GGACR/Kliff Undersn/Frame Data

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System Data

Error: No field named "backdash" found for any of the specified database tables.

Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
5P 10 3 8 Mid 1 CSJR 1.44 5 7 3 0
5K 20 10 7 90% Mid 3 SJR 2.64 6 8 12 -6
c.S 36 14 6 Mid 4 SJR 3.84 7 7 15 -5
f.S 36 10 7 Mid 3 SR 2.64 11 3 15 -4
5H 54 20 6 Mid 5 SR 3.84 14 12 15 -8
5D 30 15 20 High 5 R 2.64 27 6 19 -6 18~18F, 42~45F Feet
19~41F Lower Body
6P Lv1 32 10 7 Mid 3 SR 2.64 13 7 17 -10 1~8F Above Chest
9~12F Upper Body
13~19F Above Knees
20~26F Feet
6P Lv2 36 10 7 Mid 3 SR 2.64 22-70 7 28 -21
6P Lv3 40 10 7 Mid 3 SR 2.64 66+5 7 28 -21
6H Lv1 100 15 6 70% High 5 SR 3.84 28 9 63 -50
6H Lv2 120 15 6 70% High 5 SR 3.84 40-79 9 63 -50
6H Lv3 200 15 6 70% High 5 SR 3.84 70+8 9 63 -50
2P 12 3 8 Mid 1 CSJR 1.44 5 4 7 -1
2K 16 5 7 80% Low 2 SR 2.64 7 4 13 -5 5~13F Low Profile
2S 32 20 6 Forced 70% Mid 5 SR 3.84 15 6 17 -4 4~14F, 30~32F Feet
15~26F Lower Body
27~29F Leg
2H Lv1 43 11 6 Low 4 SR 3.84 12 4 26 -13
2H Lv2 55 11 6 Low 4 SR 3.84 36-69 4 18 -5
2H Lv3 70 15 6 Low 5 SR 3.84 65+4 4 18 -3
2D 36 11 6 Low 4 SR 3.84 7 10 21 -14
j.P 14 3 8 High/Air 1 CSR 1.44 5 8 8
j.K 24 5 7 90% High/Air 2 SJR 2.64 7 5 6
j.S 28 8 7 80% High/Air 3 SJR 2.64 9 4 17
j.H 40 11 6 90% High/Air 4 SR 3.84 10 8 19
j.D 45 11 6 90% High/Air 4 RF 3.84 25 Until landing 14 after landing -2

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 55 6 Forced 50% 46 pixels 4.00
Air Throw Air Throw 60 6,7 Forced 50% 90 pixels 4.00
DAA Dead Angle Attack 35 10 7 50% All 3 R 0.52 12 4 12 -2 5~15F Strike
66 Step Dash Total 34 3~19F Low Profile
Taunt Taunt 8×4 3×4 7×4 All 3 2.64×4 61 ?? Total 120
Taunt Taunt 8×4 3×4 7×4 All 3 2.64×4 61 ?? Total 120

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236P P Bellowing Roar 32 3 6 All 5 F 0.50/3.60 16 27 4 +3
236S S Bellowing Roar 64 10 6 All 5 F 0.50/3.60 22 18 48 -32
214S Skull Crusher 14×6 14×6 6×6 All 4 R 0.50/1.20×6 10 4×6 25 -8
j.214S Air Skull Crusher 14×6 14×6 6×6 All 4 RF 0.50/1.20×6 9 4×6 Until landing+6 -7
214K Nape Saddle 40 8 7 High/Air 3 R 0.50/2.50 28 8 4+8 after landing -6
623H Scale Ripper 14×49 14×49 6×49 Mid 4 R 2.50/3.60×49 7 6×48, 3 22 -8
214P 2-Steps Forward Total 48 1~48F Strike
214P > P Hellish Charge 12 10 7 Mid 3 R -/7.20 4 2 23 -11 1~4F Strike
j.41236S Limb Severer 40, 32 15, 10 6, 7 High/Air, All 5, 3 RF -/6.00, 1.20 14 Until landing+12 26 -6

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
j.236D Air Bellowing Roar 50 3 6 All 5 -/0.72 8 25 Total 25
214P > D FB Hellish Charge 12 10 7 Mid 3 R -/1.44 22 2 68 -56 1~7F Strike
8~19F Upper Body

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Reflex Roar 100 20 6 All 5 F 7+1 25 26 -17
632146H Sole Survivor 24, 20×14 14, 3×14 6×15 All 4 R 16+0 6, 35×14 Total 159 -25 1~22F All 

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Pulverizing Dragon's Roar Fatal 20 All 5 17+6 28 19 -28 17~20F All

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H - Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S - - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Kliff Undersn/Data.