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Introduction
Teleports allow Chipp to get in and dance around Justice completely. This makes it extremely difficult for Justice to run a gamut and you'll have to be wary of his very fast and disjointed buttons. Being tall leaves you susceptible to his longer IAD combos and fuzzy guard setups, but if you land a hit he'll die pretty fast. example match
Specific move counters and stuff
Work In Progress.
Justice Matchups
ABA Anji Axl Baiken Bridget Chipp Dizzy Eddie Faust I-no Jam Johnny Justice Kliff Ky May Millia Order-Sol Potemkin Robo-Ky Slayer Sol Testament Venom Zappa
A.B.A [★]
Anji Mito [★]
Axl Low [★]
Baiken [★]
Bridget [★]
Chipp Zanuff [★]
Dizzy [★]
Eddie [★]
Faust [★]
I-No [★]
Jam Kuradoberi [★]
Johnny [★]
Justice [★]
Kliff Undersn [★]
Ky Kiske [★]
May [★]
Millia Rage [★]
Order-Sol [★]
Potemkin [★]
Robo-Ky [★]
Slayer [★]
Sol Badguy [★]
Testament [★]
Venom [★]
Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •