GGACR/Ky Kiske/Data

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< GGACR‎ | Ky Kiske
Revision as of 11:22, 8 September 2022 by Oppositeofdecay (talk | contribs)

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System Data

GGACR Ky Kiske Icon.png Ky Kiske Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Ky Portrait.png ×1.03 2 ×1 1/F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 46FF 49FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Ky 5P.png
GGXXACPR Ky 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 5 8 7 -5 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% SJR 9 10 10 11
GGAC Ky 5K.png
Literally footsies
GGXXACPR Ky 5K-1-Hitbox.pngGGXXACPR Ky 5K-2-Hitbox.pngGGXXACPR Ky 5K-3-Hitbox.png
Frames 5-6 • Frames 7-9 • Frames 10-12

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 7 2 18 -3 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Ky cS.png
Multipurpose normal
GGXXACPR Ky cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 10 6 19 -11 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Ky fS.png
Transcontinental normal
GGXXACPR Ky fS-1-Hitbox.pngGGXXACPR Ky fS-2-Hitbox.png
Frames 10-12 • Frames 13-15

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 Mid 10 6 12 +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC Ky 5H.png
GGXXACPR Ky 5H-1-Hitbox.pngGGXXACPR Ky 5H-2-Hitbox.png
Frames 10-12 • Frames 13-15
•Staggers on ground CH (max 47F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 25 4 22 -12 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC Ky 5D.png
Don't be careless with this dust!
GGXXACPR Ky 5D-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 5 15 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~6F Upper Body
7~13F Above Knees
SR 13 14 14 13
GGAC Ky 6P.png
GGXXACPR Ky 6P-Hitbox.png
•Blows back opponent on CH (untechable for 56F on ground hit, air hit for 28F)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 17 2 11 +4 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 17 25 14
GGAC Ky 6K.png
GGXXACPR Ky 6K-Hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
43 Mid 20 4 17 +2 5 20 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 22 Stagger 50 45 + WBounce 15
GGAC Ky 6H.png
GGXXACPR Ky 6H-1-Hitbox.png
•Custom blockstun

3H

3H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×2 Mid 23 8,1 3 +15 5 10×2 8×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 18 Crouch 20 18 15
GGAC Ky 3H.png
Go ahead, mash that DP
GGXXACPR Ky 3H-1-Hitbox.pngGGXXACPR Ky 3H-2-Hitbox.png
1st hit (Frames 23-30) • 2nd hit (Frame 31)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 4 4 5 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Ky 2P.png
The Linker
GGXXACPR Ky 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Low 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SR 9 10 10 11
GGAC Ky 2K.png
Exhibit A: "What defines a crouching light kick"
GGXXACPR Ky 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Low 9 2 13 -1 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Ky 2S.png
GGXXACPR Ky 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 12 4 20 -7 4 14 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 19 14
GGAC Ky 2H.png
GGXXACPR Ky 2H-1-Hitbox.pngGGXXACPR Ky 2H-2-Hitbox.png
Frames 12-13 • Frames 14-15
•Floats on CH (untechable for 38F)

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 7 12 12 -10 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 85% SJR 13 Down 14 13
GGAC Ky 2D.png
Some say it's still active to this day...
GGXXACPR Ky 2D-1-Hitbox.pngGGXXACPR Ky 2D-2-Hitbox.pngGGXXACPR Ky 2D-3-Hitbox.png
Frames 7-9 • Frames 10-12 • Frames 13-18

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 High/Air 6 6 6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Ky jP.png
GGXXACPR Ky jP-1-Hitbox.pngGGXXACPR Ky jP-2-Hitbox.png
Frames 6-8 • Frames 9-11

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High/Air 7 8 8 1 3 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Ky jK.png
A go-to option for air-to-air tactics
GGXXACPR Ky jK-1-Hitbox.pngGGXXACPR Ky jK-2-Hitbox.png
Frames 7-10 • Frames 11-14

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 7 3 21 3 8 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Ky jS.png
Tingly (yet great) option to air combos
GGXXACPR Ky jS-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High/Air 13 4 23 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Ky jH.png
GGXXACPR Ky jH-Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 38 13 Total 20+11 after landing 3 0 11
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 13 Launch 28 13
GGAC Ky jD.png
File:GGACR Ky jD Hitbox 1.pngFile:GGACR Ky jD Hitbox 2.png
• Changes every 2 frames
•Launches higher on CH (untechable for 46F)
•Ky is in CH state until 16F, remains in place
•Is a projectile
•If j.D makes contact with a projectile, j.D's hitbox immediately disappears
•Cannot perform 2nd j.D until first j.D has disappeared

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 43 pixels 6, 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% RF Down 59~60F
GGAC Ky throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% 60 + WBounce
GGAC Ky airThrow.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 12 3 24 -13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~14F All
15~32F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Ky 6P.png
GGXXACPR Ky 6P-Hitbox.png

Special Moves

236S

236S
S Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 10 Total 41 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.75/4.80 F 13 14 18 13 22~23F
GGAC Ky StunEdge.png
GGACR Ky 236S Hitbox.png
•Ky is in CH state from 1~21F

236H

236H
H Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 13 Total 52 -9 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.75/4.80 F 16 17 20 14 25~26F
GGAC Ky StunEdge.png
GGACR Ky 236S Hitbox.png
•Ky is in CH state from 1~24F

j.236S

j.236S
Air S Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 All 15 Total 59+14 after landing 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 F 13 14 18 13 16~18F
GGAC Ky AirStunEdge.png
GGACR Ky j236S Hitbox.png
S
•Ky is in crouching state during landing recovery
•FRCing restores jump options
•Has a minimum height requirement

j.236H

j.236H
Air H Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 All 13 Total 56+14 after landing 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 F 16 17 16 14 14~16F
GGAC Ky AirStunEdge.png
GGACR Ky j236H Hitbox.png
H
•Ky is in crouching state during landing recovery
•FRCing restores jump options
•Has a minimum height requirement

236D

236D
Charged Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 All 43 49 Total 68 +18 4 0 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/2.40×3 F 16 17 20 7 31~32F
GGAC Ky CSE.png
GGACR Ky 236D Hitbox.png
•Can cancel into Lightning Sphere from 9~27F
•Movement immediately after the FRC affects the position of the projectile

j.236D

j.236D
Air Charged Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 All 31 Total 63+14 after landing 5 0 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40×3 F 18 19 25 7 21~22F
GGAC Ky ACSE.png
GGACR Ky j236D Hitbox.png
•Ky is in crouching state during landing recovery
•Has a minimum height requirement

623S

623S
S Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 9 3 32+13 after landing -34 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/4.80 80% 1~8F All R 13 Launch 50 13
GGAC Ky VaporThrust.png
GGACR Ky 623S Hitbox.png
•Ky is airborne from 9F onwards
•Can cancel into Lightning Javelin from 16~29F

623H

623H
H Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 11 4 30+13 after landing -33 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/4.80 80% 1~10F All
11~15F Strike
R 13 Launch 45 13
GGAC Ky VaporThrust.png
GGACR Ky 623S Hitbox.png
•Ky is airborne from 11F onwards
•Can cancel into Lightning Javelin from 17~31F

j.623S/H

j.623S/H
Air Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 All 11 3 Until landing+13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 1~10F Strike R 13 Launch 45 13
GGAC Ky VaporThrust.png
GGACR Ky 623S Hitbox.png
•Can cancel into Lightning Javelin from 15~33F

623H > S

623H > S
S Lightning Javelin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 17 5 Until landing+6 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 RF 18 Launch 62 + WStick 32 15 24~26F
GGAC Ky LightningJavelin.png
S version wallsticks
H version wallbounces
GGACR Ky 623SS Hitbox 1.pngGGACR Ky 623SS Hitbox 2.png
Frames 17-19 • S: Frames 20-21
H: Frames 20-22
•Ky is in CH state until landing

623H > H

623H > H
H Lightning Javelin
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 17 6 Until landing+12 5 15 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 RF 18 Launch 65 + WBounce 15 27~29F
GGAC Ky LightningJavelin.png
S version wallsticks
H version wallbounces
GGACR Ky 623SS Hitbox 1.pngGGACR Ky 623SS Hitbox 2.png
Frames 17-19 • S: Frames 20-21
H: Frames 20-22
•Ky is in CH state until landing

