How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Character Index
Character Comparisons
Defense Values
Defense modifiers are a flat amount of "armor" that your character that determines how much damage they will take. Guts affects the amount of damage that is reduced the lower your health is. So the equation to calculate how much damage an attack would do is : damage = (base_damage x defense_mod) x guts_modifier. Guard balance determines how fast your guard bar cranks up and stun resistance is how resistant you are to getting stunned.
Defense Values
Character
|
Defense Modifier
|
Guts Rating
|
Guard Balance
|
Guard Recovery
|
Stun Resistance
|
A.B.A
|
0.89 |
0 |
1 |
usual |
80
|
Anji
|
1.06 |
5 |
1.25 |
?? |
65
|
Axl
|
1.06 |
1 |
1 |
usual |
60
|
Baiken
|
1.18 |
5 |
1 |
usual |
55
|
Bridget
|
1.07 |
0 |
1 |
usual |
55
|
Chipp
|
1.30 |
4 |
1.125 |
usual |
50
|
Dizzy
|
1.15 |
1 |
0.875 |
?? |
50
|
Eddie
|
1.06 |
0 |
1 |
usual |
60
|
Faust
|
1.00 |
0 |
0.8125 |
?? |
65
|
I-No
|
1.06 |
1 |
1 |
usual |
55
|
Jam
|
1.06 |
3 |
1 |
usual |
65
|
Johnny
|
1.00 |
4 |
0.875 |
usual |
70
|
Justice
|
1.03 |
5 |
0.85 |
?? |
70
|
Kliff
|
1.06 |
0 |
1 |
?? |
50
|
Ky
|
1.03 |
2 |
1 |
usual |
60
|
May
|
1.06 |
3 |
1 |
usual |
70
|
Millia
|
1.21 |
3 |
1.25 |
?? |
55
|
Order-Sol
|
0.96 |
2 |
1 |
usual |
60
|
Potemkin
|
0.87 |
4 |
1 |
?? |
80
|
Robo-Ky
|
0.89 |
0 |
1.25 |
usual |
80
|
Slayer
|
0.96 |
2 |
0.875 |
usual |
70
|
Sol
|
1.00 |
1 |
1 |
usual |
60
|
Testament
|
1.00 |
0 |
1 |
?? |
65
|
Venom
|
1.06 |
1 |
1 |
usual |
60
|
Zappa
|
1.00 |
2 |
1 |
usual |
60
|
- All characters have 460 heath
Ground Movement Values
Ground Movement Values
Character
|
Walk Velocity
|
Backwalk Velocity
|
Initial Dash Velocity
|
Dash Acceleration
|
Dash Stop Velocity *1
|
Backdash X Velocity
|
Backdash Invincibility
|
Backdash Time
|
A.B.A (Normal)
|
1.75 |
1.45 |
7 |
0.3 |
120 |
9 |
8 |
17
|
A.B.A (Moroha)
|
1.75 |
1.45 |
11 |
0.3 |
120 |
9 |
8 |
16
|
A.B.A (Goku Moroha)
|
1.75 |
1.45 |
14 |
0.33 |
120 |
9.7 |
8 |
20
|
Anji
|
3.2 |
2.8 |
8 |
0.32 |
100 |
8 |
9 |
16
|
Axl
|
3 |
2.8 |
7.5 |
0.3 |
100 |
7 |
8 |
16
|
Baiken
|
3 |
2.7 |
8 |
0.35 |
105 |
8.5 |
9 |
16
|
Bridget
|
3 |
2.7 |
8 |
0.35 |
105 |
8.5 |
8 |
15
|
Chipp
|
4.7 |
3.9 |
14 |
0.55 |
85 |
8.5 |
9 |
21
|
Dizzy
|
3.2 |
2.4 |
11 |
0.24 |
100 |
9 |
9 |
16
|
Eddie
|
2.8 |
2.2 |
7.75 |
0.3 |
100 |
8 |
7 |
16
|
Faust
|
2.5 |
4.4 |
8 |
0.3 |
100 |
9.5 |
7 |
13
|
I-No
|
3.5 |
2.75 |
8 |
0.4 |
95 |
9 |
11 |
16
|
Jam
|
5.5 |
4.5 |
10 |
0.42 |
100 |
10 |
7 |
13
|
Johnny
|
3.6 |
2.95 |
7 |
0.3 |
100 |
12.5 |
7 |
11
|
Justice *2
|
3.6 |
2.8 |
- [11] |
- [0.24] |
- [100] |
6.5 |
19 |
24
|
Kliff
|
3.2 |
2.74 |
4.8 |
0.16 |
100 |
10 |
7 |
13
|
Ky
|
3.75 |
2.85 |
8.96 |
0.37 |
100 |
9 |
9 |
16
|
May
|
3.2 |
2.74 |
7.87 |
0.32 |
100 |
12 |
9 |
13
|
Millia
|
4.5 |
3.5 |
11.8 |
0.45 |
90 |
14 |
5 |
11
|
Order-Sol
|
3.5 |
2.75 |
10 |
0.45 |
95 |
9 |
8 |
16
|
Potemkin
|
3.2 |
2.75 |
3.5 |
0.3 |
100 |
3.5 |
20 |
21
|
Robo-Ky
|
3.75 |
2.85 |
7 |
0.3 |
120 |
9 |
10 |
14
|
Slayer
|
4.5 |
2.75 |
0 |
0.4 |
95 |
0 |
19 |
28
|
Sol
|
3.5 |
2.75 |
8 |
0.4 |
95 |
9 |
8 |
16
|
Testament
|
3.2 |
2.6 |
6.6 |
0.38 |
100 |
9 |
9 |
16
|
Venom
|
3.45 |
2.75 |
8.12 |
0.34 |
100 |
9 |
7 |
13
|
Zappa
|
3.35 |
3.25 |
9.6 |
0.28 |
95 |
14 |
10 |
11
|
- *1 - in Slash framedata this value was measured in a different way. You can use this simple equation to compare Slash and Accent Core data: (2.00-Slash_Value)*100=Accent_Core_Value
- *2 - Values in brackets represent Justice's values during Omega Shift.
Jump Values
Jump/High Jump Values
Character
|
Gravity
|
Prejump
|
Jump VY
|
Jump Height
|
Jump Time
|
Forward Jump VX
|
Backward Jump VX
|
High Jump VY
|
High Jump Height
|
High Jump Time
|
Forward High Jump VX
|
Backward High Jump VX
|
A.B.A (Normal)
|
0.98 |
4 |
19.5 |
1.1 |
37 |
5.5 |
4 |
29 |
1.3 |
46 |
8 |
8
|
A.B.A (Moroha)
|
0.98 |
4 |
19.5 |
1.1 |
37 |
5.5 |
4 |
29 |
1.3 |
46 |
8 |
8
|
A.B.A (Goku Moroha)
|
0.98 |
4 |
17.8 |
1.1 |
34 |
5.9 |
4 |
29 |
1.3 |
46 |
8 |
8
|
Anji
|
1 |
3 |
24.5 |
1.2 |
42 |
4 |
4 |
26 |
1.1 |
49 |
14 |
12.5
|
Axl
|
1 |
4 |
22 |
1.1 |
41 |
5 |
4 |
26 |
1.1 |
49 |
5 |
3
|
Baiken
|
1.1 |
3 |
23 |
1.1 |
43 |
5 |
5 |
25 |
1.1 |
47 |
5 |
5
|
Bridget
|
1.1 |
3 |
21 |
1.05 |
41 |
6.5 |
6.5 |
24 |
1.05 |
47 |
6.5 |
6.5
|
Chipp
|
1 |
3 |
28 |
1.4 |
41 |
6 |
5 |
29 |
1.1 |
54 |
8 |
7
|
Dizzy
|
1.05 |
3 |
23 |
1.1 |
