GGACR/Faust/Frame Data
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System Data[edit]
Defense: | x1.00 |
Guts: | 0 |
Weight: | Middleweight (x1.0) |
Stun Resistance: | 65 |
Prejump: | 4F |
Backdash: | 16F (1~>7F invuln) |
Wakeup Time: | 53F (Face Up) / 54F (Face Down) |
Unique Movements: | Crawl |
Normals[edit]
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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5P![]() |
10 | Mid | 5 | 4 | 6 | +2 | - | 6 | 7 | 2.64 | SJR | 2 |
5K![]() |
26 | Mid | 7 | 8 | 11 | -5 | - | 10 | 7 | 2.64 | SJR | 3 |
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c.S![]() |
30 | Mid | 8 | 6 | 6 | +2 | - | 10 | 7 | 2.64 | SJR | 3 |
f.S![]() |
42 | Mid | 7 | 6 | 28 | -20 | - | 10 | 7 | 2.64 | SR | 3 |
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5H![]() |
24x3 | Mid | 9 | 2,2,2 | 17 | -2 | - | 14x3 | 6x3 | 3.84x3 | SR | 4 |
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6P![]() |
32 | Mid | 8 | 3 | 26 | -15 | 1~7F Above Knees | 10 | 7 | 2.64 | SR | 3 |
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6H![]() |
80 | High | 25 | 9 | 45 | -35 | 43~57F Above Feet 58~60F Low Profile |
21 | 7 | 3.84 | SR | 5 |
5D![]() |
25 | High | 28 | 2 | 15 | -3 | 1~13F, 42~44F Strike | 8 | 20 | 2.64 | R | 3 |
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2P![]() |
12 | Low | 7 | 2 | 7 | +1 | - | 3 | 8 | 1.44 | SR | 1 |
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2K![]() |
12x3 | Mid, LFx2 | 7 | 3,3,6 | 5 | +1 | 13~21F Low Profile | 6,6,5 | 7 | 2.64x3 | SJR | 2 |
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2S![]() |
28 | Mid | 9 | 9 | 12 | -7 | 1~3F Low Profile | 10 | 7 | 2.64 | SJR | 3 |
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2H![]() |
42 | Mid | 14 | 2 | 21 | -4 | - | 20 | 6 | 3.84 | SR | 5 |
2D![]() |
38 | Low | 13 | 3 | 23 | -12 | - | 8 | 7 | 2.64 | SJR | 3 |
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j.P![]() |
13 | High/Air | 7 | 6 | 6 | - | - | 3 | 8 | 1.44 | SR | 1 |
j.K![]() |
20 | High/Air | 7 | 5 | 18 | - | - | 10 | 7 | 2.64 | SJR | 3 |
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j.S![]() |
28 | High/Air | 13 | 3 | 20 | - | - | 10 | 7 | 2.64 | SR | 3 |
j.H![]() |
55 | High/Air | 9 | 8 | 12 | - | - | 14 | 6 | 3.84 | SR | 4 |
j.2K![]() |
35 | All | 10 | until landing | 6L | - | - | 20 | 6 | 3.84 | SR | 5 |
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j.D![]() |
40 | High/Air | 12 | 11 | 21 + 4L | - | - | 10 | 7 | 3.84 | SR | 3 |
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Universal Mechanics[edit]
{{AttackVersion|name={{Tt|[[GGACR/Defense#Dead Angle Attack|
Specials[edit]
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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Rerere no Tsuki200x200px 41236K |
30 | Mid | 20 | 12 | 18 | -11 | - | 20 | 15 | 1.50/2.40 | R | 5 |
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Withdraw200x200px Rerere > 4 |
- | - | - | - | Total: 56 | +6 | - | - | - | - | F | - |
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Holler!200x200px Withdraw > 236P |
30 | Mid | 9 | 4 | 0 | +15 | 2~28F All | 20 | 6 | -/3.60 | R | 5 |
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Can't Hear You!200x200px Holler! > 236P |
- | - | - | - | Total: 38 | - | - | - | - | - | - | - |
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Holler Again!200x200px Can't Hear You! > 236P |
60 | F | 43 | 8 | 18 | - | - | - | 6 | 5.00/24.00 | R | 5 |
