GGACR/Kliff Undersn/Frame Data: Difference between revisions

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{{NavTabs|game=GGACR|chara=Kliff_Undersn|forums=http://www.dustloop.com/forums/index.php?/forums/forum/32-kliff-undersn/|active=frame_data}}
<center>{{Character Label|GGACR|Kliff Undersn|42px}}</center>
{{Overview/navigation}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GGACR/Frame Data|System Data]]==
 
{{#lst:GGACR/Kliff Undersn/Data|SystemData}}
==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FrameDataGlossary-GGACR}}
<br style="clear:both;"/>
<br style="clear:both;"/>


== Normals ==
==[[GGACR/Frame Data|System Data]]==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=ggacrCharacters
|-
|fields=ROUND(defense,2)=Damage Received Modifier,guts=Guts Rating,guardBalance=Guard Balance,CONCAT("1/", guardRecovery, "F")=Guard Recovery,weight=Gravity Mod,stunResistance=Stun Resist,CONCAT(wakeupFaceDown,"F")=Wakeup Face Down,CONCAT(wakeupFaceUp,"F")=Wakeup Face Up
{{FrameDataHeader-GGACR}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{AttackVersion|name=5P |subtitle=}}
{{#lst:GGACR/Kliff Undersn/Data|5P Full}}
|-
{{AttackVersion|name=5K |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|5K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Initial prorate 90%
*Floats opponent on hit (untechable for 24F)
}}
}}
|-
{{AttackVersion|name=c.S |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|c.S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Slams down opponent on air hit (untechable for 17 frames)
}}
}}
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Advanced Character Stats" data-collapsetext="Hide Advanced Character Stats">{{clear}}
===Ground Movement Values===
{{#cargo_query:tables=ggacrCharacters
|fields=walkSpeedForwards=Forwards Walk Speed,walkSpeedBackwards=Backwards Walk Speed,initialDashSpeed=Initial Dash Speed,dashAcceleration=Dash Acceleration,runSkinSpeed=Run Skid Speed
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Backdash Values===
{{AttackVersion|name=f.S |subtitle=}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:GGACR/Kliff Undersn/Data|f.S Full}}
|fields=backdashDuration=Backdash Duration,CONCAT("1~",backdashInvulnerability,"F")=Backdash Invuln,backdashVX=Backdash Horizontal Speed
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{AttackVersion|name=5H |subtitle=|rowspan=2}}
|format=table
{{#lst:GGACR/Kliff Undersn/Data|5H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Pulls in opponent on air hit (untechable for 18F)
*Staggers opponent on CH (max 37F)
}}
}}
===Jump Values===
{{#cargo_query:tables=ggacrCharacters
|fields=CONCAT(prejump,"F")=Prejump,numberOfJumps=Number of Jumps,jumpVY=Jump vY,jumpHeight=Jump Height,CONCAT(jumpDuration,"F")=Jump Duration,jumpVXForwards=Forwards Jump vX,jumpVXBackwards=Backwards Jump vX
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
====High Jump Values====
{{AttackVersion|name=6P |subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:GGACR/Kliff Undersn/Data|6P Lv1 Full}}
|fields=CONCAT(prejump,"F")=Prejump,highJumpVY=High Jump vY,highJumpHeight=High Jump Height,CONCAT(highJumpDuration,"F")=High Jump Duration,highJumpVXFowards=Forwards High Jump vX,highJumpVXBackwards=Backwards High Jump vX
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{Description
|format=table
|11|text=
{{ColumnList |text=
*Floats opponent on ground hit (untechable for 28F)
*Floats and knocks down opponent on ground CH (untechable for 60F)
*Above chest invincible 1~8F
*Upper body invincible 9~12F
*Above knees invincible 13~19F
*Feet invincible 20~26F
*Dizzy modifier x3
}}
}}
===Air Dash Values===
{{#cargo_query:tables=ggacrCharacters
|fields=numberOfAirDashes=Number of Air Dashes,CONCAT(airDashStartup,"F")=Forwards Air Dash Startup,CONCAT(airDashForwardsDuration,"F")=Forwards Air Dash Duration,airDashForwardsSpeed=Forwards Air Dash Speed,CONCAT(airDashBackwardsStartup,"F")=Backwards Air Dash Startup,CONCAT(airDashBackwardsDuration,"F")=Backwards Air Dash Duration,airDashBackwardsSpeed=Backwards Air Dash Speed,minimumRisingAirDashHeight=Minimum Rising Airdash Height
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Tension Gain Values===
{{AttackVersion|name=6P (Charged) |subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:GGACR/Kliff Undersn/Data|6P Lv2 Full}}
|fields=walkForwardsTensionGain=Forwards Walk,runTensionGain=Run,jumpForwardsTensionGain=Forwards Jump,airDashForwardsTensionGain=Forwards Air Dash
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{Description
|format=table
|11|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 45F)
*Knocks down opponent on air hit (untechable for 30F)
*???
*Dizzy modifier x4
*Can't gatling cancel
*Attack occurs on 22F if button is released between 12~17F
*Attack occurs 5F after button release if released between 18~65F
}}
}}
===Proximity Ranges===
{{#cargo_query:tables=ggacrCharacters
|fields=closeSlashProximityRange=Close Slash Proximity Range,,groundThrowRange=Ground Throw Range,airThrowRange=Air Throw Range
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
</div>{{clear}}
{{AttackVersion|name=6P (Full Charge) |subtitle=|rowspan=2}}
 
{{#lst:GGACR/Kliff Undersn/Data|6P Lv3 Full}}
==Normal Moves==
|-
{{GGACR-FullFrameDataTable|moveType=normal}}
{{Description
|11|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 45F)
*Dizzy modifer x4.5
*Can't gatling cancel
*Attack comes out 5F after button release if charged for 66F.
}}
}}
|-
{{AttackVersion|name=6H |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|6H Lv1 Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Staggers opponent on ground hit (Max 35F)
*Knocks down opponent on air hit (untechable for 30F)
*
}}
}}
|-
{{AttackVersion|name=6H (Charged) |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|6H Lv2 Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Staggers opponent on ground hit (max 35F)
*Ground bounces opponent on air hit (untechable for 50F)
*Attack occurs on 40F if button is released between 13~30F
*Attack occurs 10F after release if released between 31~69F
}}
}}
|-
{{AttackVersion|name=6H (Full Charge) |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|6H Lv3 Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Groundbounces opponent on hit (untechable for 50F)
*Attack comes out 8F later if charged for 70F
}}
}}
|-
{{AttackVersion|name=5D |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|5D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Kliff is airborne from 18~41F
*Feet invincible on 18F and from 42~45F
*Lower body invincible 19~41F
*Can cancel into Faultless Defense from 45~46F
*Can cancel into anything but movement from 47~48F
*Kliff's stun rating increases by 10 on 18F
*Even if this puts his stun rating over max, he won't be dizzied unless he gets hit.
}}
}}
|-
{{AttackVersion|name=2P |subtitle=}}
{{#lst:GGACR/Kliff Undersn/Data|2P Full}}
|-
{{AttackVersion|name=2K |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|2K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Initial prorate 80%
*Low profile 5~13F
}}
}}
|-
{{AttackVersion|name=2S |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|2S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 70%
*Forces opponent into crouching state on ground hit
*Ground bounces opponent on air hit (untechable for 28F)
*Feet invincible 4~14F, 30~32F
*Lower body invincible 15~26F
*Leg invincible 27~29F
*Removes OTG status on opponent on hit
}}
}}
|-
{{AttackVersion|name=2H |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|2H Lv1 Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Attack is fully extended on 15F
*Wall bounces opponent on air hit (untechable for 16F)
}}
}}
|-
{{AttackVersion|name=2H (Charged) |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|2H Lv2 Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Staggers opponent on ground hit (max 45F)
*Wall bounces opponent on air hit (untechable for 40F)
*Attack occurs on 36F if button is released between 26~29F
*Attack occurs 7F after button release if released on 30~63F
*Attack occurs 5F after button release if released on 64F
}}
}}
|-
{{AttackVersion|name=2H (Full Charge) |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|2H Lv3 Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 50F)
*Dizzy modifier x1.5
*Attack occurs 4F after button release if released on 65F
}}
}}
|-
{{AttackVersion|name=2D |subtitle=}}
{{#lst:GGACR/Kliff Undersn/Data|2D Full}}
|-
{{AttackVersion|name=j.P |subtitle=}}
{{#lst:GGACR/Kliff Undersn/Data|j.P Full}}
|-
{{AttackVersion|name=j.K |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|j.K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Initial prorate 90%
}}
}}
|-
{{AttackVersion|name=j.S |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|j.S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name=j.H |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|j.H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Floats opponent on ground hit if hit during last 4 active frames (untechable for 29F)
*Knocks down opponent on air hit (untechable for 29F)
}}
}}
|-
{{AttackVersion|name=j.D |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|j.D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Initial prorate 90%
*Ground bounces opponent on hit (ground hit untechable for 37F, air hit for 27F)
*Blockstun 12F
*FRC timing 23~24F
}}
}}
|-
{{AttackVersion|name=Taunt |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|Taunt Full}}
|-
{{Description
|11|text=
}}
|-
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=other}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Ground Throw |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|Ground Throw Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 50%
*Dizzy modifier x0.8
}}
}}
|-
{{AttackVersion|name=Air Throw |subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|Air Throw Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 50%
*Dizzy modifier x0.8
}}
}}
|-
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|DAA Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 50%
*Strike invincible 5~15F
*Blows back opponent on hit (untechable for 60 frames)
}}
}}
|-
|}


== Specials ==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=special}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=P Bellowing Roar|subtitle=236P|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|236P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Destroys other projectiles.
*Attack is fully extended on 25F
*FRC timing 17~19F
}}
}}
|-
{{AttackVersion|name=S Bellowing Roar|subtitle=236S|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|236S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Destroys other projectiles.
*Attack is fully extended on 31F
*FRC timing 23~26F
*Slides opponent on hit (untechable for 67F, slides for 51F)
}}
}}
|-
{{AttackVersion|name=Skull Crusher|subtitle=214S|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|214S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*6th hit floats opponent on ground hit
*Kliff is airborne from 7~54F
*Hitstop 7F
*Kliff is in CH state from 1~55F
}}
}}
|-
{{AttackVersion|name=Air Skull Crusher|subtitle=j.214S|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|j.214S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*6th hit slams down opponent on ground hit
*Knocks down opponent on air hit (untechable for 50F)
*Hitstop 7F
*FRC timing 39~41F
*Listed Frame Adv is for TK Air Zugaisai performed as fast as possible (startup 12F).
}}
}}
|-
{{AttackVersion|name=Nape Saddle|subtitle=214K|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|214K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Kliff is airborne 16~43F
*Kliff is in CH state 37~43F
*Slams down opponent on air hit (untechable for 60F)
*FRC timing 24~27F
}}
}}
|-
{{AttackVersion|name=Scale Ripper|subtitle=623H|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|623H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 10F)
*Hitstop 7F
*Can mash for more hits
*Can move back and forth while attacking
*49th attack is a "finishing attack" that is active for 3F and recovery of 22F
*Listed Frame Adv is for the finishing attack
}}
}}
|-
{{AttackVersion|name=Two Step Forwards|subtitle=214P|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|214P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~48F
*Can cancel into followup (Hellish Charge) from 1~41F
*Each time Sen no Sen is used, Kliff's current stun rating is added to a total.
*If this total reaches 80, Kliff's back goes out, leaving him vulnerable.
*After using Sen no Sen 4 times, Kliff's back has a chance to go out immediately, based on his current stun rating. ??? TRANSLATION NEEDED
*Sen no Sen cannot be cancelled into.
*See Notes *1
}}
}}
|-
{{AttackVersion|name=Hellish Charge|subtitle=Two Steps Forward > P|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|214P P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Staggers opponent on hit (max 32F)
*Strike invincible 1~4F
*Dizzy modifier x2
}}
}}
|-
{{AttackVersion|name=Limb Severer|subtitle=j.41236S|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|j.41236S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*1st hit (dive) knocks down opponent (on air hit untechable for 60F)
*2nd hit (shockwave) destroys other projectiles, knocks down opponent (untechable for 53F)
*The longer the dive, the bigger the shockwave.
*Listed Frame Adv is for the shortest possible dive
*FRC timing 12~13F
}}
}}
|}
* *1: TRANSLATION NEEDED


== Force Breaks ==
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=forcebreak}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Air Bellowing Roar|subtitle=j.236D|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|j.236D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Destroys other projectiles.
*Blows back opponent on ground hit
*Wall bounces opponent on air hit (untechable for 53F)
}}
}}
|-
{{AttackVersion|name=FB Hellish Charge|subtitle=Two Steps Forward > D|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|214P D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~7F
*Upper body invincible 8~19F
*Dizzy modifer x119
}}
}}
|}


== Overdrives ==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=super}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Reflex Roar|subtitle=236236H|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|236236H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Destroys other projectiles.
*Wall sticks opponent on hit (untechable for 90F, sticks for 30F)
*FRC timing 9~14F
*Kliff is in CH state from 1~45F
}}
}}
|-
{{AttackVersion|name=Sole Survivor|subtitle=632146H|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|632146H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*1st hit floats opponent on hit (untechable for 59F)
*Can only RC if 1st hit touches opponent
*2nd hit floats opponent on hit (untechable for 60F)
*Kliff is in CH state during move
*Strike invincible 1~22F
}}
}}
|}


== Instant Kill ==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=instantkill}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Pulverizing Dragon's Roar |subtitle=IK Mode: 236236H|rowspan=2}}
{{#lst:GGACR/Kliff Undersn/Data|IK Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*IK Mode preparation 74F
*Fully invincible 1~3F
*Kliff is in CH state from 1~53F
}}
}}
|}


==Gatling Table==
==Gatling Table==
Line 531: Line 87:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=5P}}
| <Span style="color:green">5P</span>, <Span style="color:green">2P</span>, <Span style="color:green">6P</span> || <Span style="color:green">5K</span>, <Span style="color:green">2K</span> || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 2P
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=2P}}
| <Span style="color:green">5P</span>, <Span style="color:green">2P</span>, <Span style="color:green">6P</span> || <Span style="color:green">5K</span>, <Span style="color:green">2K</span> || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Sp
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=6P Lv1|label=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Sp
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Sp
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Sp
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special, Super
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Sp
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! f.S
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Sp
| - || - || 2S || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 2S
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Sp
| - || - || - || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 5H
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=5H}}
| - || - || - || - || 5D, 2D || Sp
| - || - || - || - || 5D, 2D || Special, Super
|-
|-
! 2H
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=2H Lv1|label=2H}}
| - || - || - || - || 5D, 2D || Sp
| - || - || - || - || 5D, 2D || Special, Super
|-
|-
! 6H
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=6H Lv1|label=6H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=5D}}
| - || - || - || - || - || homing jump
| - || - || - || - || - || Homing Jump
|-
|-
! 2D
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
|}
|}
Line 578: Line 134:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=j.P}}
| <Span style="color:green">j.P</span> || <Span style="color:green">j.K</span> || j.S || j.H || - || Sp
| {{color|green|j.P<sup>[+]</sup>}} || {{color|green|j.K<sup>[+]</sup>}} || j.S || j.H || - || Special
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=j.K}}
| j.P || - || j.S || j.H || j.D || Jump, Sp
| j.P || - || j.S || j.H || j.D || Jump, Special
|-
|-
! j.S
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=j.S}}
| - || - || - || j.H || - || Jump, Sp
| - || - || - || j.H || - || Jump, Special
|-
|-
! j.H
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=j.H}}
| - || - || - || - || j.D || Sp
| - || - || - || - || j.D || Special
|-
|-
! j.D
! {{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=j.D}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-
|-
|}
|}
*5D can be only canceled into Homing Jump on ground hit
*5D can be only canceled into Homing Jump on ground hit
:'''Black''' = On Hit or Block
*6P and 2H can only gatling with their uncharged versions
:<span style="color:green">'''Green''' = Available on whiff</span>
*2H and c.S can gatling during their recovery frames
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
:'''X''' = X is available on hit or block
: '''Su''' = Overdrives (aka: Supers)
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
 
==Navigation==
==Navigation==
{{#lst:GGACR/Kliff Undersn/Data|Links}}
<center>{{Character Label|GGACR|Kliff Undersn|42px}}</center>
{{notice|To edit frame data, edit values in [[GGACR/Kliff Undersn/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Overview/navigation}}
{{Navbar-GGACR}}
{{notice|To edit frame data, edit values in [[GGACR/Kliff Undersn/Data]].}}
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Revision as of 04:29, 3 January 2023

 Kliff Undersn

Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.
Invuln Attribute and Hitbox invincibility for this attack.
gbp Guard Bar Plus. How much the Guard Bar increases on block.
gbm Guard Bar Minus. How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancel Types  
C Self cancellable
S Special/Overdrive cancellable
J Jump cancellable
R Roman cancellable
F Force Roman cancellable
Tension Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied.
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
  • The duration of wallstick and slide is part of total untechable time.
  • Ground bounce lasts for 10 frames which are added on top of move's untechable time.
    • Notes field will include ground bounce frames in untech time.
Attack Level Values

Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.

Use the chart below to determine how much hitstun/blockstun an attack will inflict.

Blockstun
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Normal Blockstun 9 11 13 16 18
FD Blockstun +2 +2 +2 +2 +2
IB Blockstun -2 -3 -3 -4 -4
Air Blockstun 9 11 13 16 19
Air FD Blockstun +2 +3 +4 +4 +4
Air IB Blockstun -6 -6 -6 -7 -8
Blockstop/Hitstop 11 12 13 14 15


Hitstun/Untech Time
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Standing Hitstun 10 12 14 17 19
Crouching Hitstun +0 +1 +1 +1 +1
Untechable Time (Air hit) 10 12 14 16 18
Hitstop 11 12 13 14 15
CH Hitstop +0 +2 +4 +8 +12
  • Untechable time is doubled on CH.
  • Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
For more values, see GGACR/Frame Data


System Data

Damage Received Modifier Guts Rating Guard Balance Guard Recovery Gravity Mod Stun Resist Wakeup Face Down Wakeup Face Up
1.06 0 1.0 1/4F 1.1 50 21F 24F

Ground Movement Values

Error: No field named "runSkinSpeed" found for any of the specified database tables.

Backdash Values

Backdash Duration Backdash Invuln Backdash Horizontal Speed
13 1~7F 10.0

Jump Values

Error: No field named "jumpHeight" found for any of the specified database tables.

High Jump Values

Error: No field named "highJumpHeight" found for any of the specified database tables.

Air Dash Values

Number of Air Dashes Forwards Air Dash Startup Forwards Air Dash Duration Forwards Air Dash Speed Backwards Air Dash Startup Backwards Air Dash Duration Backwards Air Dash Speed Minimum Rising Airdash Height
1 6F 20F 10.0 6F 12F 12.0 70

Tension Gain Values

Forwards Walk Run Forwards Jump Forwards Air Dash
12 25 10 25

Proximity Ranges

Close Slash Proximity Range Ground Throw Range Air Throw Range
170 46 90

Normal Moves

input guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
input guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
5P Mid 1 CSJR 1.44 5 7 3 0 10 3 8 9 10 10 11 N/A
5K Mid 3 SJR 2.64 6 8 12 -6 20 10 7 90% 13 Launch 24 13 N/A
c.S Mid 4 SJR 3.84 7 7 15 -5 36 14 6 16 17 17 14 N/A
f.S Mid 3 SR 2.64 11 3 15 -4 36 10 7 13 14 14 13 N/A
5H Mid 5 SR 3.84 14 12 15 -8 54 20 6 18 19 18 15 N/A
5D High 5 R 2.64 27 6 19 -6 30 15 20 18~18F, 42~45F Feet
19~41F Lower Body
18 Launch 48 18 15 N/A
6P Lv1 Mid 3 SR 2.64 13 7 17 -10 32 10 7 1~8F Above Chest
9~12F Upper Body
13~19F Above Knees
20~26F Feet
13 Launch 28 14 13 N/A
6P Lv2 Mid 3 SR 2.64 22-70 7 28 -21 36 10 7 13 Launch 45 30 13 N/A
6P Lv3 Mid 3 SR 2.64 66+5 7 28 -21 40 10 7 13 Launch 45 N/A
6H Lv1 High 5 SR 3.84 28 9 63 -50 100 15 6 70% 18 Stagger 35 30 15 N/A
6H Lv2 High 5 SR 3.84 40-79 9 63 -50 120 15 6 70% 18 Stagger 35 16 + GBounce 15 N/A
6H Lv3 High 5 SR 3.84 70+8 9 63 -50 200 15 6 70% 18 Launch 40 + GBounce 15 N/A
2P Mid 1 CSJR 1.44 5 4 7 -1 12 3 8 9 10 10 11 N/A
2K Low 2 SR 2.64 7 4 13 -5 16 5 7 80% 5~13F Low Profile 11 12 12 12 N/A
2S Mid 5 SR 3.84 15 6 17 -4 32 20 6 Forced 70% 4~14F, 30~32F Feet
15~26F Lower Body
27~29F Leg
18 Crouch 20 18 + GBounce 15 N/A
2H Lv1 Low 4 SR 3.84 12 4 26 -13 43 11 6 16 17 16 14 N/A
2H Lv2 Low 4 SR 3.84 36-69 4 18 -5 55 11 6 16 Stagger 45 40 + WBounce 14 N/A
2H Lv3 Low 5 SR 3.84 65+4 4 18 -3 70 15 6 18 Launch 50 + WBounce 15 N/A
2D Low 4 SR 3.84 7 10 21 -14 36 11 6 16 Down 16 14 N/A
j.P High/Air 1 CSR 1.44 5 8 8 14 3 8 9 10 10 11 N/A
j.K High/Air 2 SJR 2.64 7 5 6 24 5 7 90% 11 12 12 12 N/A
j.S High/Air 3 SJR 2.64 9 4 17 28 8 7 80% 13 14 14 13 N/A
j.H High/Air 4 SR 3.84 10 8 19 40 11 6 90% 16 17 29 N/A
j.D High/Air 4 RF 3.84 25 Until landing 14 after landing -2 45 11 6 90% 12 Launch 27 + GBounce 14 23~24F

Universal Mechanics

name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
Ground Throw 46 pixels 4.00 55 6 Forced 50% Down
Air Throw 90 pixels 4.00 60 6,7 Forced 50% Down
Dead Angle Attack All 3 R 0.52 12 4 12 -2 35 10 7 50% 5~15F Strike 13 Launch 60 13
Step Dash Total 34 3~19F Low Profile
Taunt All 3 2.64×4 61 ?? Total 120 8×4 3×4 7×4 13 14 14 13
Taunt All 3 2.64×4 61 ?? Total 120 8×4 3×4 7×4 13 14 14 13

Special Moves

input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
236P P Bellowing Roar All 5 F 0.50/3.60 16 27 4 +3 32 3 6 18 19 18 15 17~19F
236S S Bellowing Roar All 5 F 0.50/3.60 22 18 48 -32 64 10 6 18 Launch 67 + Slide 51 15 23~26F
214S Skull Crusher All 4 R 0.50/1.20×6 10 4×6 25 -8 14×6 14×6 6×6 16 17×5, Launch 16×5, 28 7 N/A
j.214S Air Skull Crusher All 4 RF 0.50/1.20×6 9 4×6 Until landing+6 -7 14×6 14×6 6×6 16 17×5, Launch 42 7 39~41F
214K Nape Saddle High/Air 3 R 0.50/2.50 28 8 4+8 after landing -6 40 8 7 13 Launch 60 13 37~43F
623H Scale Ripper Mid 4 R 2.50/3.60×49 7 6×48, 3 22 -8 14×49 14×49 6×49 16 Launch 10 7 N/A
214P 2-Steps Forward Total 48 1~48F Strike N/A
214P > P Hellish Charge Mid 3 R -/7.20 4 2 23 -11 12 10 7 1~4F Strike 13 Stagger 32 14 13 N/A
j.41236S Limb Severer High/Air, All 5, 3 RF -/6.00, 1.20 14 Until landing+12 26 -6 40, 32 15, 10 6, 7 18, 13 Launch 60, 53 15 12~13F

Force Breaks

input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
j.236D Air Bellowing Roar All 5 -/0.72 8 25 Total 25 50 3 6 18 Launch 50 + WBounce 15
214P > D FB Hellish Charge Mid 3 R -/1.44 22 2 68 -56 12 10 7 1~7F Strike
8~19F Upper Body
13 14 14 6

Overdrives

input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
236236H Reflex Roar All 5 F 7+1 25 26 -17 100 20 6 18 Launch 90 + WStick 30 15 9~14F
632146H Sole Survivor All 4 R 16+0 6, 35×14 Total 159 -25 24, 20×14 14, 3×14 6×15 1~22F All  16 Launch 59, 60×14 14×15 N/A

Instant Kill

input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
236236H Pulverizing Dragon's Roar All 5 17+6 28 19 -28 Fatal 20 17~20F All 18 15

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Kliff 5P.pngGuardMidStartup5Recovery3Advantage0 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2PGGAC Kliff 2P.pngGuardMidStartup5Recovery7Advantage-1 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
6PGGAC Kliff 6P.pngGuardMidStartup13Recovery17Advantage-10 - - c.S, f.S, 2S 5H, 2H 5D, 2D Special, Super
5KGGAC Kliff 5K.pngGuardMidStartup6Recovery12Advantage-6 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
2KGGAC Kliff 2K.pngGuardLowStartup7Recovery13Advantage-5 6P - c.S, f.S, 2S 2H 5D, 2D Special, Super
c.SGGAC Kliff cS.pngGuardMidStartup7Recovery15Advantage-5 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
f.SGGAC Kliff fS.pngGuardMidStartup11Recovery15Advantage-4 - - 2S 5H, 2H 5D, 2D Special, Super
2SGGAC Kliff 2H.pngGuardMidStartup15Recovery17Advantage-4 - - - 5H, 2H 5D, 2D Special, Super
5HGGAC Kliff 5H.pngGuardMidStartup14Recovery15Advantage-8 - - - - 5D, 2D Special, Super
2HGGAC Kliff 2S.pngGuardLowStartup12Recovery26Advantage-13 - - - - 5D, 2D Special, Super
6HGGAC Kliff 6H.pngGuardHighStartup28Recovery63Advantage-50 - - - - - Special, Super
5DGGAC Kliff 5D.pngGuardHighStartup27Recovery19Advantage-6 - - - - - Homing Jump
2DGGAC Kliff 2D.pngGuardLowStartup7Recovery21Advantage-14 - - - - - Special, Super
Air Gatlings
P K S H D Cancel
j.PGGAC Kliff jP.pngGuardHigh/AirStartup5Recovery8Advantage- j.P[+] j.K[+] j.S j.H - Special
j.KGGAC Kliff jK.pngGuardHigh/AirStartup7Recovery6Advantage- j.P - j.S j.H j.D Jump, Special
j.SGGAC Kliff jS.pngGuardHigh/AirStartup9Recovery17Advantage- - - - j.H - Jump, Special
j.HGGAC Kliff jH.pngGuardHigh/AirStartup10Recovery19Advantage- - - - - j.D Special
j.DGGAC Kliff jD.pngGuardHigh/AirStartup25Recovery14 after landingAdvantage-2 - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
  • 6P and 2H can only gatling with their uncharged versions
  • 2H and c.S can gatling during their recovery frames
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff

Navigation

 Kliff Undersn
To edit frame data, edit values in GGACR/Kliff Undersn/Data.
Systems Pages