43 |
5 |
5 |
30 |
1.1 |
56 |
8 |
8
|
Eddie
|
1 |
3 |
24 |
1.3 |
38 |
5 |
5 |
30 |
1.1 |
56 |
5 |
5
|
Faust
|
1 |
4 |
22 |
1.1 |
41 |
5 |
5 |
30 |
1.1 |
56 |
5 |
5
|
I-No
|
1.05 |
3 |
20 |
1.1 |
38 |
5 |
5 |
26 |
1.1 |
49 |
6.5 |
6.5
|
Jam
|
1.1 |
3 |
22 |
1.1 |
41 |
5.25 |
5 |
28 |
1.1 |
52 |
6.5 |
6.5
|
Johnny
|
0.98 |
4 |
23.5 |
1.05 |
46 |
4.7 |
5 |
31.5 |
1.1 |
59 |
4.7 |
5
|
Justice
|
1.05 |
3 |
24 |
1.2 |
?? |
5 |
5 |
30 |
1.2 |
?? |
8 |
8
|
Kliff
|
1.1 |
3 |
18 |
0.8 |
?? |
4 |
4 |
30 |
0.9 |
?? |
4 |
4
|
Ky
|
1 |
3 |
20 |
1.1 |
38 |
5 |
5 |
25 |
1.1 |
47 |
8 |
8
|
May
|
1.1 |
3 |
30 |
1.7 |
37 |
4 |
4 |
30 |
1.1 |
56 |
4 |
4
|
Millia
|
1.05 |
3 |
28 |
1.6 |
36 |
4.7 |
4.5 |
29 |
1.1 |
54 |
8 |
7
|
Order-Sol
|
0.98 |
3 |
17.5 |
1.15 |
32 |
6 |
5 |
28 |
1.15 |
50 |
6 |
5
|
Potemkin
|
0.94 |
5 |
20 |
1.1 |
38 |
5 |
5 |
26 |
1.1 |
49 |
6.5 |
6.5
|
Robo-Ky
|
0.95 |
5 |
19.5 |
1.1 |
37 |
4 |
4 |
30 |
1.3 |
48 |
8 |
8
|
Slayer
|
1 |
4 |
22 |
1.1 |
41 |
6.5 |
6.5 |
26 |
1 |
53 |
6 |
6
|
Sol
|
1 |
3 |
20 |
1.1 |
38 |
5 |
5 |
26 |
1.1 |
49 |
5 |
5
|
Testament
|
1 |
4 |
20 |
1.1 |
38 |
5 |
5 |
26 |
1.1 |
49 |
5 |
5
|
Venom
|
1 |
4 |
22 |
1.1 |
41 |
5 |
5 |
26 |
1.1 |
49 |
5 |
5
|
Zappa
|
1 |
3 |
20 |
1.05 |
40 |
7.5 |
5 |
31 |
1.3 |
49 |
6 |
5
|
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
Air Dash Values
Air Dash Values
Character
|
Airdash VX
|
Airdash Startup
|
Airdash Time
|
Air Backdash VX
|
Air Backdash Startup
|
Air Backdash Time
|
Max Airdashes
|
Additional Jumps
|
Minimum Rising Airdash Height *1
|
A.B.A (Normal)
|
10 |
7 |
17 |
10 |
6 |
12 |
1 |
1 |
60
|
A.B.A (Moroha)
|
16 |
7 |
14 |
13 |
6 |
12 |
1 |
1 |
50
|
A.B.A (Goku Moroha)
|
16 |
7 |
14 |
16 |
6 |
12 |
2 |
1 |
50
|
Anji
|
17 |
6 |
20 |
14 |
6 |
12 |
1 |
1 |
60
|
Axl
|
15 |
7 |
18 |
11 |
6 |
11 |
1 |
1 |
80
|
Baiken
|
16.5 |
6 |
17 |
12.5 |
6 |
12 |
1 |
1 |
30
|
Bridget
|
17.5 |
6 |
20 |
13 |
6 |
12 |
1 |
1 |
60
|
Chipp
|
21 |
6 |
16 |
16 |
6 |
12 |
1 |
2 |
60
|
Dizzy
|
19.5 |
6 |
16 |
14 |
6 |
12 |
2 |
1 |
30
|
Eddie
|
16 |
9 |
18 |
10 |
8 |
18 |
1 |
1 |
75
|
Faust
|
10 |
9 |
62 |
8 |
11 |
30 |
1 |
1 |
60
|
I-No
|
17.5 |
6 |
20 |
14 |
6 |
13 |
2 |
1 |
60
|
Jam
|
20 |
7 |
15 |
15 |
6 |
12 |
1 |
1 |
20
|
Johnny
|
15 |
6 |
17 |
14 |
6 |
12 |
1 |
1 |
80
|
Justice *2
|
0 [21] |
- [6] |
- [22] |
0 [18] |
- [6] |
- [24] |
0 [3] |
1 [3] |
- [30]
|
Kliff
|
10 |
6 |
20 |
12 |
6 |
12 |
1 |
1 |
70
|
Ky
|
18 |
7 |
20 |
14 |
6 |
12 |
1 |
1 |
60
|
May
|
16 |
6 |
21 |
14 |
6 |
12 |
1 |
1 |
70
|
Millia
|
20 |
6 |
12 |
15 |
6 |
12 |
2 |
1 |
60
|
Order-Sol
|
17.5 |
6 |
16 |
14 |
6 |
12 |
1 |
1 |
60
|
Potemkin
|
0 |
- |
- |
0 |
- |
- |
0 |
1 |
-
|
Robo-Ky
|
22 |
7 |
17 |
10 |
6 |
12 |
1 |
1 |
60
|
Slayer
|
15 |
9 |
11 |
14 |
6 |
8 |
1 |
1 |
60
|
Sol
|
17.5 |
6 |
20 |
14 |
6 |
12 |
1 |
1 |
60
|
Testament
|
20 |
7 |
18 |
14 |
6 |
12 |
1 |
1 |
80
|
Venom
|
16.5 |
7 |
22 |
13 |
6 |
12 |
1 |
1 |
80
|
Zappa
|
14 |
6 |
20 |
14 |
6 |
14 |
1 |
1 |
60
|
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
- 1 - Height in pixels, based on the distance between the character's origin and the ground. "Rising" is defined as having any upwards velocity, including after air ukemi. While descending (or at zero vertical velocity), characters have a universal minimum airdash height of 40 pixels.
- 2 - Values in brackets represent Justice's values during Omega Shift.
Tension Gain Values
Tension Gain Values *2
Character
|
Walk Forward
|
Run
|
Forward Air Dash
|
Jump Forward
|
A.B.A
|
7.2 |
15 |
15 |
6
|
Anji
|
7.2 |
15 |
18 |
6
|
Axl
|
7.2 |
16.8 |
15 |
6
|
Baiken
|
7.2 |
15 |
15 |
6
|
Bridget
|
7.2 |
15 |
15 |
6
|
Chipp
|
6 |
10.8 |
10.8 |
6
|
Dizzy
|
7.2 |
15 |
15 |
6
|
Eddie
|
7.2 |
15 |
15 |
6
|
Faust
|
7.2 |
15 |
15 |
6
|
I-No
|
7.2 |
18 |
18 |
6
|
Jam
|
7.2 |
15 |
15 |
6
|
Johnny
|
8.4 |
30 |
15 |
6
|
Justice
|
10.8 |
- |
- |
6
|
Kliff
|
7.2 |
15 |
15 |
6
|
Ky
|
7.2 |
15 |
15 |
6
|
May
|
7.2 |
15 |
15 |
6
|
Millia
|
7.2 |
13.2 |
13.2 |
6
|
Order-Sol
|
7.2 |
13.2 |
15 |
4.8
|
Potemkin
|
7.2 |
- |
- |
6
|
Robo-Ky
|
3 |
9 |
7.2 |
3
|
Slayer
|
7.2 |
15 |
15 |
6
|
Sol
|
7.2 |
15 |
15 |
6
|
Testament
|
7.2 |
15 |
15 |
6
|
Venom
|
7.2 |
15 |
15 |
6
|
Zappa
|
7.2 |
15 |
15 |
6
|
- *2 - Tension recovery in Slash mook was measured per minute, and in AC mook - per second. I decided to leave all values measured in minutes (as in Slash mook), because they hasn't changed for any character anyway.
Throw Range
Throw Range
Character |
Ground Throw |
Air Throw
|
A.B.A
|
45 |
88
|
Anji
|
43 |
88
|
Axl
|
45 |
88
|
Baiken
|
40 |
88
|
Bridget
|
45 |
88
|
Chipp
|
36 |
88
|
Dizzy
|
49 |
88
|
Eddie
|
49 |
88
|
Faust
|
48 |
88
|
I-No
|
45 |
80
|
Jam
|
43 |
88
|
Johnny
|
45 |
88
|
Justice
|
55 |
91
|
Kliff
|
46 |
90
|
Ky
|
43 |
88
|
May
|
43 |
96
|
Millia
|
40 |
88
|
Order-Sol
|
43 |
88
|
Potemkin
|
55 |
104
|
Robo-Ky
|
45 |
88
|
Slayer
|
49 |
88
|
Sol
|
43 |
88
|
Testament
|
45 |
88
|
Venom
|
43 |
88
|
Zappa
|
45 |
88
|
- Throw Ranges are measured in pixels
f.S Distance
f.S Distance
Character |
Horizontal Distance
|
A.B.A
|
180
|
Anji
|
- *
|
Axl
|
140
|
Baiken
|
170
|
Bridget
|
135
|
Chipp
|
170
|
Dizzy
|
130
|
Eddie
|
160
|
Faust
|
170
|
I-No
|
130
|
Jam
|
140
|
Johnny
|
145
|
Justice
|
135
|
Kliff
|
170
|
Ky
|
220
|
May
|
170
|
Millia
|
130
|
Order-Sol
|
170
|
Potemkin
|
170
|
Robo-Ky
|
220
|
Slayer
|
160
|
Sol
|
170
|
Testament
|
170
|
Venom
|
140
|
Zappa
|
145
|
Distances are measured in horizontal pixels from character origin to character origin. Vertical position has no bearing on f.S or c.S determination. Distances greater than or equal to the values in the chart will result in f.S when the S button is pressed; distances strictly less than the values in the chart will result in c.S.
*: Anji does not have a proximity-based f.S or c.S.
Wakeup Time
Wakeup Time
Character |
Face Down |
Face Up
|
A.B.A
|
52 |
66
|
Anji
|
50 |
54
|
Axl
|
49 |
54
|
Baiken
|
50 |
53
|
Bridget
|
48 |
54
|
Chipp
|
46 |
59
|
Dizzy
|
49 |
53
|
Eddie
|
49 |
53
|
Faust
|
54 |
53
|
I-No
|
50 |
53
|
Jam
|
50 |
53
|
Johnny
|
49 |
53
|
Justice
|
45 |
54
|
Kliff
|
46 |
49
|
Ky
|
49 |
51
|
May
|
50 |
53
|
Millia
|
48 |
53
|
Order-Sol
|
49 |
53
|
Potemkin
|
50 |
52
|
Robo-Ky
|
49 |
51
|
Slayer
|
48 |
54
|
Sol
|
49 |
53
|
Testament
|
51 |
55
|
Venom
|
51 |
49
|
Zappa
|
55 |
49
|
System Data
Attack Level
Blockstun
Attack Level
|
Lv 1
|
Lv 2
|
Lv 3
|
Lv 4
|
Lv 5
|
Normal Blockstun
|
9
|
11
|
13
|
16
|
18
|
FD Blockstun
|
+1
|
+2
|
+3
|
+3
|
+4
|
IB Blockstun
|
-2
|
-2
|
-3
|
-4
|
-4
|
Air Blockstun
|
9
|
11
|
13
|
16
|
19
|
Air FD Blockstun
|
+2
|
+3
|
+4
|
+4
|
+4
|
Air IB Blockstun
|
-6
|
-6
|
-6
|
-7
|
-8
|
Blockstop/Hitstop
|
11
|
12
|
13
|
14
|
15
|
Hitstun/Untech Time
Attack Level
|
Lv 1
|
Lv 2
|
Lv 3
|
Lv 4
|
Lv 5
|
Standing Hitstun
|
10
|
12
|
14
|
17
|
19
|
Crouching Hitstun
|
+0
|
+1
|
+1
|
+1
|
+1
|
Ground CH Hitstun
|
+0
|
+2
|
+4
|
+8
|
+12
|
Untechable Time (Air hit)
|
10
|
12
|
14
|
16
|
18
|
Air CH Untechable Time
|
+10
|
+12
|
+14
|
+16
|
+18
|
Hitstop
|
11
|
12
|
13
|
14
|
15
|
CH Hitstop
|
+0
|
+2
|
+4
|
+8
|
+12
|
Burst
Burst Frame Data
Type
|
Startup
|
Active
|
Recovery
|
Level
|
Invincibility
|
Blue Burst
|
19
|
6
|
27+3 after landing
|
2
|
1-31 Strike
|
Blue Burst (A.B.A)
|
17
|
6
|
24+3L
|
2
|
1-31 Strike
|
Gold Burst
|
19
|
6
|
26+3L
|
3
|
1-End Strike
|
- Bursts become airborne on 1F
- Recovery frames listed are for ground versions. Air versions are in recovery until landing + 3
- Initial Prorate 25%
- Invincibility is ONLY to Strikes; Bursts can be air thrown at any point, even during startup!
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