GGACR/Kliff Undersn/Frame Data

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< GGACR‎ | Kliff Undersn
Revision as of 03:47, 16 January 2022 by Triplicity (talk | contribs) (Glossary standard)


Glossary

How do I read frame data? Template:FullFrameDataGlossary-GGACR

System Data

Error: No field named "backdash" found for any of the specified database tables.

Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 10 3 8 Mid 1 CSJR 1.44 5 7 3 0 9 10 10 11
5K 20 10 7 90% Mid 3 SJR 2.64 6 8 12 -6 13 Launch 24 13
c.S 36 14 6 Mid 4 SJR 3.84 7 7 15 -5 16 17 17 14
f.S 36 10 7 Mid 3 SR 2.64 11 3 15 -4 13 14 14 13
5H 54 20 6 Mid 5 SR 3.84 14 12 15 -8 18 19 18 15
5D 30 15 20 High 5 R 2.64 27 6 19 -6 18~18F, 42~45F Feet
19~41F Lower Body
18 Launch 48 18 15
6P Lv1 32 10 7 Mid 3 SR 2.64 13 7 17 -10 1~8F Above Chest
9~12F Upper Body
13~19F Above Knees
20~26F Feet
13 Launch 28 14 13
6P Lv2 36 10 7 Mid 3 SR 2.64 22-70 7 28 -21 13 Launch 45 30 13
6P Lv3 40 10 7 Mid 3 SR 2.64 66+5 7 28 -21 13 Launch 45
6H Lv1 100 15 6 70% High 5 SR 3.84 28 9 63 -50 18 Stagger 35 30 15
6H Lv2 120 15 6 70% High 5 SR 3.84 40-79 9 63 -50 18 Stagger 35 16 + GBounce 15
6H Lv3 200 15 6 70% High 5 SR 3.84 70+8 9 63 -50 18 Launch 40 + GBounce 15
2P 12 3 8 Mid 1 CSJR 1.44 5 4 7 -1 9 10 10 11
2K 16 5 7 80% Low 2 SR 2.64 7 4 13 -5 5~13F Low Profile 11 12 12 12
2S 32 20 6 Forced 70% Mid 5 SR 3.84 15 6 17 -4 4~14F, 30~32F Feet
15~26F Lower Body
27~29F Leg
18 Crouch 20 18 + GBounce 15
2H Lv1 43 11 6 Low 4 SR 3.84 12 4 26 -13 16 17 16 14
2H Lv2 55 11 6 Low 4 SR 3.84 36-69 4 18 -5 16 Stagger 45 40 + WBounce 14
2H Lv3 70 15 6 Low 5 SR 3.84 65+4 4 18 -3 18 Launch 50 + WBounce 15
2D 36 11 6 Low 4 SR 3.84 7 10 21 -14 16 Down 16 14
j.P 14 3 8 High/Air 1 CSR 1.44 5 8 8 9 10 10 11
j.K 24 5 7 90% High/Air 2 SJR 2.64 7 5 6 11 12 12 12
j.S 28 8 7 80% High/Air 3 SJR 2.64 9 4 17 13 14 14 13
j.H 40 11 6 90% High/Air 4 SR 3.84 10 8 19 16 17 29
j.D 45 11 6 90% High/Air 4 RF 3.84 25 Until landing 14 after landing -2 12 Launch 27 + GBounce 14

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 55 6 Forced 50% 46 pixels 4.00 Down
Air Throw Air Throw 60 6,7 Forced 50% 90 pixels 4.00 Down
DAA Dead Angle Attack 35 10 7 50% All 3 R 0.52 12 4 12 -2 5~15F Strike 13 Launch 60 13
66 Step Dash Total 34 3~19F Low Profile
Taunt Taunt 8×4 3×4 7×4 All 3 2.64×4 61 ?? Total 120 13 14 14 13
Taunt Taunt 8×4 3×4 7×4 All 3 2.64×4 61 ?? Total 120 13 14 14 13

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236P P Bellowing Roar 32 3 6 All 5 F 0.50/3.60 16 27 4 +3 18 19 18 15
236S S Bellowing Roar 64 10 6 All 5 F 0.50/3.60 22 18 48 -32 18 Launch 67 + Slide 51 15
214S Skull Crusher 14×6 14×6 6×6 All 4 R 0.50/1.20×6 10 4×6 25 -8 16 17×5, Launch 16×5, 28 7
j.214S Air Skull Crusher 14×6 14×6 6×6 All 4 RF 0.50/1.20×6 9 4×6 Until landing+6 -7 16 17×5, Launch 42 7
214K Nape Saddle 40 8 7 High/Air 3 R 0.50/2.50 28 8 4+8 after landing -6 13 Launch 60 13
623H Scale Ripper 14×49 14×49 6×49 Mid 4 R 2.50/3.60×49 7 6×48, 3 22 -8 16 Launch 10 7
214P 2-Steps Forward Total 48 1~48F Strike
214P > P Hellish Charge 12 10 7 Mid 3 R -/7.20 4 2 23 -11 1~4F Strike 13 Stagger 32 14 13
j.41236S Limb Severer 40, 32 15, 10 6, 7 High/Air, All 5, 3 RF -/6.00, 1.20 14 Until landing+12 26 -6 18, 13 Launch 60, 53 15

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
j.236D Air Bellowing Roar 50 3 6 All 5 -/0.72 8 25 Total 25 18 Launch 50 + WBounce 15
214P > D FB Hellish Charge 12 10 7 Mid 3 R -/1.44 22 2 68 -56 1~7F Strike
8~19F Upper Body
13 14 14 6

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Reflex Roar 100 20 6 All 5 F 7+1 25 26 -17 18 Launch 90 + WStick 30 15
632146H Sole Survivor 24, 20×14 14, 3×14 6×15 All 4 R 16+0 6, 35×14 Total 159 -25 1~22F All  16 Launch 59, 60×14 14×15

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Pulverizing Dragon's Roar Fatal 20 All 5 17+6 28 19 -28 17~20F All 18 15

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Kliff 5P.pngGuardMidStartup5Recovery3Advantage0 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2PGGAC Kliff 2P.pngGuardMidStartup5Recovery7Advantage-1 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6PGGAC Kliff 6P.pngGuardMidStartup13Recovery17Advantage-10 - - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
5KGGAC Kliff 5K.pngGuardMidStartup6Recovery12Advantage-6 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2KGGAC Kliff 2K.pngGuardLowStartup7Recovery13Advantage-5 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.SGGAC Kliff cS.pngGuardMidStartup7Recovery15Advantage-5 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.SGGAC Kliff fS.pngGuardMidStartup11Recovery15Advantage-4 - - 2S 5H, 2H 5D, 2D Sp
2SGGAC Kliff 2H.pngGuardMidStartup15Recovery17Advantage-4 - - - 5H, 2H 5D, 2D Sp
5HGGAC Kliff 5H.pngGuardMidStartup14Recovery15Advantage-8 - - - - 5D, 2D Sp
2HGGAC Kliff 2S.pngGuardLowStartup12Recovery26Advantage-13 - - - - 5D, 2D Sp
6HGGAC Kliff 6H.pngGuardHighStartup28Recovery63Advantage-50 - - - - - Sp
5DGGAC Kliff 5D.pngGuardHighStartup27Recovery19Advantage-6 - - - - - homing jump
2DGGAC Kliff 2D.pngGuardLowStartup7Recovery21Advantage-14 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGAC Kliff jP.pngGuardHigh/AirStartup5Recovery8Advantage- j.P j.K j.S j.H - Sp
j.KGGAC Kliff jK.pngGuardHigh/AirStartup7Recovery6Advantage- j.P - j.S j.H j.D Jump, Sp
j.SGGAC Kliff jS.pngGuardHigh/AirStartup9Recovery17Advantage- - - - j.H - Jump, Sp
j.HGGAC Kliff jH.pngGuardHigh/AirStartup10Recovery19Advantage- - - - - j.D Sp
j.DGGAC Kliff jD.pngGuardHigh/AirStartup25Recovery14 after landingAdvantage-2 - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
  • 2H and c.S can gatling during their recovery frames
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Kliff Undersn/Data.
Systems Pages