236K

236K
Stun Dipper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12, 32 Low, Mid 8 14(7)3 26 -15 4, 3 11, 10 6, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80, 7.20 5~21F Low Profile RF 16, 13 17, Down 16, 40 14, 13 24~26F
GGAC Ky StunDipper-1.pngGGAC Ky StunDipper-2.png
• 2nd hit won't combo if you do it too close to the opponent
GGACR Ky 236K Hitbox 1.pngGGACR Ky 236K Hitbox 2.png
First hit • Second hit

214K

214K
Greed Sever
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 18 15 5+11 after landing -14 4 11 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/6.00 85% 4~37F Feet R 16 Launch 30 + GBounce 10 14
GGAC Ky GreedSever.png
UNBLOCKABLE Low crush
(bless GGPO)
GGACR Ky 214K Hitbox 1.pngGGACR Ky 214K Hitbox 2.pngGGACR Ky 214K Hitbox 3.png
Frames 18-20 • Frames 21-23 • Frames 24-31
•Ky is airborne from 4F onwards
•Floats higher on CH
•Ky is in crouching state during landing recovery
•Startup to hit a crouching opponent is 21F (tested on Sol)

222H

222H
Lightning Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 14 1 53 3 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- F 13 Launch 50 0 14~16F
GGAC Ky LightningStrike.png
GGACR Ky 222H Hitbox.png
•Removes OTG status on hit
•Ky is in CH state during move
•Can only perform move when opponent is knocked down

Force Breaks

236D > 4D

236D > 4D
Lightning Sphere
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×3 Mid 6 34 4 +8 5 0 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24×3 18 19 25 7
GGAC Ky Orb.png
GGACR Ky 4D Hitbox.png
Reaches this size on frame 10
•Pulls in opponent on hit or block
•Can cancel into Charge Drive from 30~36F

236D > 4D > 46D

236D > 4D > 46D
Charge Drive
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
130 All 7+13 15 35 -31 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 70% R 18 Launch 80 + WStick 60 15
GGAC Ky ChargeDrive.png
GGACR Ky 46D Hitbox 1.pngGGACR Ky 46D Hitbox 2.pngGGACR Ky 46D Hitbox 3.png
Frames 20-22 • Frames 23-25, 29-31 • Frames 26-28, 32-34

214D

214D
FB Greed Sever
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 High/Air 22 4 17 -4 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
80% 1~4F All
5~25F Lower Body
R 18 Down 44 14
GGACR Ky 214D.png
The real low crush
GGACR Ky 214D Hitbox.png
•Ground bounces on CH (untechable for 130F)
•Ky is airborne from 5~20F
•Ky is in CH state during move

j.214D

j.214D
Stun Rays
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×2 Mid 45 161 Total 22 3 0 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24×2 13 22 40 6
GGACR Ky j214D.png
Looks like j.D, but has a lot of special properties
File:GGACR Ky j214D Hitbox 1.pngFile:GGACR Ky j214D Hitbox 2.png
• Changes every 2 frames
•Floats opponent on CH (untechable for 60F)
•Ky is in CH state 1~15F
•Has a minimum height requirement
•Projectile guaranteed to appear after 12F

Overdrives

632146H

632146H
Ride the Lightning
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×5 Mid 10+1 42 20 -24 3 10×5 5×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~14F All
15~19F Throw
RF 13 Launch 36 6 53~56F
GGAC Ky RTL.png
GGACR Ky 632146H Hitbox.png
•Ky is in CH state during move
•Dizzy modifier x0

j.632146H

j.632146H
Air Ride the Lightning
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×5 All 7+1 42 Until landing+3 3 10×5 5×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~14F All
15~19F Throw
RF 13 Launch 45 6 50~53F
GGAC Ky RTL.png
GGACR Ky 632146H Hitbox.png
•Ky is in CH state until landing
•Dizzy modifier x0

236236P

236236P
Sacred Edge
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
27×5 All 5+3 Total 36 +13 5 3×5 6×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 18 19 30 0 13~14F
GGAC Ky SacredEdge.png
GGACR Ky 236236P Hitbox.png

Instant Kill

236236H

236236H
Rising Force
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 9+8 3 45 -29 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
18 18
GGAC Ky IK.png
Oh wait we're fighting A.B.A?
GGACR Ky IK Hitbox.png
•IK Mode activation: 46F

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