GGACR/Ky Kiske/Frame Data
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System Data[edit]
Defense: | x1.03 |
Guts: | 2 |
Weight: | Middleweight (x1.0) |
Stun Resistance: | 60 |
Prejump: | 3F |
Backdash: | 16F (1~>9F invuln) |
Wakeup Time: | 46F (Face Up) / 49F (Face Down) |
Unique Movements: |
Normals[edit]
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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5P![]() |
8 | Mid | 5 | 4 | 6 | 0 | - | 3 | 8 | 1.44 | CSJR | 1 |
5K![]() |
12 | Low | 5 | 8 | 7 | -5 | - | 3 | 8 | 1.44 | SJR | 1 |
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c.S![]() |
28 | Mid | 7 | 2 | 18 | -3 | - | 14 | 6 | 3.84 | SJR | 4 |
f.S![]() |
28 | Mid | 10 | 6 | 19 | -11 | - | 10 | 7 | 2.64 | SR | 3 |
5H![]() |
42 | Mid | 10 | 6 | 12 | +1 | - | 20 | 6 | 3.84 | SR | 5 |
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6P![]() |
30 | Mid | 9 | 5 | 15 | -6 | 1~6F Upper Body 7~13F Above Knees |
10 | 7 | 2.64 | SR | 3 |
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6K![]() |
36 | Mid | 17 | 2 | 11 | +4 | - | 14 | 6 | 3.84 | SR | 4 |
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6H![]() |
43 | Mid | 20 | 4 | 17 | +2 | - | 20 | 13 | 3.84 | SJR | 5 |
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3H![]() |
36x2 | Mid | 23 | 8, 1 | 3 | +15 | - | 10x2 | - | - | SJR | 5 |
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5D![]() |
15 | High | 25 | 4 | 22 | -12 | - | 8 | 20 | 2.64 | R | 3 |
2P![]() |
8 | Mid | 4 | 4 | 5 | +1 | - | 3 | 8 | 1.44 | CSR | 1 |
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2K![]() |
14 | Low | 5 | 4 | 6 | 0 | - | 3 | 8 | 1.44 | SR | 1 |
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2S![]() |
25 | Low | 9 | 2 | 13 | -1 | - | 8 | 7 | 2.64 | SR | 3 |
2H![]() |
40 | Mid | 12 | 4 | 20 | -7 | - | 14 | 10 | 3.84 | SJR | 4 |
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2D![]() |
30 | Low | 7 | 12 | 12 | -10 | - | 8 | 7 | 2.64 | SJR | 3 |
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j.P![]() |
12 | High/Air | 6 | 6 | 6 | - | - | 3 | 8 | 1.44 | CSJR | 1 |
j.K![]() |
16 | High/Air | 7 | 8 | 8 | - | - | 3 | 9 | 1.44 | SR | 1 |
j.S![]() |
28 | High/Air | 7 | 3 | 21 | - | - | 8 | 8 | 2.64 | SJR | 3 |
j.H![]() |
38 | High/Air | 13 | 4 | 23 | - | - | 8 | 7 | 2.64 | SR | 3 |
j.D![]() |
40 | all | 38 | 13 | Total 25+11L | - | - | 0 | 11 | 2.64 | - | 3 |
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Universal Mechanics[edit]
Specials[edit]
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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S Stun Edge![]() 236S |
40 | All | 10 | - | Total 41 | -5 | - | 0 | 7 | 2.75/4.80 | F | 3 |
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H Stun Edge![]() 236H |
40 | All | 13 | - | Total 52 | -9 | - | 0 | 6 | 2.75/4.80 | F | 4 |
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Charged Stun Edge![]() 236D |
20 x 3 | All | 43 | 49 | Total 68 | +18 | - | 0 | 6 x 3 | 2.50/2.40x3 | F | 4 |
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Air S Stun Edge![]() j.236S |
33 | All | 15 | - | Total 59+14L | - | - | 0 | 7 | 1.50/2.40 | F | 3 |
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Air H Stun Edge![]() j.236H |
33 | All | 13 | - | Total 56+14L | - | - | 0 | 6 | 1.50/2.40 | F | 4 |
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Air Charged Stun Edge![]() j.236D |
20 x 3 | All | 31 | - | Total 63+14L | - | - | 0 | 6 x 3 | 2.50/2.40x3 | F | 5 |
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S Vapor Thrust![]() 623S |
32 | Mid | 9 | 3 | 32+13L | -34 | 1~8F All | 10 | 7 | 2.50/4.80 | R | 3 |
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H Vapor Thrust![]() 623H |
36 | Mid | 11 | 4 | 30+13L | -33 | 1~10F All 11~15F Strike |
10 | 10 | 2.50/4.80 | R | 3 |
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Air Vapor Thrust![]() j.623S/H |
32 | All | 11 | 3 | Until L+13 | - | 1~10F Strike | 10 | 7 | 2.00/4.80 | R | 3 |
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S Lightning Javelin![]() (Air) Vapor Thrust > S |
16 | All | 11 | 3 | Until L+6 | - | - | 20 | 12 | 1.00/2.40 | R | 5 |
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H Lightning Javelin![]() (Air) Vapor Thrust > H |
16 | All | 11 | 3 | Until L+12 | - | - | 20 | 12 | 1.00/2.40 | R | 5 |
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Stun Dipper![]() 236K |
12, 32 | L , HLF | 8 | 14(7)3 | 26 | -15 | 5~21F Low Profile | 11, 10 | 6, 7 | 2.00/4.80, 7.20 | RF | 4, 3 |
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Greed Sever![]() 214K |
30 | High/Air | 18 | 15 | 5 + 11L | -14 | 4~37F Feet | 11 | 18 | 2.00/6.00 | R | 4 |
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Lightning Strike![]() 222H |
30 | - | 14 | 1 | 53 | - | - | - | 25 | 2.00/-- | F | 3 |
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Force Breaks[edit]
Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 3H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 3H | 5D, 2D | Jump, Sp |
6P | - | 6K | c.S, f.S, 2S | 5H, 2H, 6H, 3H | 5D, 2D | Sp |
5K | 6P | 6K | c.S, f.S, 2S | 5H, 2H, 3H | 5D, 2D | Jump, Sp |
2K | 6P | 6K | c.S, f.S, 2S | 5H, 2H, 3H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | 6K | f.S, 2S | 5H, 2H, 3H | 5D, 2D | Jump, Sp |
f.S | - | 6K | 2S | 3H | 5D, 2D | Sp |
2S | - | 6K | - | 5H, 2H, 3H | 5D, 2D | Sp |
5H | - | 6K | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
3H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGACR/Ky Kiske/Data. |
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System Explanations
Starter Guide • HUD • Controls • Frame Data & System Data • FAQ
Movement/Canceling • Offense • Defense • Damage/Combo System • Gauges • Misc