GGACR/Ky Kiske/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash guardBalance wakeupFaceUp wakeupFaceDown umo
Ky Kiske x1.03 2 3F Middleweight (x1.0) 16F (1~>9F invuln) 1 46F 49F


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 8 3 8 Mid 1 CSJR 1.44 5 4 6 0 9 10 10 11
5K 12 3 8 80% Low 1 SJR 1.44 5 8 7 -5 9 10 10 11
c.S 28 14 6 Mid 4 SJR 3.84 7 2 18 -3 16 17 16 14
f.S 28 10 7 Mid 3 SR 2.64 10 6 19 -11 13 14 14 13
5H 42 20 6 Mid 5 SR 3.84 10 6 12 +1 18 19 18 15
6P 30 10 7 90% Mid 3 SR 2.64 9 5 15 -6 1~6F Upper Body
7~13F Above Knees
13 14 14 13
6K 36 14 6 Mid 4 SR 3.84 17 2 11 +4 16 17 25 14
6H 43 20 13 Mid 5 SJR 3.84 20 4 17 +2 22 19 45 + WBounce 15
3H 36×2 10×2 Mid 5 SJR 23 8, 1 3 +15 18 Crouch 20 18 15
5D 15 8 20 High 3 R 2.64 25 4 22 -12 13 Launch 14 13
2P 8 3 8 80% Mid 1 CSR 1.44 4 4 5 +1 9 10 10 11
2K 14 3 8 70% Low 1 SR 1.44 5 4 6 0 9 10 10 11
2S 25 8 7 Low 3 SR 2.64 9 2 13 -1 13 14 14 13
2H 40 14 10 Mid 4 SJR 3.84 12 4 20 -7 16 17 19 14
2D 30 8 7 85% Low 3 SJR 2.64 7 12 12 -10 13 Down 14 13
j.P 12 3 8 High/Air 1 CSJR 1.44 6 6 6 9 10 10 11
j.K 16 3 9 High/Air 1 SR 1.44 7 8 8 9 10 10 11
j.S 28 8 8 High/Air 3 SJR 2.64 7 3 21 13 14 14 13
j.H 38 8 7 High/Air 3 SR 2.64 13 4 23 13 14 14 13
j.D 40 0 11 all 3 2.64 38 13 Total 20+11L 13 Launch 28 13


Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 60 6, 7 Forced 50% 43 pixels RF 4.00
Air Throw Air Throw 60 6, 7 Forced 50% 88 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% Mid 3 R 2.64 12 3 24 -13 1~14F All
15~32F Throw
13 Launch 28 + WBounce 14 + WBounce 13


Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236S S Stun Edge 40 0 7 All 3 F 2.75/4.80 10 Total 41 -5 13 14 18 13
236H H Stun Edge 40 0 6 All 4 F 2.75/4.80 13 Total 52 -9 16 17 20 14
236D Charged Stun Edge 20×3 0 6×3 All 4 F 2.50/2.40×3 43 49 Total 68 +18 16 17 20 7
j.236S Air S Stun Edge 33 0 7 All 3 F 1.50/2.40 15 Total 59+14L 13 14 18 13
j.236H Air H Stun Edge 33 0 6 All 4 F 1.50/2.40 13 Total 56+14L 16 17 16 14
j.236D Air Charged Stun Edge 20×3 0 6×3 All 5 F 2.50/2.40×3 31 Total 63+14L 18 19 25 7
623S S Vapor Thrust 32 10 7 80% Mid 3 R 2.50/4.80 9 3 32+13L -34 1~8F All 13 Launch 50 13
623H H Vapor Thrust 36 10 10 80% Mid 3 R 2.50/4.80 11 4 30+13L -33 1~10F All
11~15F Strike
13 Launch 45 13
j.623S/H Air Vapor Thrust 32 10 7 All 3 R 2.00/4.80 11 3 Until L+13 1~10F Strike 13 Launch 45 13
623H > S S Lightning Javelin 16 20 12 All 5 R 1.00/2.40 11 3 Until L+6 18 Launch 62 + WStick 32 15
623H > H H Lightning Javelin 16 20 12 All 5 R 1.00/2.40 11 3 Until L+12 18 Launch 65 WBounce 15
236K Stun Dipper 12, 32 11, 10 6, 7 L , HLF 4, 3 RF 2.00/4.80, 7.20 8 14(7)3 26 -15 5~21F Low Profile 16, 13 17, Down 16, Down 14, 13
214K Greed Sever 30 11 18 85% High/Air 4 R 2.00/6.00 18 15 5 + 11L -14 4~37F Feet 16 Launch 40 + GBounce 14
222H Lightning Strike 30 25 3 F 2.00/-- 14 1 53 13 Down 13


Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236D > 4D Lightning Sphere 24×3 0 6×3 Mid 5 - 6 34 4 +8 18 19 25 7
236D > 4D > 46D Charge Drive 130 20 6 Forced 70% All 5 R 7+13 15 35 -31 18 Launch 80 + WStick 60 15
214D FB Greed Sever 70 11 6 80% High/Air 4 R 22 4 17 -4 1~4F All 18 Down 44 14
j.214D Stun Raising 18×2 0 7×2 Mid 3 - 45 161 Total: 22F 13 22 40 6


Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
632146H Ride the Lightning 36×5 10×5 7×5 Mid 3 RF 10+1 42 20 -24 1~14F All
15~19F Throw
13 Launch 36 6
j.632146H Air Ride the Lightning 36×5 10×5 7×5 All 3 RF 7+1 42 Until L+3 1~14F All
15~19F Throw
13 Launch 45 6
236236P Sacred Edge 27×5 3×5 6×5 All 5 F 5+3 Total: 36F +13 18 19 30 0


Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Rising Force Fatal 20 All 9+8 3 45 -29


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGAC Ky 5P.png
Guard:
Mid
Startup:
5
Recovery:
6
Advantage:
0
5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2P
GGAC Ky 2P.png
Guard:
Mid
Startup:
4
Recovery:
5
Advantage:
+1
5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
6P
GGAC Ky 6P.png
Guard:
Mid
Startup:
9
Recovery:
15
Advantage:
-6
- 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Sp
5K
GGAC Ky 5K.png
Guard:
Low
Startup:
5
Recovery:
7
Advantage:
-5
6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2K
GGAC Ky 2K.png
Guard:
Low
Startup:
5
Recovery:
6
Advantage:
0
6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Sp
6K
GGAC Ky 6K.png
Guard:
Mid
Startup:
17
Recovery:
11
Advantage:
+4
- - - - - Sp
c.S
GGAC Ky cS.png
Guard:
Mid
Startup:
7
Recovery:
18
Advantage:
-3
6P 6K f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
f.S
GGAC Ky fS.png
Guard:
Mid
Startup:
10
Recovery:
19
Advantage:
-11
- 6K 2S 3H 5D, 2D Sp
2S
GGAC Ky 2S.png
Guard:
Low
Startup:
9
Recovery:
13
Advantage:
-1
- 6K - 5H, 2H, 3H 5D, 2D Sp
5H
GGAC Ky 5H.png
Guard:
Mid
Startup:
10
Recovery:
12
Advantage:
+1
- 6K - - 5D, 2D Sp
2H
GGAC Ky 2H.png
Guard:
Mid
Startup:
12
Recovery:
20
Advantage:
-7
- - - - 5D, 2D Jump, Sp
6H
GGAC Ky 6H.png
Guard:
Mid
Startup:
20
Recovery:
17
Advantage:
+2
- 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
3H
GGAC Ky 3H.png
Guard:
Mid
Startup:
23
Recovery:
3
Advantage:
+15
- - - - - Jump, Sp
5D
GGAC Ky 5D.png
Guard:
High
Startup:
25
Recovery:
22
Advantage:
-12
- - - - - homing jump
2D
GGAC Ky 2D.png
Guard:
Low
Startup:
7
Recovery:
12
Advantage:
-10
- - - - - Jump, Sp
Air Gatlings
P K S H D Cancel
j.P
GGAC Ky jP.png
Guard:
High/Air
Startup:
6
Recovery:
6
Advantage:
j.P j.K j.S j.H j.D Jump, Sp
j.K
GGAC Ky jK.png
Guard:
High/Air
Startup:
7
Recovery:
8
Advantage:
j.P - j.S j.H j.D Sp
j.S
GGAC Ky jS.png
Guard:
High/Air
Startup:
7
Recovery:
21
Advantage:
j.P - - j.H - Jump, Sp
j.H
GGAC Ky jH.png
Guard:
High/Air
Startup:
13
Recovery:
23
Advantage:
- - - - - Sp
j.D
GGAC Ky jD.png
Guard:
all
Startup:
38
Recovery:
Total 20+11L
Advantage:
- - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGACR/Ky Kiske/Data.