< GGACR | Kliff Undersn
(removing redundant inv info) |
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{{#lst:{{BASEPAGENAME}}/Data|5K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5K Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
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{{#lst:{{BASEPAGENAME}}/Data|c.S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|c.S Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Slams down opponent on air hit (untechable for 17 frames) | *Slams down opponent on air hit (untechable for 17 frames) | ||
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{{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Pulls in opponent on air hit (untechable for 18F) | *Pulls in opponent on air hit (untechable for 18F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|6P Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6P Lv1 Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on ground hit (untechable for 28F) | *Floats opponent on ground hit (untechable for 28F) | ||
*Floats and knocks down opponent on ground CH (untechable for 60F) | *Floats and knocks down opponent on ground CH (untechable for 60F) | ||
*Dizzy modifier x3 | *Dizzy modifier x3 | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|6P Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6P Lv2 Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 45F) | *Floats opponent on hit (untechable for 45F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|6P Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6P Lv3 Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 45F) | *Floats opponent on hit (untechable for 45F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|6H Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Lv1 Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Initial Prorate 70% | *Initial Prorate 70% | ||
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{{#lst:{{BASEPAGENAME}}/Data|6H Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Lv2 Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Initial Prorate 70% | *Initial Prorate 70% | ||
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{{#lst:{{BASEPAGENAME}}/Data|6H Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Lv3 Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Initial Prorate 70% | *Initial Prorate 70% | ||
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{{#lst:{{BASEPAGENAME}}/Data|5D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5D Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Kliff is airborne from 18~41F | *Kliff is airborne from 18~41F | ||
*Can cancel into Faultless Defense from 45~46F | *Can cancel into Faultless Defense from 45~46F | ||
*Can cancel into anything but movement from 47~48F | *Can cancel into anything but movement from 47~48F | ||
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{{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | }} | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|2S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2S Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Forced prorate 70% | *Forced prorate 70% | ||
*Forces opponent into crouching state on ground hit | *Forces opponent into crouching state on ground hit | ||
*Ground bounces opponent on air hit (untechable for 28F) | *Ground bounces opponent on air hit (untechable for 28F) | ||
*Removes OTG status on opponent on hit | *Removes OTG status on opponent on hit | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|2H Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2H Lv1 Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Attack is fully extended on 15F | *Attack is fully extended on 15F | ||
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{{#lst:{{BASEPAGENAME}}/Data|2H Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2H Lv2 Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground hit (max 45F) | *Staggers opponent on ground hit (max 45F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|2H Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2H Lv3 Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable for 50F) | *Wall bounces opponent on hit (untechable for 50F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.K Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.S Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on ground hit if hit during last 4 active frames (untechable for 29F) | *Floats opponent on ground hit if hit during last 4 active frames (untechable for 29F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
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}} | }} | ||
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{{AttackVersion|name=Taunt |subtitle= | {{AttackVersion|name=Taunt |subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Taunt}} | {{#lst:{{BASEPAGENAME}}/Data|Taunt}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Taunt Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Taunt Extra}} | ||
|- | |- | ||
|} | |} | ||
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{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Forced prorate 50% | *Forced prorate 50% | ||
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{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Forced prorate 50% | *Forced prorate 50% | ||
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{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | {{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Forced prorate 50% | *Forced prorate 50% | ||
*Blows back opponent on hit (untechable for 60 frames) | *Blows back opponent on hit (untechable for 60 frames) | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|236P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236P Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Destroys other projectiles. | *Destroys other projectiles. | ||
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{{#lst:{{BASEPAGENAME}}/Data|236S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Destroys other projectiles. | *Destroys other projectiles. | ||
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{{#lst:{{BASEPAGENAME}}/Data|214S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214S Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*6th hit floats opponent on ground hit | *6th hit floats opponent on ground hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.214S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.214S Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*6th hit slams down opponent on ground hit | *6th hit slams down opponent on ground hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|214K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214K Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Kliff is airborne 16~43F | *Kliff is airborne 16~43F | ||
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{{#lst:{{BASEPAGENAME}}/Data|623H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623H Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 10F) | *Floats opponent on hit (untechable for 10F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|214P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214P Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Can cancel into followup (Hellish Charge and FB Hellish Charge) from 10~41F | *Can cancel into followup (Hellish Charge and FB Hellish Charge) from 10~41F | ||
*Each time Sen no Sen is used, Kliff's current stun rating is added to a total. | *Each time Sen no Sen is used, Kliff's current stun rating is added to a total. | ||
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{{#lst:{{BASEPAGENAME}}/Data|214P P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214P P Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on hit (max 32F) | *Staggers opponent on hit (max 32F) | ||
*Dizzy modifier x2 | *Dizzy modifier x2 | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.41236S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.41236S Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*1st hit (dive) knocks down opponent (on air hit untechable for 60F) | *1st hit (dive) knocks down opponent (on air hit untechable for 60F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.236D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.236D Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Destroys other projectiles. | *Destroys other projectiles. | ||
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{{#lst:{{BASEPAGENAME}}/Data|214P D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214P D Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Dizzy modifer x119 | *Dizzy modifer x119 | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|236236H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236236H Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Destroys other projectiles. | *Destroys other projectiles. | ||
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{{#lst:{{BASEPAGENAME}}/Data|632146H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|632146H Extra}} | ||
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{{Description | {{Description|12|text= | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*1st hit floats opponent on hit (untechable for 59F) | *1st hit floats opponent on hit (untechable for 59F) | ||
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*2nd hit floats opponent on hit (untechable for 60F) | *2nd hit floats opponent on hit (untechable for 60F) | ||
*Kliff is in CH state during move | *Kliff is in CH state during move | ||
}} | }} | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | {{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | ||
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{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*IK Mode preparation 74F | *IK Mode preparation 74F |
Revision as of 05:27, 10 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Matchups | Forums | Videos |
The contents of this page may or may not be accurate.
Please understand while we verify them.
System Data
Normals
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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5P
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5K
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c.S
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f.S
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5H
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6P
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6P (Charged)
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6P (Full Charge)
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6H
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6H (Charged)
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6H (Full Charge)
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5D
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2P
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2K
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2S
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2H
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2H (Charged)
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2H (Full Charge)
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2D
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j.P
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j.K
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j.S
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j.H
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j.D
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Taunt
|
Universal Mechanics
Specials
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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P Bellowing Roar 236P
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S Bellowing Roar 236S
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Skull Crusher 214S
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Air Skull Crusher j.214S
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Nape Saddle 214K
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Scale Ripper 623H
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Two Step Forwards 214P
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Hellish Charge Two Steps Forward > P
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Limb Severer j.41236S
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- *1: TRANSLATION NEEDED
Force Breaks
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | - | Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | - | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Kliff Undersn/Data.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •