GGACR/Justice/Frame Data
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Justice
Justice

Glossary
Defense | The amount of damage that characters take is multiplied by this number. |
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Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||
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Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
gbp | Guard Bar Plus (gbp). How much the Guard Bar increases on block. | ||||||||||
gbm | Guard Bar Minus (gbm). How much the Guard Bar decreases on hit. | ||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | guardBalance | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Justice | 1.03 | 5 | 3F | Lightweight (x1.05) | 24F (1~>19F invuln) | 0.85 | 54F | 45F | No Airdash No Run Omega Shift |
Normals
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
5P | 10×2 | 3×2 | 8×2 | 100%, 80% | Mid, Low | 1 | CSJR | 1.44×2 | 6 | 3,3 | 9 | -2 | 9 | 10 | 10 | 11 | ||
5K | 16 | 10 | 7 | Mid | 3 | SJR | 2.64 | 8 | 3 | 12 | -1 | 13 | 14 | 14 | 13 | |||
c.S | 26 | 10 | 7 | Mid | 3 | SJR | 2.64 | 6 | 8 | 11 | -5 | 13 | 14 | 14 | 13 | |||
f.S | 18×4 | 10×4 | 7×4 | Mid | 3 | SJR | 2.64×4 | 10 | 2,1,1,2 | 16 | -4 | 13 | 14 | 14 | 6 | |||
5H | 40 | 20 | 6 | Mid | 5 | SR | 3.84 | 12 | 6 | 24 | -11 | 11~31F Above Chest | 18 | 19 | 18 | 15 | ||
6P | 20×2 | 8×2 | 7×2 | 80% | High | 3 | SJR | 2.64×2 | 10 | 2(6)6 | 12 | -4 | 1~17F Upper Body 18~29F Above Knees | 13 | Crouch 15 | 14 | 13 | |
6H | 38×2 | 20×2 | 6×2 | Mid | 5 | SR, SJR | 3.84×2 | 17 | 2(6)2 | 26 | -9 | 18 | 19, Launch 28 | 18 | 15 | |||
5D | 28 | 15 | 20 | High | 5 | R | 3.84 | 29 | 10 | 12 | -3 | 31~46F Above Knees | 18 | Launch | 18 | 15 | ||
2P | 8 | 3 | 8 | 80% | Mid | 1 | CSR | 1.44 | 5 | 2 | 7 | +1 | 9 | 10 | 10 | 11 | ||
2K | 18 | 5 | 7 | 80% | Low | 2 | SR | 2.64 | 7 | 6 | 10 | -5 | 11 | 12 | 12 | 6 | ||
2S | 28 | 10 | 7 | Mid | 3 | SJR | 2.64 | 9 | 4 | 16 | -6 | 13 | 14 | 14 | 13 | |||
2H | 32×2 | 20×2 | 6×2 | Mid | 5 | R | 3.84×2 | 11 | 6,6 | 18 | -5 | 18 | Launch | 35 | 15 | |||
2D | 40 | 15 | 6 | Low | 5 | SR | 3.84 | 11 | 5 | 16 | -2 | 18 | Down | 18 | 15 | |||
j.P | 14 | 3 | 8 | High/Air | 1 | SJR | 1.44 | 4 | 4 | 9 | 9 | 10 | 10 | 11 | ||||
j.K | 18 | 5 | 7 | High/Air | 2 | SJR | 2.64 | 5 | 4 | 16 | 11 | 12 | 12 | 12 | ||||
j.S | 18×2 | 8×2 | 7×2 | High/Air | 3 | SJR | 2.64×2 | 8 | 2,2(2)6 | 3 | 13 | 14 | 24, 14 | 13 | ||||
j.H | 44 | 15 | 6 | Forced 90% | High/Air | 5 | SR | 3.84 | 13 | 3 | 24 | 18 | 19 | 22 | 15 | |||
j.D | 50 | 11 | 6 | High/Air | 4 | SJR | 3.84 | 11 | 2 | 18 | 16 | 17 | 16 | 14 |
Universal Mechanics
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
Ground Throw | Ground Throw | 55 | 6 | Forced 50% | 55 pixels | 4.00 | |||||||||||||
Air Throw | Air Throw | 60 | 6×2 | Forced 50% | 91 pixels | R | 6.88 | ||||||||||||
DAA | Dead Angle Attack | 22 | 10 | 7 | 50% | All | 3 | R | 0.52 | 13 | 10 | 12 | -4 | 1~22F Strike | 13 | Launch 28 + WBounce | 14 + WBounce | 13 |
Specials
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236P | Valkyrie Arc | 60 | 6 | Forced 50% | 0.75/- | 5 | Total 38 | 5~23F Guard High | |||||||||||
41236S | S Michael Sword | 40 | 20 | 6 | Mid | 5 | R | -/7.20 | 11 | 9 | 15 | -5 | 18 | Launch | 60 | 15 | |||
41236H | H Michael Sword | 50 | 20 | 6 | Mid | 5 | R | -/7.20 | 20 | 9 | 23 | -13 | 18 | Launch | 50 + WBouncce | 15 | |||
j.41236S | Air S Michael Sword | 30×2 | 20×2 | 6×2 | All | 5 | RF | -/7.20×2 | 10 | 3,6 | 26 | 18 | Launch | 60 | 15 | ||||
j.41236H | Air H Michael Sword | 40×2 | 20×2 | 6×2 | All | 5 | R | -/7.20×2 | 21 | 3,6 | 25 | 18 | Launch | 50 + WBounce | 15 | ||||
623K | S.B.T | 24,32 | 20×2 | 6×2 | 80%, 100% | Mid, All | 5 | RF | -/7.20, 1.20 | 7 | 4,8 | 36 | -10 | 1~3F, 10~18F Feet 4~9F Lower Body | 18 | Launch | 25, 24 | 15, 0 | |
22X | N.B. (explosion) | 8,20×3 | 7,8×3 | 9×3,7 | All | 3, 2×3 (???) | F | -/1.20×4 | 7 | 4×4 | Total 51 | -13 | 13, 11×3 | Launch | 60 | 6, 0×3 | |||
22[X] | N.B. (hold) | 8,20×3 | 7,8×3 | 9×3,7 | All | 3, 2×3 (???) | F | -/1.20×4 | 13, 11×3 | Launch | 60 | 6, 0×3 |
Force Breaks
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236D | Saperia Trance | 50 | 14 | 40 | All | 4 | -/0.24 | 12 | 9 | 19 | -3 | 6~11F Upper Body 12~20F All | 16 | Launch | 55 + WBounce | 7 | |||
j.236D | Air Saperia Trance | 50 | 14 | 40 | All | 4 | -/0.24 | 11 | 4 | 14 | 8~14F All | 16 | Launch | 55 + WBounce | 7 |
Overdrives
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
632146H | Michael Blade | 100 | 20 | 6 | 60% | Mid | 5 | F | 9+4 | 2 | 46 | -14 | 1~15F All | 18 | Launch | 65 | 15 | ||
632146S | Imperial Ray | 28×46 | 3×46 | 20×46 | All | 5 | F | 5+2 | 63 | 25 | +8 | 5~7F Strike | 18 | 19 | 18 | 15 | |||
46463214H | Gamma Ray | 20,30×52 | 20×53 | 6,7×52 | All | 5 | RF, -x52 | 10+1 | 3(71)2×52 | 36 | -5 | 10~11F Strike | 18 | Launch | 120, 28×52 | 7, 0×52 | |||
46463214S | Omega Shift | 5+0 | Total 5 |
Instant Kill
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | gbp | gbm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | blockstun | groundHit | airHit | hitstop | |
236236H | X Laser | Fatal | 20 | 6 | All | 5 | 9+3 | 18 | 18 | -17 | 10~10F All | 18 | 15 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

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To edit frame data, edit values in GGACR/Justice/Data. |
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System Explanations
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •