Anti-airs, counter-pokes, frametraps, does the dishes, makes your bed
•Blows back opponent on CH (untechable for 56F on ground hit, air hit for 28F)
6K
6Knormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
36
Mid
17
2
11
+4
4
14
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
3.84
SR
16
17
25
14
6H
6Hnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
43
Mid
20
4
17
+2
5
20
12
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
3.84
SJR
22
Stagger 50
45 + WBounce
15
•Custom blockstun
3H
3Hnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
36×2
Mid
23
8,1
3
+15
5
10×2
8×2
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
3.84×2
SJR
18
Crouch 20
18
15
Go ahead, mash that DP
1st hit (Frames 23-30) • 2nd hit (Frame 31)
2P
2Pnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
8
Mid
4
4
5
+1
1
3
8
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1.44
80%
CSR
9
10
10
11
The Linker
2K
2Knormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
14
Low
5
4
6
0
1
3
8
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1.44
70%
SR
9
10
10
11
Exhibit A: "What defines a crouching light kick"
2S
2Snormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
25
Low
9
2
13
-1
3
8
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.64
SR
13
14
14
13
2H
2Hnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
40
Mid
12
4
20
-7
4
14
10
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
3.84
SJR
16
17
19
14
Keep the Flag Flying
Frames 12-13 • Frames 14-15
•Floats on CH (untechable for 38F)
2D
2Dnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
30
Low
7
12
12
-10
3
8
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.64
85%
SJR
13
Down
14
13
Some say it's still active to this day...
Frames 7-9 • Frames 10-12 • Frames 13-18
j.P
j.Pnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
12
High/Air
6
6
6
1
3
8
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1.44
CSJR
9
10
10
11
Frames 6-8 • Frames 9-11
j.K
j.Knormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
16
High/Air
7
8
8
1
3
9
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1.44
SR
9
10
10
11
A go-to option for air-to-air tactics
Frames 7-10 • Frames 11-14
j.S
j.Snormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
28
High/Air
7
3
21
3
8
8
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.64
SJR
13
14
14
13
j.H
j.Hnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
38
High/Air
13
4
23
3
8
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.64
SR
13
14
14
13
j.D
j.Dnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
40
All
38
13
Total 20+11 after landing
3
0
11
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.64
13
Launch
28
13
•Launches higher on CH (untechable for 46F) •Ky is in CH state until 16F, remains in place •Is a projectile •If j.D makes contact with a projectile, j.D's hitbox immediately disappears •Cannot perform 2nd j.D until first j.D has disappeared
Universal Mechanics
Ground Throw
Ground ThrowGround Throwother
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
60
43 pixels
6, 8
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
4.00
Forced 50%
RF
Down
59~60F
Air Throw
Air ThrowAir Throwother
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
60
88 pixels
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
4.00
Forced 50%
60 + WBounce
DAA
DAADead Angle Attackother
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
25
Mid
12
3
24
-13
3
10
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
0.52
50%
1~14F All 15~32F Throw
R
13
Launch 28 + WBounce
14 + WBounce
13
Special Moves
236S
236SS Stun Edgespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
40
All
10
Total 41
-5
3
0
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.75/4.80
F
13
14
18
13
22~23F
•Ky is in CH state from 1~21F
236H
236HH Stun Edgespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
40
All
13
Total 52
-9
4
0
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.75/4.80
F
16
17
20
14
25~26F
•Ky is in CH state from 1~24F
j.236S
j.236SAir S Stun Edgespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
33
All
15
Total 59+14 after landing
3
0
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1.50/2.40
F
13
14
18
13
16~18F
S
•Ky is in crouching state during landing recovery •FRCing restores jump options •Has a minimum height requirement
j.236H
j.236HAir H Stun Edgespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
33
All
13
Total 56+14 after landing
4
0
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1.50/2.40
F
16
17
16
14
14~16F
H
•Ky is in crouching state during landing recovery •FRCing restores jump options •Has a minimum height requirement
236D
236DCharged Stun Edgespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
20×3
All
43
49
Total 68
+18
4
0
6×3
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/2.40×3
F
16
17
20
7
31~32F
•Can cancel into Lightning Sphere from 9~27F •Movement immediately after the FRC affects the position of the projectile
j.236D
j.236DAir Charged Stun Edgespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
20×3
All
31
Total 63+14 after landing
5
0
6×3
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1.50/2.40×3
F
18
19
25
7
21~22F
•Ky is in crouching state during landing recovery •Has a minimum height requirement
623S
623SS Vapor Thrustspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
32
Mid
9
3
32+13 after landing
-34
3
10
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/4.80
80%
1~8F All
R
13
Launch
50
13
•Ky is airborne from 9F onwards •Can cancel into Lightning Javelin from 16~29F
623H
623HH Vapor Thrustspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
36
Mid
11
4
30+13 after landing
-33
3
10
10
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/4.80
80%
1~10F All 11~15F Strike
R
13
Launch
45
13
•Ky is airborne from 11F onwards •Can cancel into Lightning Javelin from 17~31F
j.623S/H
j.623S/HAir Vapor Thrustspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
32
All
11
3
Until landing+13
3
10
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/4.80
1~10F Strike
R
13
Launch
45
13
•Can cancel into Lightning Javelin from 15~33F
623H > S
623H > SS Lightning Javelinspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
16
All
17
5
Until landing+6
5
15
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1.00/2.40
RF
18
19
62 + WStick 32
15
24~26F
S version wallsticks H version wallbounces
Frames 17-19 • S: Frames 20-21 H: Frames 20-22
•Ky is in CH state until landing
623H > H
623H > HH Lightning Javelinspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
16
All
17
6
Until landing+12
5
15
12
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1.00/2.40
RF
18
19
65 + WBounce
15
27~29F
S version wallsticks H version wallbounces
Frames 17-19 • S: Frames 20-21 H: Frames 20-22
•Ky is in CH state until landing
236K
236KStun Dipperspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
12, 32
Low, Mid
8
14(7)3
26
-15
4, 3
11, 10
6, 7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/4.80, 7.20
5~21F Low Profile
RF
16, 13
17, Down
16, 40
14, 13
24~26F
• 2nd hit won't combo if you do it too close to the opponent
First hit • Second hit
214K
214KGreed Severspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
30
High/Air
18
15
5+11 after landing
-14
4
11
18
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/6.00
85%
4~37F Feet
R
16
Launch
30 + GBounce
14
UNBLOCKABLE Low crush (bless GGPO)
Frames 18-20 • Frames 21-23 • Frames 24-31
•Ky is airborne from 4F onwards •Floats higher on CH •Ky is in crouching state during landing recovery •Startup to hit a crouching opponent is 21F (tested on Sol)
222H
222HLightning Strikespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
30
14
1
53
3
20
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/-
F
13
Launch
50
0
14~16F
•Removes OTG status on hit •Ky is in CH state during move •Can only perform move when opponent is knocked down
Force Breaks
236D > 4D
236D > 4DLightning Sphereforcebreak
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
24×3
Mid
6
34
4
+8
5
0
6×3
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
-/0.24×3
18
19
25
7
Reaches this size on frame 10
•Pulls in opponent on hit or block •Can cancel into Charge Drive from 30~36F