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Revision as of 06:31, 24 May 2020
Overview
May's gameplay is defined by her amazing normals, extremely good air mobility, and her oceanic moveset. Some of her larger normals are so oppressive with such great hitboxes that challenging them is suicide. She has the ability to run trains on players not aware of how to deal with her dolphins, air control, and excellent moves. Things like her 6P, Restive Rolling, FB Vertical Dolphins, and Applause for the victim can be suffocating. In many cases the best plan of action is for them to just FD and wait for her to make a mistake.
Despite being strong all around, May lacks damage conversion outside of the corner without meter. She doesn't have the best options against zoners besides simply dancing around in the air, and some of go-to mixup options such as 3K are extremely punishable if blocked or they miss. Overall though, May is a very solid and very annoying character
Lore: | Make way for the jolly pirate! May is a spunky youngster and first mate of the Jellyfish Pirates. Her character is much defined by her massive crush on Johnny because let's face it who doesn't love him? |
Voice: | Satomi Koorogi |
- Large normals with excellent hitbox/hurtbox ratios.
- Big corner damage conversion.
- Dominating air mobility and control.
- Above average grab range.
- Tricky crossup game.
- Very strong overdrives with a variety of ultility.
- High stun resistance.
- One of the better backdashes in the game.
- 6P.
- No meterless defensive options besides jumping out and backdash.
- Lacks damage midscreen without meter.
- Overhead Kiss has a huge tell.
- Dolphins can be stuffed during startup by aware opponents.
- Extremely vulnerable when she overextends.
Guilty Bits Character Intro | |
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{{#evt: service=youtube |
id=https://youtu.be/wzDZ8tOBdyE
}} |
Normal Moves
5K |
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c.S |
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f.S |
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5H |
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6P |
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Startup (Charge) | Stun Multiplier | Blockstun |
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25 (16) | 3.000 | 16 |
26 (17) | 3.375 | 22 |
27 (18) | 3.438 | 22 |
28 (19) | 3.500 | 23 |
29 (20) | 3.500 | 23 |
30 (21) | 3.563 | 24 |
31 (22) | 3.625 | 25 |
32 (23) | 3.625 | 25 |
33 (24) | 3.688 | 26 |
34 (25) | 3.750 | 26 |
35 (26) | 3.750 | 27 |
36 (27) | 3.813 | 28 |
37 (28) | 3.875 | 28 |
38 (29) | 3.875 | 29 |
39 (30) | 3.938 | 29 |
40 (31) | 4.000 | 30 |
41 (32) | 4.000 | 31 |
42 (33) | 4.063 | 31 |
43 (34) | 4.125 | 32 |
44 (35) | 4.125 | 32 |
45 (36) | 4.188 | 33 |
46 (37) | 4.250 | 34 |
47 (38) | 4.250 | 34 |
6H |
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5D |
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2P |
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2K |
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3K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.2H |
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j.D |
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Universal Mechanics
Throw |
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Air Throw |
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Dead Angle Attack |
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Special Moves
Just Kidding~ Hold D |
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Mr. Dolphin Horizontal S [4]6S/H |
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Mr. Dolphin Vertical S [2]8S/H |
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Restive Rolling 623S/H |
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Applause for the Victim 41236P/K/S/H/D |
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Overhead Kiss 63214K |
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Force Breaks
Jackhound 214D |
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Go, Mr. Dolphin! Horizontal S 56D during Mr. Dolphin Horizontal S |
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Go, Mr. Dolphin! Vertical 58D during any Mr. Dolphin Vertical |
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Overdrives
Ultimate Whiner 63214H |
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Great Yamada Attack 236236S |
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Super Screaming Ultimate Spinning Whirlwind 63214S |
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Deluxe Goshogawara Bomber P during Super Screaming etc. |
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Instant Kill
May and the Jolly Crew During IK Mode: 4123641236H |
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Notable Players
Name (English/Japanese) | Color | Location | Common Venues |
Contact | Status | Notes | Example Play |
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Kedako | enter | Japan | Mikado | - | Semi-active | The frame data atlas himself. Very Strong player. Kind of a nut. | Link |
Godolphin | Japan | Mikado | - | Active(?) | - | Link |
Roadmap
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •