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*The fastest you can land is on frame 20, even if you whiff a normal (like {{clr|4|j.H}}) to try to land faster. | *The fastest you can land is on frame 20, even if you whiff a normal (like {{clr|4|j.H}}) to try to land faster. | ||
|subheader2=<sup><small>★</small></sup>Difficulty Warning | |subheader2=<sup><small>★</small></sup>Difficulty Warning | ||
|content3=Players should be to put in a substantial amount of effort to learn I-No's execution. Many players will struggle, potentially for a long period of time, but it is worth it in the end... | |content3=Players should be prepared to put in a substantial amount of effort to learn I-No's execution. Many players will struggle, potentially for a long period of time, but it is worth it in the end... | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="Tell Me More"><br> | <div class="mw-collapsible mw-collapsed" data-expandtext="Tell Me More"><br> | ||
* I-No is difficult to learn neutral with due to her hoverdash. Players cannot microdash and FD Brake to close distance against zoning, or to pass under an opponent who is jumping in. | * I-No is difficult to learn neutral with due to her hoverdash. Players cannot microdash and FD Brake to close distance against zoning, or to pass under an opponent who is jumping in. |
Revision as of 12:17, 29 June 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums |
overview
I-No is a character who is both tricky to play and to play against. Her biggest strengths are her explosive damage combined with her difficult to block high/low mixups. I-No possesses a unique hoverdash that makes her airborne which allows her to use her aerial moves low to the ground without needing to perform a full jump. When she makes an opponent block Antidepressant Scale (Note), either during OkizemeAttacking an opponent about to wake up, usually with meaty attacks or mixups. or in neutral, she can overwhelm the opponent using her quick overheads, feints into lows, and generally unprorated damage with access to meter. This grants I-no some of the most dangerous okizeme in the game.
Overall, I-No is a glass cannon that posses powerful mixups and explosive combos that are offset by complex decision trees and punishing defensive properties.
"You horny brat! Go back home and drink your daddy's milk." | |
Lore: | Badass, cruel and sexy. The time traveling rock star witch who seeks violence and the embarrassment of others. Serving "That Man", she continues to tease and harass Sol Badguy, who wants "That Man" six feet under. She is a force to be reckoned with and will murder anyone who gets in her way. |
Voice: | Kikuko Inoue |
I-No I-No is a bit tricky to use, but has great potential when mastered. Her biggest strengths are her explosive damage and her difficult to block high/low mixups.
- Strong Mixup Tools:: Hoverdash enables quick overheads, TK overhead options, j.D, and all of the techniques associated with these options.
- Strong Overdrives: I-No's overdrives are usually safe on block, and can typically convert into a combo on hit.
- Explosive Damage: I-No's optimal combos can quickly shred the enemy's health bar.
- Aerial Mobility: I-No's double air dash and dives, paired with FB Sultry Performance which restores jump options, make her supremely mobile in the air.
- Versatile Special Moves: Moves such as H Horizontal Chemical Love (HCL) and Note are great for space control, combos and or pressure.
- Strong Backdash I-No's backdash has 11 frames of invulnerability which allows her to backdash out of situations that many characters cannot.
- Above average tension gain
- Midscreen Damage Requires Meter: Without meter, I-No's damage is poor while midscreen.
- Poor Reversal Options: I-No does not have a meterless reversal, and her and her metered option (ground super) can be thrown.
- Hoverdash Issues: I-No's unique forward dash has 9 frames of startup which creates issues when attempting to escape certain situations and inhibits certain types of pressure.
- Poor Counter Pokes: I-No struggles with counter poking effectively on the ground due to her hitbox:hurtbox ratios and how they interact with the hitboxes of the opponent.
- Worst Air Throw Range in the Game
- ★High execution barrier
I-No's dash makes her airborne starting on frame 4. The earliest she can act is on frame 10.
- The fastest you can land is on frame 20, even if you whiff a normal (like j.H) to try to land faster.
Players should be prepared to put in a substantial amount of effort to learn I-No's execution. Many players will struggle, potentially for a long period of time, but it is worth it in the end...
- I-No is difficult to learn neutral with due to her hoverdash. Players cannot microdash and FD Brake to close distance against zoning, or to pass under an opponent who is jumping in.
- Mid-screen, optimal, meterless combos utilize 1~>2 frame IAD links. +R does not have an attack input buffer which emphasizes the difficulty of this type of technique.
- Advanced techniques are required to use the string 5K > HCL > FRC airdash, such as Jump Install, dash splitting (6 > FRC > 6), and a 2 frame FRC window.
- Combos are often character specific.
- I-No's Anti-air are situational and require more finesse than some characters: 5P, 6P, j.P, 5K, airthrow, 6H, and VCL are all used.
- Some jump-ins cannot be counter-poked from the ground because their hurtboxes shrink in a way that I-No's ground normals cannot strike them.
- Moves that are typically used to counter poke carry risk and require precision. All of her moves are good, but they are very specialized.
Normal Moves
Click on the name of a move above its image to see additional hitboxes for that move.
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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2P |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Special Moves
Stroke the Big Tree 41236S/H |
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Antidepressant Scale
Antidepressant Scale 214P air OK |
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Sultry Performance j.236P/K/S/H |
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Chemical Love
Horizontal Chemical Love 632146K air OK |
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Vertical Chemical Love 632146S air OK |
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Respect |
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Dash |
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Force Breaks
FB Antidepressant Scale 214D air OK |
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FB Sultry Performance
FB Sultry Performance j.236D |
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Overdrives
Ultimate Fortissimo j.2363214S |
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Longing Desperation 632146H |
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Instant Kill
Last Will and Testament in IK Mode: 236236H |
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Notable Players
Name (English/Japanese) | Color | Location | Common Venues |
Contact | Status | Notes | Example Play |
---|---|---|---|---|---|---|---|
Essay | USA | - | - | Active | - | Frosty Faustings XII (2020) | |
Honnou | USA | - | Twitter ACPR Discord |
Active | Random Select Main, holds the Survival Mode world record with Justice | FrostyFaustingsX | |
Slash Gordon | USA | SoCal Salty Worlds Collide |
ACPR Discord | Active (Wiki + R&D) | - | AnimEVO 2018 |
Roadmap
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •