GGACR/Ky Kiske/Frame Data

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System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 8 3 8 Mid 1 CSJR 1.44 5 4 6 0 9 10 10 11
5K 12 3 8 80% Low 1 SJR 1.44 5 8 7 -5 9 10 10 11
c.S 28 14 6 Mid 4 SJR 3.84 7 2 18 -3 16 17 16 14
f.S 28 10 7 Mid 3 SR 2.64 10 6 19 -11 13 14 14 13
5H 42 20 6 Mid 5 SR 3.84 10 6 12 +1 18 19 18 15
5D 15 8 20 High 3 R 2.64 25 4 22 -12 13 Launch 48 14 13
6P 30 10 7 90% Mid 3 SR 2.64 9 5 15 -6 1~6F Upper Body
7~13F Above Knees
13 14 14 13
6K 36 14 6 Mid 4 SR 3.84 17 2 11 +4 16 17 25 14
6H 43 20 12 Mid 5 SJR 3.84 20 4 17 +2 22 Stagger 50 45 + WBounce 15
3H 36×2 10×2 8×2 Mid 5 SJR 3.84×2 23 8,1 3 +15 18 Crouch 20 18 15
2P 8 3 8 80% Mid 1 CSR 1.44 4 4 5 +1 9 10 10 11
2K 14 3 8 70% Low 1 SR 1.44 5 4 6 0 9 10 10 11
2S 25 8 7 Low 3 SR 2.64 9 2 13 -1 13 14 14 13
2H 40 14 10 Mid 4 SJR 3.84 12 4 20 -7 16 17 19 14
2D 30 8 7 85% Low 3 SJR 2.64 7 12 12 -10 13 Down 14 13
j.P 12 3 8 High/Air 1 CSJR 1.44 6 6 6 9 10 10 11
j.K 16 3 9 High/Air 1 SR 1.44 7 8 8 9 10 10 11
j.S 28 8 8 High/Air 3 SJR 2.64 7 3 21 13 14 14 13
j.H 38 8 7 High/Air 3 SR 2.64 13 4 23 13 14 14 13
j.D 40 0 11 All 3 2.64 38 13 Total 20+11 after landing 13 Launch 28 13

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 60 6, 8 Forced 50% 43 pixels RF 4.00 Down
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00 60 + WBounce
DAA Dead Angle Attack 25 10 7 50% Mid 3 R 0.52 12 3 24 -13 1~14F All
15~32F Throw
13 Launch 28 + WBounce 14 + WBounce 13

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236S S Stun Edge 40 0 7 All 3 F 2.75/4.80 10 Total 41 -5 13 14 18 13
236H H Stun Edge 40 0 6 All 4 F 2.75/4.80 13 Total 52 -9 16 17 20 14
j.236S Air S Stun Edge 33 0 7 All 3 F 1.50/2.40 15 Total 59+14 after landing 13 14 18 13
j.236H Air H Stun Edge 33 0 6 All 4 F 1.50/2.40 13 Total 56+14 after landing 16 17 16 14
236D Charged Stun Edge 20×3 0 6×3 All 4 F 2.50/2.40×3 43 56 Total 68 +18 16 17 20 7
j.236D Air Charged Stun Edge 20×3 0 6×3 All 5 F 1.50/2.40×3 31 Total 63+14 after landing 18 19 25 7
623S S Vapor Thrust 32 10 7 80% Mid 3 R 2.50/4.80 9 3 32+13 after landing -34 1~8F All 13 Launch 50 13
623H H Vapor Thrust 36 10 10 80% Mid 3 R 2.50/4.80 11 4 30+13 after landing -33 1~10F All
11~15F Strike
13 Launch 45 13
j.623S/H Air Vapor Thrust 32 10 7 All 3 R 2.00/4.80 11 3 Until landing+13 1~10F Strike 13 Launch 45 13
623H > S S Lightning Javelin 16 15 6 All 5 RF 1.00/2.40 17 5 Until landing+6 18 19 62 + WStick 32 15
623H > H H Lightning Javelin 16 15 12 All 5 RF 1.00/2.40 17 6 Until landing+12 18 19 65 + WBounce 15
236K Stun Dipper 12, 32 11, 10 6, 7 Low, Mid 4, 3 RF 2.00/4.80, 7.20 8 14(7)3 26 -15 5~21F Low Profile 16, 13 17, Down 16, 40 14, 13
214K Greed Sever 30 11 18 85% High/Air 4 R 2.00/6.00 18 15 5+11 after landing -14 4~37F Feet 16 Launch 30 + GBounce 14
222H Lightning Strike 30 20 3 F 2.00/- 14 1 53 13 Launch 50 0

