GGACR/May/Data

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
May 1.06 3 70 1 3F 13F (1~>9F invuln) Super Lightweight (x1.1) 53F 50F GGAC May Portrait.png GGACR May Icon.png


Normal Moves

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 10 Mid 5 4 6 0 1 normal 3 8 1.44 80% CSJR 9 10 10 11
GGAC May 5P.png
GGXXACPR May 5P-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 20 Mid 9 6 9 -3 2 normal 6 7 2.64 4~17F High profile
4~14F Throw
SJR 11 12 12 11
GGAC May 5K.png
GGXXACPR May 5K-1-Hitbox.pngGGXXACPR May 5K-2-Hitbox.png


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
c.S 30 Mid 7 3 15 -1 4 normal 14 6 3.84 SJR 16 17 16 14
GGAC May cS.png
GGXXACPR May cS-1-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
f.S 33 Mid 12 3 20 -6 4 normal 14 6 2.64 SJR 16 17 16 14
GGAC May fS.png
GGXXACPR May fS-Hitbox.png


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 50 Mid 13 4 8 +7 5 normal 20 6 3.84 SR 18 Launch 18 15
GGAC May 5H.png
GGXXACPR May 5H-1-Hitbox.pngGGXXACPR May 5H-2-Hitbox.png
Staggers opponent on ground CH (max 47F)


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 22 High 28 3 18 -4 4 normal 11 20 3.84 R 16 Launch 48 16 14
GGAC May 5D.png
GGXXACPR May 5D-Hitbox.png


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 44 Mid 16 6 18 -7 4 normal 14 6 3.84 90% 1~18F Above Knees SR 16 Down 16 14
GGAC May 6P.png
GGXXACPR May 6P-1-Hitbox.pngGGXXACPR May 6P-2-Hitbox.png
Blows back opponent on hit, Dizzy modifier x3


6[P]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6[P] 44 Mid 17~47 6 18 -7~+11 4 normal 14 6 3.84 90% 1~11F Above Knees SR 16~34 Down 40 + WStick 30 14
GGAC May 6P.png
GGXXACPR May 6P-1-Hitbox.pngGGXXACPR May 6P-2-Hitbox.png
Blows back opponent on ground hit, Attack starts up 8F after releasing button, Special cancellable on frames 17~first active, Attack Level 6


6H Lv1

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H Lv1 70 Mid 15 6 34 -21 5 normal 20 6 3.84 SR 18 19 18 15
GGAC May 6H.png
GGXXACPR May 6H-1-Hitbox.pngGGXXACPR May 6H-2-Hitbox.png
Staggers opponent on ground CH (max 47F), Untechable for 80F on air CH


6H Lv2

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H Lv2 70 Mid 22~27 6 31 -18 5 normal 20 6 3.84 SR 18 19 18 15
GGAC May 6H.png
GGXXACPR May 6H-1-Hitbox.pngGGXXACPR May 6H-2-Hitbox.png
Staggers opponent on ground CH (max 47F), Untechable for 80F on air CH, Attack starts up 8F after releasing button


6H Lv3

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H Lv3 90 High 26 6 21 -8 5 normal 15 6 3.84 SR 18 19 18 15
GGAC May 6H.png
GGXXACPR May 6H-1-Hitbox.pngGGXXACPR May 6H-2-Hitbox.png
Staggers opponent on ground CH (max 47F), Untechable for 80F on air CH, Hits crouching opponents on 28F (tested on Sol), Special cancellable on 7~26F


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 10 Mid 5 4 6 0 1 normal 3 8 1.44 80% CSJR 9 10 10 11
GGAC May 2P.png
GGXXACPR May 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 14 Low 7 4 9 -3 1 normal 3 8 1.44 80% 7~10F Low Profile SR 9 10 10 11
GGAC May 2K.png
GGXXACPR May 2K-Hitbox.png


3K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
3K 24 Low 8 21 20 -29 2 normal 5 7 2.64 5~7F and 29~40F Low Profile
8~28F Above Feet
RF 11 Down 12 11
GGAC May 3K.png
GGXXACPR May 3K-1-Hitbox.pngGGXXACPR May 3K-2-Hitbox.pngGGXXACPR May 3K-3-Hitbox.pngGGXXACPR May 3K-4-Hitbox.png
May is in CH state during move, May is in standing state from 1~7F, FRC timing 29~30F


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 26 Mid 9 3 15 -4 3 normal 10 7 2.64 SR 13 14 14 13
GGAC May 2S.png
GGXXACPR May 2S-Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 44 Low 14 3 16 0 5 normal 15 6 3.84 SR 18 Stagger 31 18 15
GGAC May 2H.png
GGXXACPR May 2H-Hitbox.png
Max stagger on CH 43F


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 30 Low 7 10 8 -1 4 normal 11 6 3.84 SR 16 Down 16 14
GGAC May 2D.png
GGXXACPR May 2D-1-Hitbox.pngGGXXACPR May 2D-2-Hitbox.pngGGXXACPR May 2D-3-Hitbox.png


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 14 High/Air 5 6 6 1 normal 3 8 1.44 CSR 9 10 10 11
GGAC May jP.png
GGXXACPR May jP-Hitbox.png


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 24 High/Air 6 6 8 2 normal 5 7 2.64 SR 11 12 12 11
GGAC May jK.png
GGXXACPR May jK-1-Hitbox.png


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 30 High/Air 13 4 5 3 normal 8 7 2.64 SJR 13 14 14 13
GGAC May jS.png
GGXXACPR May jS-Hitbox.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 40 High/Air 12 10 15 3 normal 8 7 2.64 SR 13 14 28 13
GGAC May jH.png
GGXXACPR May jH-1-Hitbox.pngGGXXACPR May jH-2-Hitbox.pngGGXXACPR May jH-3-Hitbox.png
Floats on CH (untechable for 40F)


j.2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.2H 41 High/Air 13 Until landing 0 3 normal 11 7 2.64 SR 16 14 14 13
GGAC May j2H.png
GGXXACPR May j2H-Hitbox.png
Level 4 attack on block


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 38 High/Air 10 12 24+5 after landing 4 normal 11 6 3.84 7~21F Upper Body SJR 16 Launch 21 14
GGAC May jD.png
GGXXACPR May jD-Hitbox.png
On CH untechable for 60F, Dizzy modifier x1.75, Can gatling to j.P/K/S/H from 23F onwards


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 55 43 pixels other 6 4.00 Forced 50% Down
GGAC May throw.png
Sends opponent on opposite side of throw direction


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 60 96 pixels other 6 4.00 Forced 50% Down
GGAC May airThrow.png
Sends opponent on opposite side of throw direction


DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 25 All 16 6 18 -10 3 other 10 7 0.52 50% 1~21F All
22~37F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC May 6P.png
GGXXACPR May 6P-1-Hitbox.png


Special Moves

5[D]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Just Kidding~ 5[D] 38 Low 35 4 25 -12 4 special 11 18 -/3.84 R 16 Launch 40 14
GGAC May Dhold.png
GGXXACPR May 5DHold-1-Hitbox.pngGGXXACPR May 5DHold-2-Hitbox.png
Must hold button for 16F to perform, Pulls in opponent on hit


[4]6S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Mr. Dolphin Horizontal [4]6S 50 All 7 10 8+3 after landing -9 3 special 10 10 1.00/2.40 3~6F, 9~16F Lower Body
7~8F, 17~19F Feet
F 13 14 48 + Slide 21 13
GGAC May 46S.png
GGACR May 46S Hitbox 1.pngGGACR May 46S Hitbox 2.png
May is airborne from 1F onwards, May is in CH state until landing on whiff, Can cancel into followup (S Go, Mr. Dolphin! Horizontal) from 4~15F, or until hit, See notes ※1


[4]6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Mr. Dolphin Horizontal [4]6H 50 All 8 20 7+3 after landing -10 3 special 10 10 1.00/3.60 4~7F, 10~27F Lower Body
8~9F, 28~30F Feet
F 13 14 48 + Slide 21 13
GGAC May 46S.png
GGACR May 46S Hitbox 1.pngGGACR May 46S Hitbox 2.png
May is airborne from 1F onwards, May is in CH state until landing on whiff, Can cancel into followup (H Go, Mr. Dolphin! Horizontal) from 5~25F, or until hit, See notes ※1


[2]8S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Mr. Dolphin Vertical [2]8S 50 Mid→ High/Air 8 20 3 after landing -15 3 special 10→8 14 1.00/2.40 1~3F Throw F 13 Launch 35 13
GGAC May 28S.png
GGACR May 28S Hitbox 1.pngGGACR May 28S Hitbox 2.pngGGACR May 28S Hitbox 3.pngGGACR May 28S Hitbox 4.png
May is airborne from 4F onwards, Pulls in opponent on ground hit, Must be blocked High/Air after 18F, Hits crouching opponents on 21F (tested on Sol), Can cancel into followup (Go, Mr. Dolphin! Vertical) from 7F until landing or hit, See notes ※1


[2]8H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Mr. Dolphin Vertical [2]8H 50 Mid→ High/Air 8 27 3 after landing -13 3 special 10→8 14 1.00/3.60 1~3F Throw F 13 Launch 40 13
GGAC May 28S.png
GGACR May 28S Hitbox 1.pngGGACR May 28S Hitbox 2.pngGGACR May 28S Hitbox 3.pngGGACR May 28S Hitbox 4.png
May is airborne from 4F onwards, Pulls in opponent on ground hit, Must be blocked High/Air after 21F, Hits crouching opponents on 29F (tested on Sol), Can cancel into followup (Go, Mr. Dolphin! Vertical) from 7F until landing or hit, See notes ※1


623S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Restive Rolling 623S 30 Mid 13 40 22+15 after landing -65 3 special 6 7 1.50/4.20 RF 11 Launch 35 13
GGAC May 623S.png
GGACR May 623S Hitbox 1.pngGGACR May 623S Hitbox 2.png
May is airborne from 13F onwards, During the first 2 active frames, untechable time is 40F, Can cancel into followup (Direction Change) from 26~52F, Level 2 attack on block, FRC timing 13~14F


623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Restive Rolling 623H 30 Mid 13 40 24+15 after landing -67 3 special 6 7 1.50/4.20 RF 11 Launch 40 13
GGAC May 623S.png
GGACR May 623S Hitbox 1.pngGGACR May 623S Hitbox 2.png
May is airborne from 13F onwards, Can cancel into followup (Direction Change) from 26~52F, Level 2 attack on block, FRC timing 13~14F


j.623S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air S Restive Rolling j.623S 30 High/Air 10 40 Until landing+15 3 special 5 7 1.50/3.60 RF 11 Launch 30 13
GGAC May 623S.png
GGACR May 623S Hitbox 2.png
Can cancel into followup (Direction Change) from 23~49F, Level 2 attack on block, FRC timing 10~12F


j.623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air H Restive Rolling j.623H 30 High/Air 16 40 Until landing+15 -4 4 special 5 6 1.50/3.60 RF 11 Launch 35 14
GGAC May 623S.png
GGACR May 623S Hitbox 2.png
Can cancel into followup (Direction Change) from 29~55F, FRC timing 16~18F, Level 2 attack on block, Listed Frame Adv is for the fastest possible TK Air H Restive Rolling (startup of 19F)


623H > H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Hard to Port 623H > H 18 All 5 24 Until landing+15 2 special 6 7 0.60/3.48 R 11 Launch 32 11
GGAC May 623S.png
GGACR May 623S Hitbox 2.png
Can cancel into itself from 22~34F, Max of 3 consecutive Direction Changes per Restive Rolling


41236[X]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Applause for the Victim (Strike) 41236[X] 20 Mid 23 12 21 -19 3 special 10 7 2.50/- 90% 1~10F Upper Body
11~25F Low Profile
RF 13 Launch 16 13
GGAC May 41236P.png
GGACR May 41236X Hitbox 1.pngGGACR May 41236X Hitbox 2.pngGGACR May 41236X Hitbox 3.png
FRC timing 23~24F


41236]X[

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Applause for the Victim (Dolphin) 41236]X[ 22×1/2/3/6 All 49 3 3 special 0 7×1/2/3/6 1.20×1/2/3/6 13 14 14 13
GGAC May 41236P.png
GGACR May 41236X Hitbox 4.pngGGACR May 41236X Hitbox 5.pngGGACR May 41236X Hitbox 6.png
Startup is 17F after button release (fastest release 49F), Number of dolphins = 1 (charge time 1~121F), 2 (122~271F), 3 (272~631F), 6 (632~1113F), If held for 1114F, 3 dolphins are released automatically, Dolphins are guaranteed to come out after the button is released, Hula-hoop disappears if May gets hit while charging, Slams down opponent on air hit (untechable for 14F), Dolphins hit opponent towards May if dolphin are behind the opponent


63214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Overhead Kiss 63214K 40 90 pixels 24 1 38 special 6, 1 -/6.00 Forced 65% 18~21F Strike
22~25F All
RF Launch 80 + WBounce
GGAC May 63214K.png
FRC timing 42~44F


Force Breaks

214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Jackhound 214D 38 High 24 10 35 -26 5 forcebreak 15 6 Forced 80% 16~33F, 52~64F Foot
34~39F, 48~51F Low Profile
40~47F Above Feet
R 18 Launch 50 + GBounce 10 15
GGAC May 214D.png
GGACR May 214D Hitbox 1.pngGGACR May 214D Hitbox 2.png
Removes OTG status on hit, May is airborne 16~33F, May is in CH state during the move


[4]6S > 56D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Go, Mr. Dolphin! Horizontal [4]6S > 56D 22 All 1 17 Until landing+11 +13 3 forcebreak 10 7 13 14 30 13
GGAC May 46SD.png


[4]6H > 56D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Go, Mr. Dolphin! Horizontal [4]6H > 56D 22 All 1 20 Until landing+14 +10 3 forcebreak 10 7 13 14 30 13
GGAC May 46SD.png
GGACR May 46SD Hitbox.png


[2]8S > 58D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Go, Mr. Dolphin! Vertical [2]8S > 58D 22 All 1 Total 16 3 forcebreak 10 7 13 14 30 13
GGAC May 28SD.png
GGACR May 28SD Hitbox.png


Overdrives

63214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ultimate Whiner 63214H 25, 17×8 Mid 7+2 3 26 -10 5 super 20 6, 3×8 1~10F All
11~13F Throw
R 18 19×8, Launch 120, 18, 50×7 15, 0×7, 15
GGAC May 63214H.png
GGACR May 63214H Hitbox 1.pngGGACR May 63214H Hitbox 2.png
If the 1st attack whiffs, no other attacks occur, Removes OTG on hit, 9th attack blows back opponent


236236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Great Yamada Attack 236236S 110 Mid 9+0 Total 74 5 super 20 16 5~22F Strike 18 Launch 90 + WBounce 15
GGAC May 236236S.png
GGACR May 236236S Hitbox 1.pngGGACR May 236236S Hitbox 2.png
Opponent can't move until 11 frames after superflash, Whale goes through other projectiles


63214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Super Screaming Ultimate Spinning Whirlwind 63214S 24×10 Mid 1+14 {2(12)}×9,2 15 +2 5 super 6×10 5×10 1~7F Strike
8~Until Recovery: Armor
R 18 Launch 120 + WBounce 7
GGAC May 63214S.png
GGACR May 63214S Hitbox.png
Can cancel to Deluxe Goshogawara Bomber during active frames, Dizzy modifier x0, Armor does not work against Overdrives


63214S > P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Deluxe Goshogawara Bomber 63214S > P 48 Mid 11 10 14 +20 5 super 20 6 28 Launch 60 15
GGAC May 63214SP.png
GGACR May 63214SP Hitbox 1.pngGGACR May 63214SP Hitbox 2.pngGGACR May 63214SP Hitbox 3.png
Blows back opponent on hit


Instant Kill

4123641236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
May and the Jolly Crew 4123641236H Fatal 70 pixels 7+9 2 6 instantkill 1~18F All
GGAC May IK1.pngGGAC May IK2.png
IK mode activation: 70F


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