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Flaming Holler Again!200x200px Can't Hear You! > 236P |
100 | High/Air | 37 | 6 | 18 | - | - | - | 6 | 5.00/24.00 | R | 5 |
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Love![]() j.236P |
1,40 | All | 21 | till bag lands (14)3 | Total 39 + 5L | - | - | 0 | 7x2 | 2.00 / 1.20x2 | F | 2,3 |
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Going my Way (normal version)200x200px j.236H |
18x4 | All | 7 | 32 | 22 | +8 | - | 20x4 | 8x4 | 1.50 / 2.40x4 | R | 5 |
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What Could This Be?![]() 236P |
- | - | 13~ | - | total: 23 | - | - | - | - | 1.50 | - | - |
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Souten Enshin Ranbu![]() 236S |
40 | Mid | 9 | 4(4)4 | 7 | +3(-21) | - | 10 | 10 | 2.50 / 6.00 | R | 3 |
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Forward![]() on Pogo > 66 |
40 | Mid | 4 | 3 | 16 | -5 | - | 10 | 7 | 1.00/3.60 | R | 3 |
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Backward![]() on Pogo > 44 |
40 | Mid | 4 | 3 | 16 | -5 | 1~7F Strike | 10 | 7 | 0.50/3.60 | R | 3 |
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Small Jump![]() Pogo > 9 |
- | - | - | - | Total: 18 | - | - | - | - | 0.25/- | - | - |
Rubber Neck![]() Pogo > P |
30 | High | 4 | 3 | 7 | +4 | - | 8 | 7 | 1.00/2.40 | R | 3 |
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Growing Flower![]() Pogo > K |
35 | High | 7 | 6 | 23 | -15 | 1~6F Strike | 10 | 7 | 5.00/- | R | 3 |
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I'm a Flower. Get it? A Flower?![]() Pogo > S |
30 | Low | 16 | 2 | 9 | +3 | - | 8 | 7 | 1.00/4.80 | R | 3 |
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Going My Way (Pogo version)![]() Pogo > H |
16x4 | All | 9 | 32 | 23 + landing 3 | -27 | - | 20x4 | 6x4 | 2.00 / 3.60x4 | RF | 5 |
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What Could This Be? (Pogo version)![]() Pogo > D |
- | - | 13~ | - | total 17 | - | - | - | - | 1.50/- | - | - |
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Hack n' Slash200x200px 214H |
15x8 | F (100 pixels) | 5 | 48 | 12 | - | - | - | 6x8 | 1.00 / 0.60x8 | R | 3 |
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From the Front![]() 214P |
44 | All | 51 | 1 | 30 | -17 | 21~32F Strike 33~44F All |
10 | 7 | 0.50 / 3.60 | RF | 3 |
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From Behind![]() 214K |
44 | All | 51 | 1 | 30 | -17 | 21~32F Strike 33~44F All |
10 | 7 | 0.50 / 3.60 | RF | 3 |
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From Above![]() 214S |
38 | High | 47 | 20 | 26 + 6L | - | 21~32F, 47~47F Strike 33~42F All |
8 | 7 | 0.50 / 3.60 | RF | 3 |
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Chouhatsu (Kao FLASH!)![]() Taunt |
0 | F | 49 | 98 | 24 | - | - | - | 8 | -/2.64 | R | 1 |
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Gettin' to the Good Part![]() Withdraw > 236D |
40 | High/Air | 15 | 2 | 22 | -6 | 1~8F, 38~39F Strike | 15 | 12 | ?? | R | 5 |
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Items[edit]
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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Donut200x200px | Heals 30 | - | 53 [51] | 216 | - | - | - | - | - | - | - | - |
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Chocolate200x200px | - | - | 53 [51] | 216 | - | - | - | - | - | gain 8.00 | - | - |
