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Although she has the shortest range in the game, Jam more than makes up for it with | Although she has the shortest range in the game, Jam more than makes up for it with exceptionally fast normals, disgusting hitboxes, various means of being plus on block, and enormous damage output with cards. She has a variety of reversals, a parry, her puffball and various transport options let her keep the pressure on once she gets in. Stocking cards allows her to cancel her kick specials, Ryuujin, Gekirin, and Kenroukaku, into one another, as well as use powered up variations for massive damage. Jam can very quickly have the opponent's health drain into nothing. | ||
The price she pays is that her range falls short of the rest of the entire cast, and she has trouble getting in and around projectiles and zoning. She must take risks, often taking to the air or attempting to slide under things in order to get in, lest she be pushed back out and resume the struggle all over again. Once she gets in though, Jam gets to make her opponent's life a nightmare. | The price she pays is that her range falls short of the rest of the entire cast, and she has trouble getting in and around projectiles and zoning. She must take risks, often taking to the air or attempting to slide under things in order to get in, lest she be pushed back out and resume the struggle all over again. Once she gets in though, Jam gets to make her opponent's life a nightmare. |
Revision as of 06:55, 30 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Forums | Videos |
Please understand while we verify them.
Jam is all about rushdown.
Although she has the shortest range in the game, Jam more than makes up for it with exceptionally fast normals, disgusting hitboxes, various means of being plus on block, and enormous damage output with cards. She has a variety of reversals, a parry, her puffball and various transport options let her keep the pressure on once she gets in. Stocking cards allows her to cancel her kick specials, Ryuujin, Gekirin, and Kenroukaku, into one another, as well as use powered up variations for massive damage. Jam can very quickly have the opponent's health drain into nothing.
The price she pays is that her range falls short of the rest of the entire cast, and she has trouble getting in and around projectiles and zoning. She must take risks, often taking to the air or attempting to slide under things in order to get in, lest she be pushed back out and resume the struggle all over again. Once she gets in though, Jam gets to make her opponent's life a nightmare.
Lore: | P.W.A.B. Report #7403: Though she is a chef, subject is one of the world's most proficient wielders of Ki force. Of the five occult arts, the field of 'Ki' energy is the least explored and understood. Most of its users are of Eastern descent, aiding the theory that heredity plays a role. Subject's life goal is to discover new and useful cuisines. Control will not be an issue. Although she poses little threat in and of herself, her capture is still desirable. Therefore, she should not be taken lightly. |
Voice: | Manami Komori |
Jam Kuradoberi Jam Kuradoberi is all about rushdown.
- High damage potential: With cards, Jam can easily hit 50% health combos off of even stray hits.
- Incredible hitboxes: Some moves are nigh incontestable once Jam gets in range.
- Combos lead to knockdown: Knocks down particularly easily with cards. Can make her DP safer with cards.
- Great mobility: A fast ground and airdash let Jam close the gap on a single whiff.
- High meter gain: Abundant meter for use in mixups, pressure, or damage output.
- Parry: Strong tool that allows Jam to break out of pressure in ways others cannot.
- Abysmal Range: Jam is outranged by the entire cast. Can make getting in or even playing neutral difficult.
- Weak to zoning: With no projecile nor means of dealing with them, Jam has no real way of dealing with strong zoning.
- Limited meterless mixup potential: Fairly limited high/low mixup without Card Gekirin.
- Mediocre Anti-Air: 6P doesn't make for a great AA, Jam must rely on rising buttons, airthrow, or DP.
Jam can use one of her specials to prepare cards which enhance her other specials by granting them new properties. Using the D instead of K button for the following specials results in the listed changes:
- Ryuujin: Wallsticks instead of wallbounce. Significantly faster startup and nearly tripled active time with more startup invuln and a large hitbox.
- Gekirin: Becomes three hits, hits crouchers much sooner, becomes untechable and knocks down.
- Kenroukaku: Starts on frame three, hits more times, gains forward momentum, becomes untechable and knocks down.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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6HH |
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5D |
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3H |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Throw |
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Air Throw |
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Dead Angle Attack |
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Special Moves
Breath of Asanagi 22K, S, or H |
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DISCLAIMER: Ryuujin, Gekirin and Kenroukaku all have different effects when done as part of an IAD, and all charged kicks can be comboed from their normal version, charged version and Force Break Hyappo Shinshou (236S>D), so whenever this guide mentions it, we assume you read this
Ryuujin 236K/236D air OK |
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Gekirin 214K/214D air OK |
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Kenroukaku 623K/623D air OK |
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Bakushuu 236S |
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Mawarikomi 236S~P |
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Ashibarai 236S~K |
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Hyappo Shinshou 236S~S |
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Senri Shinshou 236S~H |
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Hochifu 46 |
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Houeikyaku j.2K |
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Choujin 236P, j.236P |
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Force Breaks
FB Breath of Asanagi 22D, |
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Hyappo Shinshou 236S~D |
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Overdrives
Renhoukyaku 632146H |
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Choukyaku Hououshou 632146S |
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Geki: Saishinhou 236236H |
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Tousai Hyakuretsuken 64641236P+K |
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Instant Kill
Gasenkotsu In IK mode: 236236H |
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External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •