System Data
Normals
Universal Mechanics
Specials
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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Mist Finer Stance 236[P/K/S]
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Step Forward Stance > 66
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Step Backward Stance > 44
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Stance Cancel Stance > H
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Mist Finer: Upper (Lv 1) 236P
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Mist Finer: Upper (Lv 2) 236P
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Mist Finer: Upper (Lv 3) 236P
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Mist Finer: Middle (Lv 1) 236K
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Mist Finer: Middle (Lv 2) 236K
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Mist Finer: Middle (Lv 3) 236K
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Mist Finer: Lower (Lv 1) 236S
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Mist Finer: Lower (Lv 2) 236S
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Mist Finer: Lower (Lv 3) 236S
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Glitter Is Gold 236H
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Glitter Is Gold (Upwards) 214H
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Bacchus Sigh 214P
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Ensenga j.41236H
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Divine Blade Transport 623S
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Divine Blade DB Transport > S
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Air Divine Blade j.236S
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Killer Joker Transport 421S
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Killer Joker KJ Transport > S
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Air Killer Joker j.214S
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- *1: Hitstop 0F
- *2: Cancels projectiles, but loses hit potential.
- *3: Cancels projectiles, and retains hit potential.
- Mist Finer Stance notes are noting how many frames it takes to both get into Mist Stance and then input the Stance Cancel. It does NOT take the Cancel's recovery frames into account.
- Mist Stance Cancel takes into account the total frames of going into Mist Stance, waiting for the soonest possible Cancel point, and the recovery frames of the Cancel.
Force Breaks
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | - | - | 5D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H, 3H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | 2K | - | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 2H, 6H, 3H | 5D | Sp |
2S | - | - | - | 5H, 2H | - | Sp |
5H | - | - | - | - | 5D | Sp |
2H | - | - | - | - | 5D | - |
6H | - | - | - | - | - | Jump, Sp |
3H | - | - | - | 5H, 6H | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | - | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Johnny/Data.
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