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236D > 4D Lightning Sphere 24×3 0 6×3 Mid 5 -/0.24×3 6 34 4 +8 18 19 25 7
236D > 4D > 46D Charge Drive 130 20 6 Forced 70% All 5 R 7+13 15 35 -31 18 Launch 80 + WStick 60 15
214D FB Greed Sever 70 11 6 80% High/Air 4 R 22 4 17 -4 1~4F Strike
5~25F Lower Body
18 Down 44 14
j.214D Stun Raising 18×2 0 7×2 Mid 3 -/0.24×2 45 161 Total 22 13 22 40 6

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
632146H Ride the Lightning 36×5 10×5 5×5 Mid 3 RF 10+1 42 20 -24 1~14F All
15~19F Throw
13 Launch 36 6
j.632146H Air Ride the Lightning 36×5 10×5 5×5 All 3 RF 7+1 42 Until landing+3 1~14F All
15~19F Throw
13 Launch 45 6
236236P Sacred Edge 27×5 3×5 6×5 All 5 F 5+3 Total 36 +13 18 19 30 0

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Rising Force Fatal 20 All 5 9+8 3 45 -29 18 18

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Ky 5P.pngGuardMidStartup5Recovery6Advantage0 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2PGGAC Ky 2P.pngGuardMidStartup4Recovery5Advantage+1 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
6PGGAC Ky 6P.pngGuardMidStartup9Recovery15Advantage-6 - 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Sp
5KGGAC Ky 5K.pngGuardLowStartup5Recovery7Advantage-5 6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2KGGAC Ky 2K.pngGuardLowStartup5Recovery6Advantage0 6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Sp
6KGGAC Ky 6K.pngGuardMidStartup17Recovery11Advantage+4 - - - - - Sp
c.SGGAC Ky cS.pngGuardMidStartup7Recovery18Advantage-3 6P 6K f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
f.SGGAC Ky fS.pngGuardMidStartup10Recovery19Advantage-11 - 6K 2S 3H 5D, 2D Sp
2SGGAC Ky 2S.pngGuardLowStartup9Recovery13Advantage-1 - 6K - 5H, 2H, 3H 5D, 2D Sp
5HGGAC Ky 5H.pngGuardMidStartup10Recovery12Advantage+1 - 6K - - 5D, 2D Sp
2HGGAC Ky 2H.pngGuardMidStartup12Recovery20Advantage-7 - - - - 5D, 2D Jump, Sp
6HGGAC Ky 6H.pngGuardMidStartup20Recovery17Advantage+2 - 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
3HGGAC Ky 3H.pngGuardMidStartup23Recovery3Advantage+15 - - - - - Jump, Sp
5DGGAC Ky 5D.pngGuardHighStartup25Recovery22Advantage-12 - - - - - homing jump
2DGGAC Ky 2D.pngGuardLowStartup7Recovery12Advantage-10 - - - - - Jump, Sp
Air Gatlings
P K S H D Cancel
j.PGGAC Ky jP.pngGuardHigh/AirStartup6Recovery6Advantage- j.P j.K j.S j.H j.D Jump, Sp
j.KGGAC Ky jK.pngGuardHigh/AirStartup7Recovery8Advantage- j.P - j.S j.H j.D Sp
j.SGGAC Ky jS.pngGuardHigh/AirStartup7Recovery21Advantage- j.P - - j.H - Jump, Sp
j.HGGAC Ky jH.pngGuardHigh/AirStartup13Recovery23Advantage- - - - - - Sp
j.DGGAC Ky jD.pngGuardAllStartup38RecoveryTotal 20+11 after landingAdvantage- - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Ky Kiske/Data.