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Hammer200x200px | 44 | All | 13 [9] | 43 [45] | - | - | - | 0 | 6 | -/1.20 | - | 5 |
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Chibi Faust200x200px | 25 | All | 39 [35] | - | - | - | - | 0 | 7 | -/1.20 | - | 3 |
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Chibi Robo-Ky200x200px | 25 | All | 39 [35] | - | - | - | - | 0 | 7 | -/1.20 | - | 3 |
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Chibi Potemkin200x200px | 25x3 | All | 13 [9] | - | - | - | - | 0 | 7x3 | -/1.20x3 | - | 5 |
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Time Bomb200x200px | 80 | All | 134 [132] | 12 | - | - | - | 0 | 6 | - | - | 5 |
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Meteors200x200px | 36x6 | All | 196 [192] | - | - | - | - | 20x6 | 10x6 | -/1.20x6 | - | 5 |
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Poison Vial200x200px | 10 | All | 89 [86] | 50 | - | - | - | 0 | 7 | -/1.20 | - | 2 |
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Coin200x200px | 10 | All | 13 [9] | 169 [171] | - | - | - | 0 | 12 | -/1.20 | - | 3 |
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Wash Pan200x200px | 44 | All | See notes | Until Landing | - | - | - | 0 | 6 | -/1.20 | - | 5 |
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Chikuwa200x200px | Heals 15 | - | 53 [51] | 216 | - | - | - | - | - | -/1.20 | - | - |
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Dumbbell200x200px | 50 | All | 13 | 40 | - | - | - | ?? | ?? | ?? | - | 5 |
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- Data listed in [ ] is for the Pogo version of Nani ga deru kana?
Item | Percentage | Frequency (out of 136) |
---|---|---|
Time Bomb | 14.71% | 20 |
Hammer | 11.76% | 16 |
Chibi Faust | 11.76% | 16 |
Poison Vial | 11.76% | 16 |
Chocolate | 10.29% | 14 |
Doughnut | 10.29% | 14 |
Meteor | 5.88% | 8 |
Chibi Robo-Ky | 5.88% | 8 |
Dumbbell | 5.88% | 8 |
Washpan | 5.88% | 8 |
Coin | 2.94% | 4 |
Chikuwa | 2.21% | 3 |
Chibi Potemkin | 0.74% | 1 |
Force Breaks[edit]
Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
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5P | - | - | c.S, f.S, 2S | 2H, 6H | 5D, 2D | Jump, Sp |
2P | - | - | 2S | 2H | 5D, 2D | Sp |
6P | - | - | - | - | - | Sp |
5K | - | - | c.S, f.S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | - | - | 5H | 5D, 2D | Jump (1st hit), Sp |
c.S | 5P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | 2K | - | 5H | 5D | Sp |
2S | - | 5K | - | 5H, 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | 5P, 2P, 6P | - | - | - | 5D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | 5K | 2S | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
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j.P | - | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.2K | - | - | - | - | - | Sp |
j.S | j.P | j.K | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGACR/Faust/Data. |
A.B.A [★]
Anji Mito [★]
Axl Low [★]
Baiken [★]
Bridget [★]
Chipp Zanuff [★]
Dizzy [★]
Eddie [★]
Faust [★]
I-No [★]
Jam Kuradoberi [★]
Johnny [★]
Justice [★]
Kliff Undersn [★]
Ky Kiske [★]
May [★]
Millia Rage [★]
Order-Sol [★]
Potemkin [★]
Robo-Ky [★]
Slayer [★]
Sol Badguy [★]
Testament [★]
Venom [★]
Zappa [★]
Click [★] for character's full frame data
System Explanations
Starter Guide • HUD • Controls • Frame Data & System Data • FAQ
Movement/Canceling • Offense • Defense • Damage/Combo System • Gauges • Misc