GGACR/I-No/Coming From Other Games

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< GGACR‎ | I-No

Guilty Gear is far more complicated than a more traditional 2D fighting game (like Street Fighter) due to the air mobility, cancel options, defensive options, and wacky shit the characters can do. If you played competitively and put the work in to learn how to get good at whatever game you played, you have a mindset that will help you here.

  • If you played a platform fighter like Smash, or an airdasher like Melty Blood, you should be able to learn movement a little easier.
  • If you played a more traditional 2D fighting game like Street Fighter, you'll have a base with which to learn and structure a ground game.
  • If you played a 3D fighting game like Soul Calibur... hopefully you learned how to outguess your opponent? I feel like fewer skills from those games will transfer to here.


However, you're here to play I-No. I-No stands out among the Guilty Gear cast because her movement is unusual, her execution is difficult, and she requires precision with her positioning, timing, and move choice. You need to learn how to control this character, which is hard to do well, while also learning all the nuance the game has to offer. I don't recommend learning an "easier" character first just to learn the game. If you really want to play I-No, you'll probably have less fun with another character. And since each character is so complex you'd invest a lot of extra time into extra stuff that applies to the other character more than I-No. Playing multiple characters will definitely help you get better at the game in general, but it's a lot of time to commit when you're figuring out how the game works. Getting better at a single character will help you learn about the game in ways that learning the bare-basics with more than one character will not. If you really like +R, pick up a secondary character later.


Get a feel for controlling the character, then start studying up on system mechanics so you can understand the game and apply pre-existing knowledge to help save yourself some time, and just start playing the game. However, you're going to spend a lot of time drilling your execution just to be able to do the things you want to do with the character, so check out the starter guide for some beginner and intermediate drills.


If you have prior experience you can choose to look at other players early and emulate them so you can make quick progress, but I think it's worth it to figure out a bunch of shit for yourself and feel out what you think works using your unique experience with other games as a base. Work that into your game and play the character in a unique way. If you simply copy another player's style and techniques you'll never be better than that player. Stand on the shoulders of giants so you can reach a little higher, but if you sit up there you can only go where they're carrying you.


If you're in a rush to start winning right away, sure, learn from other players right at the beginning. You can learn a hell of a lot doing this, and you'll see results much faster. But heed my warning that you need to put some work into understanding why the things you're doing are a good idea. Otherwise you'll never be better than the people you're learning from. If you have a balanced structure of learning from those who are successful and doing your own research and development, you'll get up to speed quickly but still start forming your edge.


If you just want to pick up +R on the side because some friends play it, but you don't want to put in a lot of effort and you still want to win as many games as possible, then maybe look at another character. I-No will take work no matter how you play her, even if she's more accessible than she used to be in Accent Core.

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