GGACR/I-No/Matchup/Axl Low

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Revision as of 07:32, 15 November 2020 by SlashGordon (talk | contribs) (Created page with "==I-No Vs Axl== Changes and how they affect the matchup (as this used to be probably I-No's 2nd worst matchup in AC): Changes to Axl: *Axl bomber is no longer an overhead, or...")
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I-No Vs Axl

Changes and how they affect the matchup (as this used to be probably I-No's 2nd worst matchup in AC):

Changes to Axl:

  • Axl bomber is no longer an overhead, or +7 on block.
    • This was such an effective tool for shutting down I-No in the corner that her gameplan was to try to 2K under it to create enough of a gap that she could jump/throw, just to get out of his pressure strings. This is no longer necessary as it's not +7. You also don't have to worry about blocking it incorrectly.

Changes to I-No:

  • j.236H no longer floats in place at the end of the animation. It moves forward until it enters recovery and falls.
    • When TK'd as low to the ground as possible, this move will go under and CH Axl's 5P and over Axl's 2H, and due to the improved speed and recovery you can get a meterless combo for the read.
    • If Axl winds up blocking this move and you space it from just the right range, you can safely block his punish attempts. You're also typically only -1 or even, so if Axl tries to punish with the wrong move you can stuff his poke (and possibly trick the Axl into thinking this move is + on block or something).
    • The low TK loses to his Rensen, but if you TK higher you can beat those and get knockdown, or FRC to get the combo. A weaker Axl will think this move beats all of his options if you manage to beat Rensen with it, but typically you're better off using jump > Sdive to get in over a Rensen.
  • 41236H launches on hit, so you get a meterless combo. In AC you'd make the read and hit Axl, causing stagger, and then need to spend 25% on a HCL conversion. In this game it's meterless and only prorates 90%.
    • This move goes under Axl's 2P, which is a low. Axl should only use 2P in an oki situation in this matchup as I-No cannot go under his 2H (which is a frame faster to start up), and even then it's only one of several things he should consider doing, and only at certain ranges.