
RC = Roman Cancel
FRC = Force Roman Cancel
Fishing Pole/Scalpull = Rerere no Tsuki - 41236K
Bomb Bag = Love - j.236P
Item Toss = What Could This Be - 236P
Pogo = Souten Enshin Ranbu- 236S
Head Flower = Pogo Attack K - Pogo > K
Lick = Pogo Attack P - Pogo > P
Ground Flower = Pogo Attack S - Pogo > S
HnS/Mettagiri = Hack n' Slash - 214H
P Door = From the Front - 214P
K Door = From Behind - 214K
S Door = From Above - 214S
Washpan/Dishpan = Tarai - Item
FB Chop = BAM! Outta Nowhere - 214D
FB Pogo = FB Rerere no Choutsuki - j.236D
FB Door = From Behind - 214D
Item Super = W-W-What Could This Be? - 236236P
Kancho = Shigekiteki Zetsumei Ken - 236236H
IK = This Week's Yamaban - in IK Mode: 236236H
AB =  A.B.A
AN =  Anji Mito
AX =  Axl Low
BA =  Baiken
BR =  Bridget
CH =  Chipp Zanuff
DI =  Dizzy
ED =  Eddie
FA =  Faust
IN =  I-No
JA =  Jam Kuradoberi
JO =  Johnny
JU =  Justice
KL =  Kliff Undersn
KY =  Ky Kiske
MA =  May
MI =  Millia Rage
OR =  Order-Sol (HOS)
PO =  Potemkin
RO =  Robo-Ky
SL =  Slayer
SO =  Sol Badguy
TE =  Testament
VE =  Venom
ZA =  Zappa

Template

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Easy
combo transcript where Net Gain who Easy
combo transcript where Net Gain who Medium
combo transcript where Net Gain who Medium
combo transcript where Net Gain who Hard
combo transcript where Net Gain who Very Hard

Combo List

  • Entries listed in DarkKhaki are either optional or situational.

Standard Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

Throw Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

Counter-hit Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

5D Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

Instant Kill Combos

Combo Position Tension Required Works on: Difficulty Notes
combo transcript where tension required who Very Hard

Combo Theory

Video Examples

Navigation